我给Player添加了一个CharacterController。但是当我测试跳跃功能时,我发现Player会立即向上移动。
if (Player.isGrounded)
{
if (jump)
{
Move.y = JumpSpeed;
jump = false;
Player.Move (Move * Time.deltaTime);
}
}
Move += Physics.gravity * Time.deltaTime * 4f;
Player.Move (Move * Time.fixedDeltaTime);`
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Player.Move()您在一帧中调用了两次。这可能是一个问题。Move,这意味着当您调用此代码时它总是向上。Move并不是一个好的约定。它在阅读时会造成混乱,因为已经有一个同名的方法。将其更改为moveDirection.这是示例代码:
public class ExampleClass : MonoBehaviour {
public float speed = 6.0F;
public float jumpSpeed = 8.0F;
public float gravity = 20.0F;
private Vector3 moveDirection = Vector3.zero;
CharacterController controller;
void Start()
{
controller = GetComponent<CharacterController>();
}
void Update() {
if (controller.isGrounded) {
moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
moveDirection = transform.TransformDirection(moveDirection);
moveDirection *= speed;
if (Input.GetButton("Jump"))
moveDirection.y = jumpSpeed;
}
moveDirection.y -= gravity * Time.deltaTime;
controller.Move(moveDirection * Time.deltaTime);
}
}
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希望这可以帮助。
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