bar*_*e.m 1 java multithreading android countdownlatch android-volley
我刚开始玩CountDownLatch我的Android应用程序.目前我正在尝试向Volley我的api 发出两个请求,并等待数据被检索并存储,然后再继续执行线程.
这是我的代码示例:
// new CountDownLatch for 2 requests
final CountDownLatch allDoneSignal = new CountDownLatch(2);
transactions.getResourcesForRealm(Contact.class, "", new ICallBack<Contact>() {
@Override
public void onSuccess(ArrayList<Contact> resources, String resourceId) {
transactions.createRealmObject(resources, Contact.class);
allDoneSignal.countDown();
}
@Override
public void onFail(ArrayList<Contact> resources) {
}
});
transactions.getResourcesForRealm(Meeting.class, "", new ICallBack<Meeting>() {
@Override
public void onSuccess(ArrayList<Meeting> resources, String resourceId) {
transactions.createRealmObject(resources, Meeting.class);
allDoneSignal.countDown();
}
@Override
public void onFail(ArrayList<Meeting> resources) {
}
});
try {
allDoneSignal.await();
// continue executing code
// ...
} catch (InterruptedException e) {
e.printStackTrace();
}
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问题是它似乎没有"完成"倒计时,因此冻结因为锁存器永远不会被释放.我已经确认API请求正在运行并且onSuccess回调被成功命中,但线程挂起.
更新
我刚注意到,CountDownLatch设置为0时,它会命中onSuccess,但当我将其设置为大于0的任何值时,它会冻结并且onSuccess永远不会被调用.看起来像线程的时髦.
您的代码太容易出错,您需要调用countDown()finally块并在onFail其他情况下调用它,否则如果失败,您的应用程序将永久冻结.所以你的代码应该是这样的:
transactions.getResourcesForRealm(Contact.class, "", new ICallBack<Contact>() {
@Override
public void onSuccess(ArrayList<Contact> resources, String resourceId) {
try {
transactions.createRealmObject(resources, Contact.class);
} finally {
allDoneSignal.countDown();
}
}
@Override
public void onFail(ArrayList<Contact> resources) {
allDoneSignal.countDown();
}
});
transactions.getResourcesForRealm(Meeting.class, "", new ICallBack<Meeting>() {
@Override
public void onSuccess(ArrayList<Meeting> resources, String resourceId) {
try {
transactions.createRealmObject(resources, Meeting.class);
} finally {
allDoneSignal.countDown();
}
}
@Override
public void onFail(ArrayList<Meeting> resources) {
allDoneSignal.countDown();
}
});
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