Alf*_*dBr 3 c# dependency-injection unity-container
我是一个Unity noob,我有一个问题.我想在每个IPerson实例中注入一个IAgeCalculator,以便IAgeCalculator实例可供我以后创建的任何IPerson使用.
这是我到目前为止所尝试的.它有效,但感觉不对.
static void Main(string[] args)
{
IUnityContainer container = new UnityContainer();
container.RegisterType<IAgeCalculator, AgeInYearsCalculator>("Years");
container.RegisterType<IAgeCalculator, AgeInDaysCalculator>("Days");
// Using the initializer like this does not feel right,
// but I cant think of another way...
var ageCalculator = container.Resolve<IAgeCalculator>("Days");
var personInitializer = new InjectionMethod("Initializer", ageCalculator);
container.RegisterType<IPerson, Person>(personInitializer);
var person1 = Factory<IPerson>.Create(container);
person1.Name = "Jacob";
person1.Gender = "Male";
person1.Birthday = new DateTime(1995, 4, 1);
var person2 = Factory<IPerson>.Create(container);
person2.Name = "Emily";
person2.Gender = "Female";
person2.Birthday = new DateTime(1998, 10, 31);
}
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这是我的类定义:
public interface IAgeCalculator
{
string GetAge(IPerson person);
}
internal class AgeInYearsCalculator : IAgeCalculator
{
public string GetAge(IPerson person) {
var years = DateTime.Now.Subtract(person.Birthday).TotalDays / 365;
return years.ToString("0.00") + " years";
}
}
internal class AgeInDaysCalculator : IAgeCalculator
{
public string GetAge(IPerson person) {
var days = (DateTime.Now.Date - person.Birthday).TotalDays;
return days.ToString("#,#") + " days";
}
}
public interface IPerson
{
string Name { get; set; }
string Gender { get; set; }
DateTime Birthday { get; set; }
string Age { get; }
}
public class Person : IPerson
{
private IAgeCalculator _ageCalculator;
public void Initializer(IAgeCalculator ageCalculator) {
_ageCalculator = ageCalculator;
}
public string Name { get; set; }
public string Gender { get; set; }
public DateTime Birthday { get; set; }
public string Age => _ageCalculator.GetAge(this);
}
public class Factory<T>
{
public static T Create(IUnityContainer container) {
return container.Resolve<T>();
}
}
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有没有更好的办法?
DI容器的目的是构建应用程序组件的对象图.应用程序组件通常是包含应用程序行为的长寿命对象.组件通常是不可变的,它们实现的服务抽象应始终是不可变的.
DI容器并不意味着构建短期和可变对象,如DTO和实体(如您的Person对象).解析或注入可变的,短期的数据对象会导致歧义.例如,如果我们注射一个Person,我们期望得到哪个人?
这通常意味着您不应对数据对象使用构造函数注入.在您的情况下,甚至不需要IAgeCalculator依赖于Person对象.消费者很容易Person依赖IAgeCalculator并呼唤IAgeCalculator.GetAge正确的人.
如果您想在您的实体中放置特定于域的逻辑,则Method Injection非常适合.这意味着负责调用该域方法的组件负责转发所需的服务.例如:
public void Handle(AddItemToBasketCommand command)
{
var product = this.productRepository.Get(command.ProductId);
var person = this.personRepository.Get(this.userContext.UserId);
if (product.IsAdultProduct && person.GetAge(this.ageCalculator) < 18) {
throw new ValidationException("You must be 18 to order this item.");
}
var basket = this.basketService.GetUserBasket();
basket.AddItemToBasket(command.ProductId, command.Quantity);
}
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请注意,我的Person.GetAge方法返回年龄.在您的情况下,您AgeCalculator返回该人年龄的字符串表示.这不属于实体本身的责任.这是一个介绍责任; 它会因为不同的原因而改变,而不是为什么其他Person类会改变.这是在实体内部没有这种逻辑的另一个原因.
还要注意,IPerson对你的实体进行抽象通常没有多大意义.实体是数据容器,而接口则用于抽象行为.Person您没有想要抽象的行为,因为您不太可能希望Person将来有多个实现.