Tge*_*geo 5 c# serialization json json.net
我有一块看起来像这样的JSON:
[
{
"$id": "1",
"Name": "James",
"BirthDate": "1983-03-08T00:00Z",
"LastModified": "2012-03-21T05:40Z"
},
{
"$ref": "1"
}
]
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正如你可以通过$ ref告诉的那样,这个JSON数组包含两次相同的Person(James).第二次是对第一次的引用.
我想知道是否有办法将这个JSON 反序列化为一个包含两个詹姆斯人副本的对象.
目前,我正在使用这个:
var jsonSerializerSettings = new JsonSerializerSettings()
{
PreserveReferencesHandling = PreserveReferencesHandling.None,
ReferenceLoopHandling = ReferenceLoopHandling.Ignore
};
var deserializedPersons = JsonConvert.DeserializeObject<List<Person>>(json, jsonSerializerSettings);
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但这只是给我一个数组,其中包含相同的Person实例,两次:
object.ReferenceEquals(deserializedPersons[0], deserializedPersons[1]) // Evaluates to true
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我找到了一个我不满意的解决方法,它只是反序列化JSON字符串,然后使用上面的jsonSerializerSettings序列化它,它将复制JSON中的人,然后再次反序列化它.这导致我们正在使用的大型物体出现严重减速.
注意:我知道我可以更改从检索此JSON的API以复制数据,但保留引用可以在通过线路发送响应JSON时节省大量空间.
您可以使用自定义参考解析器。例如,假设Name是您的对象的“主键”,这应该可行。当然,您可能想让它更通用。
public class PersonReferenceResolver : IReferenceResolver
{
private readonly IDictionary<string, Person> _objects =
new Dictionary<string, Person>();
public object ResolveReference(object context, string reference)
{
Person p;
if (_objects.TryGetValue(reference, out p))
{
//This is the "clever" bit. Instead of returning the found object
//we just return a copy of it.
//May be better to clone your class here...
return new Person
{
Name = p.Name,
BirthDate = p.BirthDate,
LastModified = p.LastModified
};
}
return null;
}
public string GetReference(object context, object value)
{
Person p = (Person)value;
_objects[p.Name] = p;
return p.Name;
}
public bool IsReferenced(object context, object value)
{
Person p = (Person)value;
return _objects.ContainsKey(p.Name);
}
public void AddReference(object context, string reference, object value)
{
_objects[reference] = (Person)value;
}
}
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现在你像这样反序列化:
var jsonSerializerSettings = new JsonSerializerSettings()
{
ReferenceResolver = new PersonReferenceResolver()
};
var deserializedPersons = JsonConvert.DeserializeObject<List<Person>>(
json, jsonSerializerSettings);
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编辑:我很无聊,所以我做了一个通用版本:
public class GenericResolver<TEntity> : IReferenceResolver
where TEntity : ICloneable, new()
{
private readonly IDictionary<string, TEntity> _objects = new Dictionary<string, TEntity>();
private readonly Func<TEntity, string> _keyReader;
public GenericResolver(Func<TEntity, string> keyReader)
{
_keyReader = keyReader;
}
public object ResolveReference(object context, string reference)
{
TEntity o;
if (_objects.TryGetValue(reference, out o))
{
return o.Clone();
}
return null;
}
public string GetReference(object context, object value)
{
var o = (TEntity)value;
var key = _keyReader(o);
_objects[key] = o;
return key;
}
public bool IsReferenced(object context, object value)
{
var o = (TEntity)value;
return _objects.ContainsKey(_keyReader(o));
}
public void AddReference(object context, string reference, object value)
{
if(value is TEntity)
_objects[reference] = (TEntity)value;
}
}
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稍微有点新的用法:
var jsonSerializerSettings = new JsonSerializerSettings()
{
//Now we need to specify the type and how to get the object's key
ReferenceResolver = new GenericResolver<Person>(p => p.Name)
};
var deserializedPersons = JsonConvert.DeserializeObject<List<Person>>(
json, jsonSerializerSettings);
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