Pei*_*ong 7 c++ optimization simd
我有一个如下函数,它被多次调用,这使我的程序运行缓慢.有没有办法优化它?例如,使用SIMD指令或其他技术.getray()函数用于从预先计算的查找表中检索向量-3给定向量-2查询.它在Visual-studio-2013中编译,目标配置是x64机器.
顺便说一句,使用OpenMP已经优化了多次调用此函数的for循环.
非常感谢你.
bool warpPlanarHomography(
const Eigen::Matrix3d& H_camera2_camera1
, const cv::Mat& image1
, const cv::Mat& image2
, FisheyeCameraUnified& cam1
, FisheyeCameraUnified& cam2
, const Eigen::Vector2i& patchCenter
, const int patchSize
, Eigen::Matrix<unsigned char, 7, 7>& patch1)
{
const int patchSize_2 = 3;
for (int v = 0; v < patchSize; ++v) // row
{
for (int u = 0; u < patchSize; ++u)
{
Eigen::Vector2i p1 = Eigen::Vector2i(u - patchSize_2, v - patchSize_2).cast<int>() + patchCenter;
if (p1(0, 0) < 0 || p1(1, 0) < 0 || p1(0, 0) >= image1.cols || p1(1, 0) >= image1.rows) return false;
Eigen::Vector3d ray1;
cam1.getRay(p1(1, 0), p1(0, 0), ray1);
Eigen::Vector2d p2;
if (!cam2.project(H_camera2_camera1 * ray1, p2))
{
return false;
}
if (p2.x() < 0.0 || p2.x() >= image2.cols - 1 ||
p2.y() < 0.0 || p2.y() >= image2.rows - 1)
{
return false;
}
getInterpolatedPixel(image2, p2, &patch1(v, u));
}
}
return true;
}
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,项目功能看起来像这样
bool FisheyeCameraUnified::project(const Eigen::Vector3d& ray, Eigen::Vector2d& pt)
{
double fx, fy, cx, cy, xi;
fx = m_K(0, 0);
fy = m_K(1, 1);
cx = m_K(0, 2);
cy = m_K(1, 2);
xi = m_xi;
double d = ray.norm();
double rz = 1.0 / (ray(2) + xi * d);
// Project the scene point to the normalized plane.
Eigen::Vector2d m_d(ray(0) * rz, ray(1) * rz);
// Apply the projection matrix.
pt(0) = fx * m_d(0) + cx;
pt(1) = fy * m_d(1) + cy;
return true;
}
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和getInterpolatedPixel()函数如下
void getInterpolatedPixel(const cv::Mat& image, const Eigen::Vector2d& coords, unsigned char* pixel)
{
int ix = static_cast<int>(coords.x());
int iy = static_cast<int>(coords.y());
double dx = coords.x() - ix;
double dy = coords.y() - iy;
double dxdy = dx * dy;
const double w00 = 1.0 - dx - dy + dxdy;
const double w01 = dx - dxdy;
const double w10 = dy - dxdy;
const double w11 = dxdy;
const unsigned char* p00 = image.data + iy * image.step.p[0] + ix * image.channels();
const unsigned char* p01 = p00 + image.channels();
const unsigned char* p10 = p00 + image.step.p[0];
const unsigned char* p11 = p10 + image.channels();
for (int i = 0; i < image.channels(); ++i)
{
double value = w11 * p11[i] + w10 * p10[i] + w01 * p01[i] + w00 * p00[i];
pixel[i] = cv::saturate_cast<unsigned char>(value);
}
}
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float代替吗double?m_K(0, 0),m_K(1, 1)...你能用常量替换它吗for (int i = 0; i < image.channels(); ++i)如果图像只能有特定数量的通道(1、3、4 是典型数字),则展开循环image.channels()仅调用一次并稍后使用存储的值inline向小函数添加修饰符