此VB6操作的等效C#语句产生问题

Apo*_*orv 21 c# vb.net vb6 interop backwards-compatibility

我在VB中有这个代码行:

Dim Sqrt As Double
Sqrt = Radius ^ 2 - (CenterX - X) ^ 2
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上面的语句中的参数将传递以下值:

X=  -7.3725025845036161 Double
CenterX =0.0            Double
Radius= 8.0             Double
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在执行上述语句时,其值Sqrt如下:

Sqrt    9.646205641487505   Double
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现在我用Math类写了一个类似的C#逻辑:

double Sqrt = 0;
Sqrt = Math.Pow(Radius, 2) - Math.Pow((CenterX - X), 2);
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使用相同的值集,C#代码中的输出为:

Sqrt    9.6462056414874979  double
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我需要帮助,因为C#代码中的这个单一更改,我的所有值都受到影响.我能做些什么来获得与*VB*源类似的价值吗?

Dir*_*mar 33

有一个在VB6和.NET双类型之间的精度差.两者都是IEEE 64位双精度类型,但.NET CLR在内部使用80位扩展精度,即您的计算在.NET中更准确.

如果必须向后兼容VB6精度,则可以强制FPU(浮点单元)使用(不太准确)的64位值.这可以使用本机_controlfp_s功能来实现.

下面是一个代码片段,您可以使用它暂时"降级"浮点精度以实现向后兼容性.你可以像这样使用它:

用法

// default floating point precision 

using (new FloatingPoint64BitPrecision())
{
    // floating-point precision is set to 64 bit
}

// floating-point precision is reset to default
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代码片段

/// <summary>
/// This class changes floating-point precision to 64 bit
/// </summary>
internal class FloatingPoint64BitPrecision : IDisposable
{
    private readonly bool _resetRequired;

    public FloatingPoint64BitPrecision()
    {
        int fpFlags;
        var errno = SafeNativeMethods._controlfp_s(out fpFlags, 0, 0);
        if (errno != 0)
        {
            throw new Win32Exception(
                errno, "Unable to retrieve floating-point control flag.");
        }

        if ((fpFlags & SafeNativeMethods._MCW_PC) != SafeNativeMethods._PC_64)
        {
            Trace.WriteLine("Change floating-point precision to 64 bit");
            errno = SafeNativeMethods._controlfp_s(
                out fpFlags, SafeNativeMethods._PC_64, SafeNativeMethods._MCW_PC);

            if (errno != 0)
            {
                throw new Win32Exception(
                    errno, "Unable to change floating-point precision to 64 bit.");
            }

            _resetRequired = true;
        }
    }

    public void Dispose()
    {
        if (_resetRequired)
        {
            Trace.WriteLine("Resetting floating-point precision to default");
            SafeNativeMethods._fpreset();
        }
    }
}

internal static class SafeNativeMethods
{
    [DllImport("msvcr120.dll")]
    public static extern void _fpreset();

    [DllImport("msvcr120.dll", CallingConvention = CallingConvention.Cdecl)]
    public static extern int _controlfp_s(
        out int currentControl, int newControl, int mask);

    public static int _CW_DEFAULT = 
        (_RC_NEAR | _PC_53 | _EM_INVALID | _EM_ZERODIVIDE | _EM_OVERFLOW 
        | _EM_UNDERFLOW | _EM_INEXACT | _EM_DENORMAL);

    public const int _MCW_EM = 0x0008001f;          // interrupt Exception Masks 
    public const int _EM_INEXACT = 0x00000001;      //   inexact (precision) 
    public const int _EM_UNDERFLOW = 0x00000002;    //   underflow 
    public const int _EM_OVERFLOW = 0x00000004;     //   overflow 
    public const int _EM_ZERODIVIDE = 0x00000008;   //   zero divide 
    public const int _EM_INVALID = 0x00000010;      //   invalid 
    public const int _EM_DENORMAL = 0x00080000;     // denormal exception mask 
                                                    // (_control87 only) 

    public const int _MCW_RC = 0x00000300;          // Rounding Control 
    public const int _RC_NEAR = 0x00000000;         //   near 
    public const int _RC_DOWN = 0x00000100;         //   down 
    public const int _RC_UP = 0x00000200;           //   up 
    public const int _RC_CHOP = 0x00000300;         //   chop 

    public const int _MCW_PC = 0x00030000;          // Precision Control 
    public const int _PC_64 = 0x00000000;           //    64 bits 
    public const int _PC_53 = 0x00010000;           //    53 bits 
    public const int _PC_24 = 0x00020000;           //    24 bits 

    public const int _MCW_IC = 0x00040000;          // Infinity Control 
    public const int _IC_AFFINE = 0x00040000;       //   affine 
    public const int _IC_PROJECTIVE = 0x00000000;   //   projective 
}
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小智 5

无需使用Math类,只需以这种方式编写微积分:

sqrt = Radius * Radius - (CenterX - x) * (CenterX - x);
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  • @Nzall:实际上,编译器应该能够在这种情况下优化表达式,因此`CenterX - X`只计算一次.尽管如此,对于更复杂的事情,你的建议仍然存在 - 即使它只是出于可读性的目的. (3认同)