一种方法是将单例类型公开给QML:
#include <QtGui>
#include <QtQml>
class ShortcutListener : public QObject
{
Q_OBJECT
public:
ShortcutListener(QObject *parent = nullptr) :
QObject(parent)
{
}
Q_INVOKABLE void listenTo(QObject *object)
{
if (!object)
return;
object->installEventFilter(this);
}
bool eventFilter(QObject *object, QEvent *event) override
{
if (event->type() == QEvent::KeyPress) {
QKeyEvent *keyEvent = static_cast<QKeyEvent*>(event);
qDebug() << "key" << keyEvent->key() << "pressed on" << object;
return true;
}
return false;
}
};
static QObject *shortcutListenerInstance(QQmlEngine *, QJSEngine *engine)
{
return new ShortcutListener(engine);
}
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
qmlRegisterSingletonType<ShortcutListener>("App", 1, 0, "ShortcutListener", shortcutListenerInstance);
QQmlApplicationEngine engine;
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
return app.exec();
}
#include "main.moc"
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main.qml:
import QtQuick 2.5
import QtQuick.Window 2.2
import App 1.0
Window {
id: window
width: 640
height: 480
visible: true
Component.onCompleted: ShortcutListener.listenTo(window)
}
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如果你有几个不同的监听器,你也可以通过添加一个object属性来声明性地执行它ShortcutListener,它将在设置时安装事件过滤器.
有关更多信息,请参阅集成QML和C++.