Cod*_*ner 5 python turtle-graphics python-turtle
我有一项任务,要求将两只乌龟放在赛道上(大小相同但赛道不同)。我可以让它们移动,但只有当第一个移动了一半轨道时,第二个才会移动。我不知道如何让乌龟同时移动。这是我的代码:
import turtle
import random
import time
wn = turtle.Screen()
wn.bgcolor("lightgreen")
t = turtle.Turtle()
t.shape('turtle')
t.color('red')
t2 = turtle.Turtle()
t2.shape('turtle')
t2.color('blue')
#user input function
p = float(input('please insert the perimeter:'))
#set the track
def drawTrack(p,r):
shortside = (p/2.0)/(r+1)
longside = r*shortside
turtle.setup((shortside*2)+60, longside +40)
t.penup()
t2.penup()
t.setposition(-shortside-10, -longside/2)
t2.setposition(10, -longside/2)
for i in range (2):
#first track
t.speed(1)
t.pendown()
t.forward(shortside)
t.left(90)
t.forward(longside)
t.left(90)
#second track
t2.speed(1)
t2.pendown()
t2.forward(shortside)
t2.left(90)
t2.forward(longside)
t2.left(90)
drawTrack(p,2)
wn.exitonclick()
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有几种方法可以解决这个问题。
使用该screen.ontimer()事件的一种方法(请参阅海龟文档)。这种方法很好,因为您可以将海龟调整为实际时钟时间,并且这可以在海龟事件循环内运行,以便其他事件也可以发生(例如exitonclick())。
我下面使用的方法是将海龟运动分解为 Python生成器内的微小步骤,该生成器在每次运动后都会产生结果。这使我们能够在海龟之间交替。比赛在海龟事件循环之前进行,因此exitonclick()在比赛结束之前无效。
为了提供速度差异,我使用海龟绘制速度作为运动计算的一部分,因此如果您说它turtle1.speed("fast")与turtle2.speed("slow"). 还有其他方法可以使用随机和/或变化的速度来实现此目的。
我已将周界的提示更改为对话框,并进行了各种样式调整:
from turtle import Turtle, Screen
screen = Screen()
screen.bgcolor("lightgreen")
turtle1 = Turtle(shape='turtle')
turtle1.color('red')
turtle1.speed("slow") # = 3
turtle1.penup()
turtle2 = Turtle(shape='turtle')
turtle2.color('blue')
turtle2.speed(4) # "slow" (3) < 4 < "normal" (6)
turtle2.penup()
# user input function
perimeter = screen.numinput("Track Perimeter", "Please enter the perimeter:", default=2000, minval=500, maxval=3000)
def full_track_crawl(turtle, shortside, longside):
speed = turtle.speed()
turtle.pendown()
for j in range (2):
for i in range(0, int(shortside), speed):
turtle.forward(speed)
yield(0)
turtle.left(90)
for i in range(0, int(longside), speed):
turtle.forward(speed)
yield(0)
turtle.left(90)
turtle.penup()
# set the track
def drawTrack(perimeter, ratio):
shortside = (perimeter / 2.0) / (ratio + 1)
longside = ratio * shortside
screen.setup(shortside * 2 + 60, longside + 40)
turtle1.setposition(-shortside - 10, -longside / 2)
turtle2.setposition(10, -longside / 2)
generator1 = full_track_crawl(turtle1, shortside, longside)
generator2 = full_track_crawl(turtle2, shortside, longside)
while (next(generator1, 1) + next(generator2, 1) < 2):
pass
drawTrack(perimeter, 2)
screen.exitonclick()
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快乐赛车!
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