"as"运算符的奇怪行为

Bud*_*ril 7 c# prototyping casting

所以我有以下代码:

 /// <summary>
/// The 'Prototype' abstract class
/// </summary>
abstract class ColorPrototype
{
    public abstract ColorPrototype Clone();
}

/// <summary>
/// The 'ConcretePrototype' class
/// </summary>
class Color : ColorPrototype
{
    private int _red;
    private int _green;
    private int _blue;

    // Constructor
    public Color(int red, int green, int blue)
    {
        this._red = red;
        this._green = green;
        this._blue = blue;
    }

    // Create a shallow copy
    public override ColorPrototype Clone()
    {
        Console.WriteLine(
          "Cloning color RGB: {0,3},{1,3},{2,3}",
          _red, _green, _blue);

        return this.MemberwiseClone() as ColorPrototype;
    }
}

/// <summary>
/// Prototype manager
/// </summary>
class ColorManager
{
    private Dictionary<string, ColorPrototype> _colors =
      new Dictionary<string, ColorPrototype>();

    // Indexer
    public ColorPrototype this[string key]
    {
        get { return _colors[key]; }
        set { _colors.Add(key, value); }
    }
}
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在我的主要方法中:

ColorManager colormanager = new ColorManager();

// Initialize with standard colors
colormanager["red"] = new Color(255, 0, 0);

// User clones selected colors
ColorPrototype p1 = colormanager["red"].Clone();
bool isColor = p1 is Prototype.Color;
Color color1 = p1 as Color;
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我的问题是为什么变量p1有类型Color(isColor是真的)如果在克隆方法中我将结果转换为ColorPrototype(return this.MemberwiseClone() as ColorPrototype;)?

参考:http://www.dofactory.com/net/prototype-design-pattern

Yuv*_*kov 2

如果在克隆方法中我将结果转换为 ColorPrototype

因为即使你强制转换p1为 a ColorPrototype, 的运行时类型p1仍然是 类型Color。转换引用类型允许您将类型视为Ttype U,但它不会改变底层运行时类型。