WP7中的异步调用

Jam*_*art 6 asynchronous windows-phone-7

我今天一直在尝试使用WP7应用程序并且已经打了一针墙.我喜欢在用户界面和主应用程序代码之间进行分离,但我已经碰壁了.

我已经成功实现了webclient请求并获得了结果,但由于调用是异步的,我不知道如何将此备份传递到UI级别.我似乎无法等待对完成或任何事情的回应.我一定做错了什么.

(这是我在我的网站上下载的xbox360Voice库:http://www.jamesstuddart.co.uk/Projects/ASP.Net/Xbox_Feeds/我将其作为测试移植到WP7)

这是后端代码片段:

    internal const string BaseUrlFormat = "http://www.360voice.com/api/gamertag-profile.asp?tag={0}";
    internal static string ResponseXml { get; set; }
    internal static WebClient Client = new WebClient();

    public static XboxGamer? GetGamer(string gamerTag)
    {
        var url = string.Format(BaseUrlFormat, gamerTag);

        var response = GetResponse(url, null, null);

        return SerializeResponse(response);
    }

    internal static XboxGamer? SerializeResponse(string response)
    {
        if (string.IsNullOrEmpty(response))
        {
            return null;
        }

        var tempGamer = new XboxGamer();
        var gamer = (XboxGamer)SerializationMethods.Deserialize(tempGamer, response);

        return gamer;
    }

    internal static string GetResponse(string url, string userName, string password)
    {


            if (!string.IsNullOrEmpty(userName) && !string.IsNullOrEmpty(password))
            {
                Client.Credentials = new NetworkCredential(userName, password);
            }

            try
            {
                Client.DownloadStringCompleted += ClientDownloadStringCompleted;
                Client.DownloadStringAsync(new Uri(url));

                return ResponseXml;
            }
            catch (Exception ex)
            {
                return null;
            }
        }



    internal static void ClientDownloadStringCompleted(object sender, DownloadStringCompletedEventArgs e)
    {
        if (e.Error == null)
        {
            ResponseXml = e.Result;
        }
    }
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这是前端代码:

public void GetGamerDetails()
{
    var xboxManager = XboxFactory.GetXboxManager("DarkV1p3r");
    var xboxGamer = xboxManager.GetGamer();

    if (xboxGamer.HasValue)
    {
        var profile = xboxGamer.Value.Profile[0];
        imgAvatar.Source = new BitmapImage(new Uri(profile.ProfilePictureMiniUrl));
        txtUserName.Text = profile.GamerTag;
        txtGamerScore.Text = int.Parse(profile.GamerScore).ToString("G 0,000");
        txtZone.Text = profile.PlayerZone;
    }
    else
    {
        txtUserName.Text = "Failed to load data";
    }
}
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现在我知道我需要放置一些东西,ClientDownloadStringCompleted但我不确定是什么.

Ant*_*nes 6

您遇到的问题是,只要在代码路径中引入异步操作,整个代码路径就需要变为异步.

  • 因为GetResponse调用DownloadStringAsync必须变为异步,所以它不能返回字符串,它只能在回调时执行
  • 因为现在是异步的GetGamer调用GetResponse它不能返回a XboxGamer,所以它只能在回调上执行
  • 因为现在异步的GetGamerDetails调用GetGamer无法在调用之后继续使用其代码,所以它只能在收到回调之后执行此操作GetGamer.
  • 因为GetGamerDetails现在异步调用它也必须承认这种行为.
  • ....这一直持续到用户事件发生的链顶部.

这里有一些空气代码可以解释代码中的某些异步性.

public static void GetGamer(string gamerTag, Action<XboxGamer?> completed) 
{ 
    var url = string.Format(BaseUrlFormat, gamerTag); 

    var response = GetResponse(url, null, null, (response) =>
    {
        completed(SerializeResponse(response));
    }); 
} 


internal static string GetResponse(string url, string userName, string password, Action<string> completed)      
{      

   WebClient client = new WebClient();
   if (!string.IsNullOrEmpty(userName) && !string.IsNullOrEmpty(password))      
   {      
       client.Credentials = new NetworkCredential(userName, password);      
   }      

   try      
   {      
        client.DownloadStringCompleted += (s, args) =>
        {
           // Messy error handling needed here, out of scope
           completed(args.Result);
        };
        client.DownloadStringAsync(new Uri(url));        
   }      
   catch     
   {      
      completed(null);      
   }      
}      


public void GetGamerDetails()              
{              
    var xboxManager = XboxFactory.GetXboxManager("DarkV1p3r");              
    xboxManager.GetGamer( (xboxGamer) =>              
    {
         // Need to move to the main UI thread.
         Dispatcher.BeginInvoke(new Action<XboxGamer?>(DisplayGamerDetails), xboxGamer);
    });

} 

void DisplayGamerDetails(XboxGamer? xboxGamer)
{
    if (xboxGamer.HasValue)              
    {              
        var profile = xboxGamer.Value.Profile[0];              
        imgAvatar.Source = new BitmapImage(new Uri(profile.ProfilePictureMiniUrl));              
        txtUserName.Text = profile.GamerTag;              
        txtGamerScore.Text = int.Parse(profile.GamerScore).ToString("G 0,000");              
        txtZone.Text = profile.PlayerZone;              
    }              
    else              
    {              
        txtUserName.Text = "Failed to load data";              
    }         
}
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正如您所看到的,异步编程可能会变得非常混乱.