如何在Swift 3中使用CGContextDrawImage?

dej*_*jix 1 ios cgcontextdrawimage swift swift3

我有一个UIImage使用的扩展CGContextDrawImage.它只是旋转一个UIImage.我更新到Xcode8和Swift3,无法弄清楚如何使用CGContextDrawImage.

我在CGContextDrawImage上遇到错误.

"无法将类型"CGImage.Type的值转换为预期的参数类型'CGImage?'"

我的代码是:

CGContextDrawImage(bitmap, CGRectMake(-size.width / 2, -size.height / 2, size.width, size.height), CGImage)
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整个扩展:

extension UIImage {
public func imageRotatedByDegrees(degrees: CGFloat, flip: Bool) -> UIImage {
    let radiansToDegrees: (CGFloat) -> CGFloat = {
        return $0 * (180.0 / CGFloat(M_PI))
    }
    let degreesToRadians: (CGFloat) -> CGFloat = {
        return $0 / 180.0 * CGFloat(M_PI)
    }

    // calculate the size of the rotated view's containing box for our drawing space
    let rectZero = CGPoint(dictionaryRepresentation: CGRect.zero as! CFDictionary)
    let rotatedViewBox = UIView(frame: CGRect(origin: rectZero!, size: size))
    let t = CGAffineTransform(rotationAngle: degreesToRadians(degrees));
    rotatedViewBox.transform = t
    let rotatedSize = rotatedViewBox.frame.size

    // Create the bitmap context
    UIGraphicsBeginImageContext(rotatedSize)
    let bitmap = UIGraphicsGetCurrentContext()

    // Move the origin to the middle of the image so we will rotate and scale around the center.
    bitmap!.translateBy(x: rotatedSize.width / 2.0, y: rotatedSize.height / 2.0);

    //   // Rotate the image context
    bitmap!.rotate(by: degreesToRadians(degrees));

    // Now, draw the rotated/scaled image into the context
    var yFlip: CGFloat

    if(flip){
        yFlip = CGFloat(-1.0)
    } else {
        yFlip = CGFloat(1.0)
    }

    bitmap!.scaleBy(x: yFlip, y: -1.0)

    CGContextDrawImage(bitmap, CGRectMake(-size.width / 2, -size.height / 2, size.width, size.height), CGImage)

    let newImage = UIGraphicsGetImageFromCurrentImageContext()
    UIGraphicsEndImageContext()

    return newImage!
}
}
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OOP*_*Per 7

在Swift 3中,许多函数CGContext被导入为实例方法CGContext,属性名称CGImage已重命名为cgImage.而CGRectMake被删除.

试试这个:

    bitmap!.draw(cgImage!, in: CGRect(x: -size.width / 2, y: -size.height / 2, width: size.width, height: size.height))
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(希望!对您的使用安全.)

func draw(CGImage,in:CGRect,byTiling:Bool)