Jac*_*ack 2 c++ stl vector push-back
这可能是一个愚蠢的错误,但它让我疯狂地试图修复它.
我有一个结构:
struct MarkerData
{
int pattId;
unsigned short boneId;
Ogre::Matrix4 transToBone;
Ogre::Vector3 translation;
Ogre::Quaternion orientation;
MarkerData(int p_id, unsigned short b_id, Ogre::Matrix4 trans)
{
pattId = p_id;
boneId = b_id;
transToBone = trans;
}
};
Run Code Online (Sandbox Code Playgroud)
一节课:
class TrackingSystem
{
public:
void addMarker(int pattId, unsigned short boneId, Ogre::Matrix4 transToBone);
private:
std::vector <MarkerData> mMarkers;
};
Run Code Online (Sandbox Code Playgroud)
现在,在addMarker方法中:
void TrackingSystem::addMarker(int pattId, unsigned short boneId, Ogre::Matrix4 transToBone)
{
mMarkers.push_back(MarkerData(pattId,boneId,transToBone));
}
Run Code Online (Sandbox Code Playgroud)
此push_back导致访问冲突"OgreAR.exe中0x00471679处的未处理异常:0xC0000005:访问冲突读取位置0x00000018.".
作为测试,我尝试了这个:
void TrackingSystem::addMarker(int pattId, unsigned short boneId, Ogre::Matrix4 transToBone)
{
std::vector <MarkerData> test;
test.push_back(MarkerData(pattId,boneId,transToBone));
}
Run Code Online (Sandbox Code Playgroud)
这很好用.
我究竟做错了什么?!谢谢!
TrackingSystem你正在调用的对象addMarker死了(并且this指针无效.有可能超出范围,删除过早调用,或者从未正确创建(指针仍然为空)).
这更有可能,因为push_back到本地向量工作正常.
| 归档时间: |
|
| 查看次数: |
10342 次 |
| 最近记录: |