我已经尝试了一切,没有任何事情发生.它只是保持黑色.我错过了什么吗?我尝试使用UIButton的图像视图,但它没有做出改变.
lazy var addFriendButton: UIButton = {
self.friendButton = UIButton(type: .Custom)
self.friendButton.bounds = CGRectMake(0, 0, 120, 80)
self.friendButton.backgroundColor = UIColor.redColor()
self.friendButton.translatesAutoresizingMaskIntoConstraints = false
self.friendButton.setTitle("Add Friend", forState: .Normal)
self.friendButton.titleLabel?.font = UIFont(name: "HelveticaNeue", size: 12)
self.friendButton.addTarget(self, action: #selector(addFriend), forControlEvents: .TouchUpInside)
let addButtonImage = UIImage(named: "AddFriend")
addButtonImage?.imageWithRenderingMode(.AlwaysTemplate)
self.friendButton.setImage(addButtonImage, forState: .Normal)
self.friendButton.setTitleColor(UIColor.darkGrayColor(), forState: .Normal)
self.friendButton.imageView?.image = addButtonImage
// Not working here
self.friendButton.imageView?.tintColor = UIColor.whiteColor()
return self.friendButton
}()
Run Code Online (Sandbox Code Playgroud)
正如文档中所述:
- withRenderingMode(_ :)
使用指定的渲染模式创建并返回新的图像对象.
所以只是写作addButtonImage?.withRenderingMode(.alwaysTemplate)不会改变addButtonImage.使用它的方式是这样的:
var addButtonImage = UIImage(named: "AddFriend")
addButtonImage = addButtonImage?.withRenderingMode(.alwaysTemplate)
Run Code Online (Sandbox Code Playgroud)
或者你可以简单地使用这一行:
let addButtonImage = UIImage(named: "AddFriend")?.withRenderingMode(.alwaysTemplate)
Run Code Online (Sandbox Code Playgroud)
| 归档时间: |
|
| 查看次数: |
2938 次 |
| 最近记录: |