mac*_*osh 8 uikit uiwindow ios uiscreen swift
我正在学习如何在没有Interface Builder(即故事板,xib等)的情况下创建iOS应用程序.下面是我正在使用的基本应用程序委托类.问题是,显示时UIWindow不会耗尽设备的全屏(参见附件截图).这发生在我测试的所有设备和模拟器上.为什么不使用全屏?
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
lazy var window: UIWindow? = {
debugPrint("AppDelegate: Creating Window")
let screen: UIScreen = UIScreen.mainScreen()
let window: UIWindow = UIWindow.init(frame: screen.bounds)
window.backgroundColor = UIColor.whiteColor()
return window
}()
lazy var rootViewController: ShapesViewController = {
debugPrint("AppDelegate: Creating Root View Controller")
let rootViewController = ShapesViewController.init(nibName: nil, bundle: nil)
return rootViewController
}()
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject : AnyObject]?) -> Bool {
debugPrint("AppDelegate: applicationWillEnterForeground")
window?.rootViewController = rootViewController
window?.makeKeyAndVisible()
return true
}
}
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mac*_*osh 11
问题是我没有发布图像或故事板.由于某些原因没有这个,应用程序默认为3.5"大小.相信此评论:必须提供启动故事板或xib,除非应用程序需要全屏
这总是对我有用(尽管我没有看到任何明显的区别)。您介意也分享您的 ShapesViewController 代码吗?
更新至swift 4.2
var window: UIWindow?
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
window = UIWindow(frame: UIScreen.main.bounds)
window?.rootViewController = ViewController()
window?.makeKeyAndVisible()
return true
}
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