我收到错误"分配抽象类类型'MainGame的对象",即使已经实现了所有虚函数.以下是相关代码段:
main.cpp中
#include "Gamestate_MainGame.h"
int main() {
Game game;
if (game.init(new MainGame))
game.loop();
return 0;
}
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Gamestate.h
#ifndef Gamestate_h
#define Gamestate_h
#include <SDL2/SDL.h>
#include "Game.h"
class GameState {
public:
virtual bool init(Graphics* graphics, Game* game) = 0;
virtual void quit() = 0;
virtual void handleEvents(SDL_Event* e) = 0;
virtual void logic() = 0;
virtual void render() = 0;
protected:
Game* game = NULL;
Graphics* graphics = NULL;
};
#endif
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Gamestate_MainGame.h
#ifndef Gamestate_MainGame_h
#define Gamestate_MainGame_h
#include <vector>
#include <SDL2_mixer/SDL_mixer.h>
#include "Gamestate.h"
#include "Graphics.h"
#include "Tile.h"
class MainGame : public GameState {
// Gamestate Functions
bool init(Graphics* graphics, Game* game);
void quit();
void handleEvents(SDL_Event& e);
void logic();
void render();
// MainGame functions - make private?
void makeTiles();
void loadPositions(const int & n);
void scrambleTiles(std::vector<Tile> t);
void restart();
bool isSolved();
bool isNeighbor(const Tile& a, const Tile& b);
int getClickedTile(const int& x, const int& y);
private:
Game* game = NULL;
Graphics* graphics = NULL;
int clickedTile { -1 };
int clicks { 0 };
bool gameExit { false };
bool gameWin { true };
bool catMode { true };
std::vector<Tile> tiles;
std::vector<SDL_Rect> positions;
Mix_Chunk* click = NULL;
};
#endif
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Game.h
#ifndef Game_h
#define Game_h
#include <vector>
#include <SDL2/SDL.h>
#include "Graphics.h"
class GameState;
class Game {
public:
Game();
bool init(GameState* state);
void loop();
void pushState(GameState* state);
void popState();
void setQuit();
private:
bool quit { false };
Graphics graphics;
SDL_Event event;
std::vector<GameState*> states;
Uint32 new_time;
Uint32 old_time;
//internal loop functions
void update();
void render();
void quitGame(); //will free SDL resources and perform cleanup of states
};
#endif
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所有MainGame函数都在Gamestate_MainGame.cpp中定义.谢谢您的帮助!
virtual void handleEvents(SDL_Event* e) = 0;
^
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是一个不同的原型
void handleEvents(SDL_Event& e);
^
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您应该标记所有被覆盖的函数,override然后编译器将为您完成繁重的工作,并告诉您是否搞砸了.
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