Ale*_*own 18 uiview uiviewanimation ios swift swift3
由于将我的项目升级到swift 3,我的自动布局约束动画无法正常工作; 更具体地说,他们正在抢购新职位而不是动画.
UIView.animate(withDuration: 0.1,
delay: 0.1,
options: UIViewAnimationOptions.curveEaseIn,
animations: { () -> Void in
constraint.constant = ButtonAnimationValues.YPosition.DefaultOut()
self.layoutIfNeeded()
}, completion: { (finished) -> Void in
// ....
})
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我知道他们增加了UIViewPropertyAnimator
课程,但还没有尝试.
小智 27
我对swift 3的最新更新也遇到了这个问题.
确切地说,无论何时想要为视图设置动画,实际上都是在该视图的超级视图上调用layoutIfNeeded.
试试这个:
UIView.animate(withDuration: 0.1,
delay: 0.1,
options: UIViewAnimationOptions.curveEaseIn,
animations: { () -> Void in
constraint.constant = ButtonAnimationValues.YPosition.DefaultOut()
self.superview?.layoutIfNeeded()
}, completion: { (finished) -> Void in
// ....
})
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在过去,他们似乎对于能够重新布置您想要制作动画的视图感到宽容.但是在文档中你应该在superview中调用layoutIfNeeded.
升级到swift 3.0
查看从右到左的动画,如苹果默认推动画
//intially set x = SCREEN_WIDTH
view.frame = CGRect(x: ScreenSize.SCREEN_WIDTH, y: ScreenSize.SCREEN_HEIGHT - heightTabBar , width: ScreenSize.SCREEN_WIDTH, height: heightTabBar)
UIView.animate(withDuration: 0.50, delay: 0.0, usingSpringWithDamping: 1.0, initialSpringVelocity: 0, options: [], animations: {
//Set x position what ever you want
view.frame = CGRect(x: 0, y: ScreenSize.SCREEN_HEIGHT - heightTabBar , width: ScreenSize.SCREEN_WIDTH, height: heightTabBar)
}, completion: nil)
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首先为约束设置新值,然后调用animate.
self.YOUR_CONSTRAINT.constant = NEW_VALUE
UIView.animate(withDuration: 1.0) {
self.view.layoutIfNeeded()
}
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斯威夫特 3.1,Xcode 8.3.2
这段代码对我来说效果很好。视图上的任何变化都会以慢动作动画呈现。
UIView.animate(withDuration: 3.0, animations: { // 3.0 are the seconds
// Write your code here for e.g. Increasing any Subviews height.
self.view.layoutIfNeeded()
})
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