Ben*_*row 1 core-animation radial-gradients calayer cabasicanimation swift
我有一个自定义的CALayer,它绘制径向渐变。除动画期间外,它的效果都很好。似乎每次的迭代CABasicAnimation都会创建CALayer具有空默认属性值的子类的新副本:
在上面的屏幕截图中,您看到CABasicAnimation已创建了该图层的新副本并正在更新,gradientOrigin但没有其他属性可以进行。
结果是在动画期间不渲染任何内容。这是GIF:
这是应该是什么样的:
这是动画代码:
let animation = CABasicAnimation(keyPath: "gradientOrigin")
animation.duration = 2
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
let newOrigin: CGPoint = CGPoint(x: 0, y: triangle.bounds.height/2)
animation.fromValue = NSValue(CGPoint: triangle.gradientLayer.gradientOrigin)
animation.toValue = NSValue(CGPoint: newOrigin)
triangle.gradientLayer.gradientOrigin = newOrigin
triangle.gradientLayer.addAnimation(animation, forKey: nil)
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这是自定义CALayer代码:
enum RadialGradientLayerProperties: String {
case gradientOrigin
case gradientRadius
case colors
case locations
}
class RadialGradientLayer: CALayer {
var gradientOrigin = CGPoint() {
didSet { setNeedsDisplay() }
}
var gradientRadius = CGFloat() {
didSet { setNeedsDisplay() }
}
var colors = [CGColor]() {
didSet { setNeedsDisplay() }
}
var locations = [CGFloat]() {
didSet { setNeedsDisplay() }
}
override init(){
super.init()
needsDisplayOnBoundsChange = true
}
required init(coder aDecoder: NSCoder) {
super.init()
}
override init(layer: AnyObject) {
super.init(layer: layer)
}
override class func needsDisplayForKey(key: String) -> Bool {
if key == RadialGradientLayerProperties.gradientOrigin.rawValue || key == RadialGradientLayerProperties.gradientRadius.rawValue || key == RadialGradientLayerProperties.colors.rawValue || key == RadialGradientLayerProperties.locations.rawValue {
print("called \(key)")
return true
}
return super.needsDisplayForKey(key)
}
override func actionForKey(event: String) -> CAAction? {
if event == RadialGradientLayerProperties.gradientOrigin.rawValue || event == RadialGradientLayerProperties.gradientRadius.rawValue || event == RadialGradientLayerProperties.colors.rawValue || event == RadialGradientLayerProperties.locations.rawValue {
let animation = CABasicAnimation(keyPath: event)
animation.fromValue = self.presentationLayer()?.valueForKey(event)
return animation
}
return super.actionForKey(event)
}
override func drawInContext(ctx: CGContext) {
guard let colorRef = self.colors.first else { return }
let numberOfComponents = CGColorGetNumberOfComponents(colorRef)
let colorSpace = CGColorGetColorSpace(colorRef)
let deepGradientComponents: [[CGFloat]] = (self.colors.map {
let colorComponents = CGColorGetComponents($0)
let buffer = UnsafeBufferPointer(start: colorComponents, count: numberOfComponents)
return Array(buffer) as [CGFloat]
})
let flattenedGradientComponents = deepGradientComponents.flatMap({ $0 })
let gradient = CGGradientCreateWithColorComponents(colorSpace, flattenedGradientComponents, self.locations, self.locations.count)
CGContextDrawRadialGradient(ctx, gradient, self.gradientOrigin, 0, self.gradientOrigin, self.gradientRadius, .DrawsAfterEndLocation)
}
}
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找出答案!
在其中,init(layer:)您必须手动将属性值复制到您的类中。这是实际的效果:
override init(layer: AnyObject) {
if let layer = layer as? RadialGradientLayer {
gradientOrigin = layer.gradientOrigin
gradientRadius = layer.gradientRadius
colors = layer.colors
locations = layer.locations
}
super.init(layer: layer)
}
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