如何跟踪多次触摸

Hun*_*ter 3 xcode uitouch ios swift

嘿,我有一个很好的代码,它是@Sam_M 给我的。

我试图在移动时基本上跟踪多个手指的位置。就像手指 1 在这里,手指 2 在那里一样。因此,截至目前,它将打印当前在视图和位置上的手指/触摸数量,但不会分别跟踪两个单独的手指。我环顾了 stackoverflow 上仅有的 3 个其他问题。但没有一个给我一个好的结果,我可以快速实现。

override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {

for touch: UITouch in event!.allTouches()! {

for (index,touch) in touches.enumerate() {
    let ptTouch = touch.locationInNode(self.view)
    print("Finger \(index+1): x=\(pTouch.x) , y=\(pTouch.y)")
 }
}
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}

override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {

for touch: UITouch in event!.allTouches()! {

for (index,touch) in touches.enumerate() {
    let ptTouch = touch.locationInNode(self.view)
    print("Finger \(index+1): x=\(pTouch.x) , y=\(pTouch.y)")
  }
 }
}
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Sam*_*m_M 7

每个手指的触摸对象在屏幕上时将保持相同的内存地址。您可以通过将触摸对象的地址存储在一个数组中,然后与该数组进行比较以准确了解哪个手指在移动,从而在多点触控场景中跟踪各个手指。

var fingers = [String?](count:5, repeatedValue: nil)

override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
    super.touchesBegan(touches, withEvent: event)
    for touch in touches{
        let point = touch.locationInView(self.view)
        for (index,finger)  in fingers.enumerate() {
            if finger == nil {
                fingers[index] = String(format: "%p", touch)
                print("finger \(index+1): x=\(point.x) , y=\(point.y)")
                break
            }
        }            
    }        
}

override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
    super.touchesMoved(touches, withEvent: event)
    for touch in touches {
        let point = touch.locationInView(self.view)
        for (index,finger) in fingers.enumerate() {
            if let finger = finger where finger == String(format: "%p", touch) {
                print("finger \(index+1): x=\(point.x) , y=\(point.y)")
                break
            }
        }
    }
}

override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent?) {
    super.touchesEnded(touches, withEvent: event)
    for touch in touches {
        for (index,finger) in fingers.enumerate() {
            if let finger = finger where finger == String(format: "%p", touch) {
                fingers[index] = nil
                break
            }
        }
    }        
}

override func touchesCancelled(touches: Set<UITouch>?, withEvent event: UIEvent?) {
    super.touchesCancelled(touches, withEvent: event)
    guard let touches = touches else {
        return
    }
    touchesEnded(touches, withEvent: event)
}
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为 swift 4 更新

感谢@Klowne

var fingers = [UITouch?](repeating: nil, count:5)

override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
    super.touchesBegan(touches, with: event)
    for touch in touches{
        let point = touch.location(in: self.view)
        for (index,finger)  in fingers.enumerated() {
            if finger == nil {
                fingers[index] = touch
                print("finger \(index+1): x=\(point.x) , y=\(point.y)")
                break
            }
        }
    }
}

override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
    super.touchesMoved(touches, with: event)
    for touch in touches {
        let point = touch.location(in: self.view)
        for (index,finger) in fingers.enumerated() {
            if let finger = finger, finger == touch {
                print("finger \(index+1): x=\(point.x) , y=\(point.y)")
                break
            }
        }
    }
}

override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
    super.touchesEnded(touches, with: event)
    for touch in touches {
        for (index,finger) in fingers.enumerated() {
            if let finger = finger, finger == touch {
                fingers[index] = nil
                break
            }
        }
    }
}

override func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent?) {
    super.touchesCancelled(touches, with: event)
    guard let touches = touches else {
        return
    }
    touchesEnded(touches, with: event)
}
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*根据苹果更新的文档,现在可以在多点触控序列中保留触控,只要它们在序列结束时释放

  • 来自 [文档](https://developer.apple.com/reference/uikit/uitouch):**在处理事件时永远不要保留触摸对象。如果您需要将有关触摸的信息从一个触摸阶段保存到另一个触摸阶段,请从触摸中复制该信息** (2认同)