Rob*_*ert 21 html javascript jquery dom scroll
我有一种情况,例如,如果用户的滚动将导致scrollTop发生1000像素的变化,我想提前知道.
完美的例子是iCalendar对用户滚动的控制.无论你在iCalendar应用程序中滚动多么努力,你可以滚动的最远的是下个月或上个月.
我目前有一个非常强硬的解决方案来限制滚动行为,它只考虑用户当前滚动的位置.
MyConstructor.prototype._stopScroll = function(){
//Cache the previous scroll position and set a flag that will control
//whether or not we stop the scroll
var previous = this._container.scrollTop;
var flag = true;
//Add an event listener that stops the scroll if the flag is set to true
this._container.addEventListener('scroll', function stop(){
if(flag) {
this._container.scrollTop = previous;
}
}.bind(this), false);
//Return a function that has access to the stop function and can remove it
//as an event listener
return function(){
setTimeout(function(){
flag = false;
this._container.removeEventListener('scroll', stop, false);
}.bind(this), 0);
}.bind(this);
};
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这种方法有效,并且会阻止正在进行的滚动,但它并不顺畅,我很想知道是否有更好的方法来实现这一目标.
这个问题的关键是我能提前知道滚动结束的地方.谢谢!!!
编辑:刚刚在github上找到以下项目:
https://github.com/jquery/jquery-mousewheel
我尝试了演示,它能够报告我的触摸板和鼠标滚动速度.它还可以在没有任何固定位置的情况下停止滚动:D
我将在接下来的几天看看,看看我是否可以写任何报告滚动速度,方向,速度,设备等的东西.希望我能够制作一些可以覆盖所有滚动交互的jquery插件.
当我有关于这个主题的更多信息时,我会更新这篇文章.
无法预测鼠标滚动的结束位置.
另一方面,触摸屏/触摸板滑动具有一定的速度,在用户停止滑动之后将会减速,就像推动汽车并且之后开始减速一样.
可悲的是,每个浏览器/操作系统/驱动程序/触摸屏/触摸板/等都有自己的减速部分实现,所以我们无法预测.
但我们当然可以编写自己的实现.
我们有3个可以实现的实现:
A.方向
B.方向和速度
C.方向,速度和速度
iCalender可能使用实现A.
实施A:
输出滚动方向到控制台,用户可以在检测到方向之前滚动+/- 1px.
(function iDirection() {
var preventLoop = true;
var currentScroll = scrollTop();
function scroll() {
if(preventLoop) {
//Get new scroll position
var newScroll = scrollTop();
//Stop scrolling
preventLoop = false;
freeze(newScroll);
//Check direction
if(newScroll > currentScroll) {
console.log("scrolling down");
//scroll down animation here
} else {
console.log("scrolling up");
//scroll up animation here
}
/*
Time in milliseconds the scrolling is disabled,
in most cases this is equal to the time the animation takes
*/
setTimeout(function() {
//Update scroll position
currentScroll = newScroll;
//Enable scrolling
unfreeze();
/*
Wait 100ms before enabling the direction function again
(to prevent a loop from occuring).
*/
setTimeout(function() {
preventLoop = true;
}, 100);
}, 1000);
}
}
$(window).on("scroll", scroll);
})();
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实施B:
输出滚动方向,距离和平均速度到控制台,用户可以滚动
distance变量中设置的像素数量.如果用户快速滚动,他们可能会滚动几个像素.
(function iDirectionSpeed() {
var distance = 50; //pixels to scroll to determine speed
var preventLoop = true;
var currentScroll = scrollTop();
var currentDate = false;
function scroll() {
if(preventLoop) {
//Set date on scroll
if(!currentDate) {
currentDate = new Date();
}
//Get new scroll position
var newScroll = scrollTop();
var scrolledDistance = Math.abs(currentScroll - newScroll);
//User scrolled `distance` px or scrolled to the top/bottom
if(scrolledDistance >= distance || !newScroll || newScroll == scrollHeight()) {
//Stop scrolling
preventLoop = false;
freeze(newScroll);
//Get new date
var newDate = new Date();
//Calculate time
var time = newDate.getTime() - currentDate.getTime();
//Output speed
console.log("average speed: "+scrolledDistance+"px in "+time+"ms");
/*
To calculate the animation duration in ms:
x: time
y: scrolledDistance
z: distance you're going to animate
animation duration = z / y * x
*/
//Check direction
if(newScroll > currentScroll) {
console.log("scrolling down");
//scroll down animation here
} else {
console.log("scrolling up");
//scroll up animation here
}
/*
Time in milliseconds the scrolling is disabled,
in most cases this is equal to the time the animation takes
*/
setTimeout(function() {
//Update scroll position
currentScroll = newScroll;
//Unset date
currentDate = false;
//Enable scrolling
unfreeze();
/*
Wait 100ms before enabling the direction function again
(to prevent a loop from occuring).
*/
setTimeout(function() {
preventLoop = true;
}, 100);
}, 1000);
}
}
}
$(window).on("scroll", scroll);
})();
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实施C:
输出滚动方向,距离和速度到控制台,用户可以滚动
distance变量中设置的像素数量.如果用户快速滚动,他们可能会滚动几个像素.
(function iDirectionSpeedVelocity() {
var distance = 100; //pixels to scroll to determine speed
var preventLoop = true;
var currentScroll = [];
var currentDate = [];
function scroll() {
if(preventLoop) {
//Set date on scroll
currentDate.push(new Date());
//Set scrollTop on scroll
currentScroll.push(scrollTop());
var lastDate = currentDate[currentDate.length - 1];
var lastScroll = currentScroll[currentScroll.length - 1];
//User scrolled `distance` px or scrolled to the top/bottom
if(Math.abs(currentScroll[0] - lastScroll) >= distance || !lastScroll || lastScroll == scrollHeight()) {
//Stop scrolling
preventLoop = false;
freeze(currentScroll[currentScroll.length - 1]);
//Total time
console.log("Time: "+(lastDate.getTime() - currentDate[0].getTime())+"ms");
//Total distance
console.log("Distance: "+Math.abs(lastScroll - currentScroll[0])+"px");
/*
Calculate speeds between every registered scroll
(speed is described in milliseconds per pixel)
*/
var speeds = [];
for(var x = 0; x < currentScroll.length - 1; x++) {
var time = currentDate[x + 1].getTime() - currentDate[x].getTime();
var offset = Math.abs(currentScroll[x - 1] - currentScroll[x]);
if(offset) {
var speed = time / offset;
speeds.push(speed);
}
}
//Output array of registered speeds (milliseconds per pixel)
console.log("speeds (milliseconds per pixel):");
console.log(speeds);
/*
We can use the array of speeds to check if the speed is increasing
or decreasing between the first and last half as example
*/
var half = Math.round(speeds.length / 2);
var equal = half == speeds.length ? 0 : 1;
var firstHalfSpeed = 0;
for(var x = 0; x < half; x++ ) {
firstHalfSpeed += speeds[x];
}
firstHalfSpeed /= half;
var secondHalfSpeed = 0;
for(var x = half - equal; x < speeds.length; x++ ) {
secondHalfSpeed += speeds[x];
}
secondHalfSpeed /= half;
console.log("average first half speed: "+firstHalfSpeed+"ms per px");
console.log("average second half speed: "+secondHalfSpeed+"ms per px");
if(firstHalfSpeed < secondHalfSpeed) {
console.log("conclusion: speed is decreasing");
} else {
console.log("conclusion: speed is increasing");
}
//Check direction
if(lastScroll > currentScroll[0]) {
console.log("scrolling down");
//scroll down animation here
} else {
console.log("scrolling up");
//scroll up animation here
}
/*
Time in milliseconds the scrolling is disabled,
in most cases this is equal to the time the animation takes
*/
setTimeout(function() {
//Unset scroll positions
currentScroll = [];
//Unset dates
currentDate = [];
//Enable scrolling
unfreeze();
/*
Wait 100ms before enabling the direction function again
(to prevent a loop from occuring).
*/
setTimeout(function() {
preventLoop = true;
}, 100);
}, 2000);
}
}
}
$(window).on("scroll", scroll);
})();
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上述实现中使用的辅助函数:
//Source: https://github.com/seahorsepip/jPopup
function freeze(top) {
if(window.innerWidth > document.documentElement.clientWidth) {
$("html").css("overflow-y", "scroll");
}
$("html").css({"width": "100%", "height": "100%", "position": "fixed", "top": -top});
}
function unfreeze() {
$("html").css("position", "static");
$("html, body").scrollTop(-parseInt($("html").css("top")));
$("html").css({"position": "", "width": "", "height": "", "top": "", "overflow-y": ""});
}
function scrollTop() {
return $("html").scrollTop() ? $("html").scrollTop() : $("body").scrollTop();
}
function scrollHeight() {
return $("html")[0].scrollHeight ? $("html")[0].scrollHeight : $("body")[0].scrollHeight;
}
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刚看了一下评论中提到的scrollify,它是10kb,需要挂钩每个简单的事件:触摸,鼠标滚动,键盘按钮等.
这似乎不是未来的证据,谁知道可能的用户交互可能导致未来的滚动?
另一方面,onscroll事件将始终在页面滚动时触发,因此我们只需将动画代码挂钩即可,而无需担心任何输入设备交互.
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