cod*_*ger 3 c++ performance unordered-map data-structures
这是我的代码,我的unordered_map和map的行为相同,并且执行时间相同.我是否遗漏了有关这些数据结构的内容?
更新:我已根据以下答案和评论更改了我的代码.我删除了字符串操作以减少分析中的影响.现在我只测量find(),它占用了我代码中近40%的CPU.该配置文件显示unordered_map快3倍,但有没有其他方法可以使这段代码更快?
#include <map>
#include <unordered_map>
#include <stdio.h>
struct Property {
int a;
};
int main() {
printf("Performance Summery:\n");
static const unsigned long num_iter = 999999;
std::unordered_map<int, Property > myumap;
for (int i = 0; i < 10000; i++) {
int ind = rand() % 1000;
Property p;
p.a = i;
myumap.insert(std::pair<int, Property> (ind, p));
}
clock_t tStart = clock();
for (int i = 0; i < num_iter; i++) {
int ind = rand() % 1000;
std::unordered_map<int, Property >::iterator itr = myumap.find(ind);
}
printf("Time taken unordered_map: %.2fs\n", (double)(clock() - tStart)/CLOCKS_PER_SEC);
std::map<int, Property > mymap;
for (int i = 0; i < 10000; i++) {
int ind = rand() % 1000;
Property p;
p.a = i;
mymap.insert(std::pair<int, Property> (ind, p));
}
tStart = clock();
for (int i = 0; i < num_iter; i++) {
int ind = rand() % 1000;
std::map<int, Property >::iterator itr = mymap.find(ind);
}
printf("Time taken map: %.2fs\n", (double)(clock() - tStart)/CLOCKS_PER_SEC);
}
Run Code Online (Sandbox Code Playgroud)
输出在这里
Performance Summery:
Time taken unordered_map: 0.12s
Time taken map: 0.36s
Run Code Online (Sandbox Code Playgroud)
如果不进入您的代码,我会做一些一般性的评论.
我们有理由得到最小,完整和可验证的例子.这是我的代码:
#include <map>
#include <unordered_map>
#include <stdio.h>
struct Property {
int a;
};
static const unsigned long num_iter = 100000;
int main() {
printf("Performance Summery:\n");
clock_t tStart = clock();
std::unordered_map<int, Property> myumap;
for (int i = 0; i < num_iter; i++) {
int ind = rand() % 1000;
Property p;
//p.fileName = "hello" + to_string(i) + "world!";
p.a = i;
myumap.insert(std::pair<int, Property> (ind, p));
}
for (int i = 0; i < num_iter; i++) {
int ind = rand() % 1000;
myumap.find(ind);
}
printf("Time taken unordered_map: %.2fs\n", (double)(clock() - tStart)/CLOCKS_PER_SEC);
tStart = clock();
std::map<int, Property> mymap;
for (int i = 0; i < num_iter; i++) {
int ind = rand() % 1000;
Property p;
//p.fileName = "hello" + to_string(i) + "world!";
p.a = i;
mymap.insert(std::pair<int, Property> (ind, p));
}
for (int i = 0; i < num_iter; i++) {
int ind = rand() % 1000;
mymap.find(ind);
}
printf("Time taken map: %.2fs\n", (double)(clock() - tStart)/CLOCKS_PER_SEC);
}
Run Code Online (Sandbox Code Playgroud)
运行时间是:
Performance Summery:
Time taken unordered_map: 0.04s
Time taken map: 0.07s
Run Code Online (Sandbox Code Playgroud)
请注意,我运行的迭代次数是运行的10倍.
我怀疑你的版本有两个问题.首先,你运行的迭代太少,无法发挥作用.第二个是你在计数循环中进行昂贵的字符串操作.运行字符串操作所花费的时间大于使用无序映射所节省的时间,因此您没有看到性能上的差异.