Swift - 停止 avaudioplayer

dwi*_*own 4 avfoundation avaudioplayer ios swift

我正在尝试将音板构建到应用程序中,并找到了一种使用标签来控制播放声音的有效方法。但是,我现在正在尝试集成一个可以与.stop()方法一起使用的暂停按钮,AVAudioPlayer但是我的当前代码出现错误:

EXC_BAD_ACCESS

这就是我目前正在使用的,有什么想法吗?

import UIKit
import AVFoundation

let soundFilenames = ["sound","sound2","sound3"]
var audioPlayers = [AVAudioPlayer]()

class SecondViewController: UIViewController {

     var audioPlayer = AVAudioPlayer()

    override func viewDidLoad() {
        super.viewDidLoad()

     for sound in soundFilenames {
          do {
               let url = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource(sound, ofType: "mp3")!)
               let audioPlayer = try AVAudioPlayer(contentsOfURL: url)
               audioPlayers.append(audioPlayer)
          } catch {
               //Catch error thrown
               audioPlayers.append(AVAudioPlayer())
          }
     }
     }


     @IBAction func buttonPressed(sender: UIButton) {
          let audioPlayer = audioPlayers[sender.tag]
          audioPlayer.play()
     }
     @IBAction func stop(sender: UIButton) {
          audioPlayer.stop()
     }

}
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Hao*_*Hao 5

停止功能中的 audioPlayer 不是正在播放的播放器。您应该在 buttonPressed 函数中分配它。

@IBAction func buttonPressed(sender: UIButton) {
      audioPlayer = audioPlayers[sender.tag]
      audioPlayer.play()
 }
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顺便说一句,您可以将 audioPlayer 标记为“?” 属性,在初始化这个控制器时效率会更高。

class SecondViewController: UIViewController {

     var audioPlayer: AVAudioPlayer?

     let enableMuiltPlayers = false
....


    @IBAction func buttonPressed(sender: UIButton) {
          if sender.tag < audioPlayers.count else {
               print("out of range")
               return
          }
          if enableMuiltPlayers {
             audioPlayers[sender.tag].play()
          } else {
             audioPlayer?.stop()
             //set the current playing player
             audioPlayer = audioPlayers[sender.tag]
             audioPlayer?.play()
          }
     }

     @IBAction func stop(sender: UIButton) {
          let wantToStopAll = false
          if enableMuiltPlayers  && wantToStopAll {
              stopAll()
          } else {
              audioPlayer?.stop()
          }
          audioPlayer = nil
     }
}
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停止所有:

fun stopAll() {
    for player in audioPlayers {
        player.stop()
    }
}
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