Tre*_*eur 9 apache-flex mxml states flex4
我有以下面板组件,名为AdvancedPanel with controlBarContent:
<!-- AdvancedPanel.mxml -->
<s:Panel>
<s:states>
<s:State name="normal" />
<s:State name="edit" />
</s:states>
<s:controlBarContent>
<s:Button
includeIn="edit"
label="Show in edit"
/>
<s:Button
label="Go to edit"
click="{currentState='edit'}"
/>
</s:controlBarContent>
</s:Panel>
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我创建了第二个面板,名为CustomAdvancedPanel,基于AdvancedPanel,因为我不想重新声明controlBarContent
<!-- CustomAdvancedPanel.mxml -->
<local:AdvancedPanel>
<s:Button includeIn="edit" label="Extra edit button" />
</local:AdvancedPanel>
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这不起作用,因为CustomAdvancedPanel中的"edit"状态未根据编译器声明.我必须在CustomAdvancedPanel.mxml中重新声明编辑状态,如下所示:
<!-- CustomAdvancedPanel.mxml with edit state redeclared -->
<local:AdvancedPanel>
<local:states>
<s:State name="normal" />
<s:State name="edit" />
</local:states>
<s:Button includeIn="edit" label="Extra edit button" />
</local:AdvancedPanel>
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在应用程序组件中使用CustomAdvancedPanel会显示一个带有"Go to edit"按钮的空面板.但是当我单击它时,"额外编辑按钮"变为可见,但是控制栏内的"在编辑中显示"按钮则不可见.
当CustomAdvancedPanel为空,没有重新声明的状态和"额外编辑按钮"时,面板工作正常.
我认为这是因为在AdvancedPanel中声明的State对象与CustomAdvancedPanel不同,因此状态是不同的,即使它们具有相同的名称.然而.我不能在CustomAdvancedPanel中使用AdvancedPanel的状态而不用(重新)在mxml中声明它们.
有没有办法实现这种状态重用?或者有更好的方法来获得相同的结果吗?
我建议您使用 Spark 的换肤架构来实现您的目标。因为皮肤状态是在主机组件中继承的,所以您可以以 OOP 方式放置所有逻辑。但皮肤仍然会包含重复的代码:(无论如何,它比所有组件的重复代码要好。
所以我们的 AdvancedPanel 将如下所示:
package
{
import flash.events.MouseEvent;
import spark.components.supportClasses.ButtonBase;
import spark.components.supportClasses.SkinnableComponent;
[SkinState("edit")]
[SkinState("normal")]
public class AdvancedPanel extends SkinnableComponent
{
[SkinPart(required="true")]
public var goToEditButton:ButtonBase;
[SkinPart(required="true")]
public var showInEditButton:ButtonBase;
private var editMode:Boolean;
override protected function getCurrentSkinState():String
{
return editMode ? "edit" : "normal";
}
override protected function partAdded(partName:String, instance:Object):void
{
super.partAdded(partName, instance);
if (instance == goToEditButton)
goToEditButton.addEventListener(MouseEvent.CLICK, onGoToEditButtonClick);
}
override protected function partRemoved(partName:String, instance:Object):void
{
super.partRemoved(partName, instance);
if (instance == goToEditButton)
goToEditButton.removeEventListener(MouseEvent.CLICK, onGoToEditButtonClick);
}
private function onGoToEditButtonClick(event:MouseEvent):void
{
editMode = true;
invalidateSkinState();
}
}
}
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对于 CustomAdvancedPanel:
package
{
import spark.components.supportClasses.ButtonBase;
public class CustomAdvancedPanel extends AdvancedPanel
{
[SkinPart(required="true")]
public var extraEditButton:ButtonBase;
}
}
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当然,您可以继承Panel类,但我使示例代码更简单。
还有皮肤:
<?xml version="1.0" encoding="utf-8"?>
<!-- AdvancedPanelSkin.mxml -->
<s:Skin xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx">
<fx:Metadata>
[HostComponent("AdvancedPanel")]
</fx:Metadata>
<s:states>
<s:State name="normal" />
<s:State name="edit" />
</s:states>
<s:Panel left="0" right="0" top="0" bottom="0">
<s:controlBarContent>
<s:Button id="showInEditButton" label="Show in edit" includeIn="edit" />
<s:Button id="goToEditButton" label="Go to edit" />
</s:controlBarContent>
</s:Panel>
</s:Skin>
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和:
<?xml version="1.0" encoding="utf-8"?>
<!-- CustomAdvancedPanelSkin.mxml -->
<s:Skin xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx">
<fx:Metadata>[HostComponent("CustomAdvancedPanel")]</fx:Metadata>
<s:states>
<s:State name="normal" />
<s:State name="edit" />
</s:states>
<s:Panel left="0" right="0" top="0" bottom="0">
<s:Button includeIn="edit" label="Extra edit button" id="extraEditButton" />
<s:controlBarContent>
<s:Button id="showInEditButton" label="Show in edit" includeIn="edit" />
<s:Button id="goToEditButton" label="Go to edit" />
</s:controlBarContent>
</s:Panel>
</s:Skin>
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