Dar*_*May 7 c# alpha composition win2d uwp
如何将效果应用于ListView,其中前30px从完全透明变为完全不透明?我们的想法是,当您向下滚动时,顶部项目逐渐消失.
我正在构建一个UWP应用程序,其中设计要求ListView的前30px从不透明度0开始并转换为不透明度1.从概念上讲,我想象一个不透明蒙版将应用于SpriteVisual的顶部但我无法工作如何实现这一目标.
我正在尝试使用Windows 10,Composition和Win2D的周年纪念版.
编辑:一张图片可能会刷1000字:
如果查看此图像,左下角和右下角有两个内容元素.虽然背景看起来是黑色的,但它实际上是一个渐变.如果您检查两个元素的顶部,它们会变得更加透明,通过背景显示.这就是我想要达到的效果.
编辑2:为了显示我正在寻找的效果的结果,这里有一个GIF,如果我使用重叠的位图,它会显示效果:

较低的30px具有alpha渐变并且出现在网格视图上方,使得网格视图项目的明显效果逐渐淡出并在背景下滑动.
XAML布局如下所示:
<Page
x:Class="App14.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:App14"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="150" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<Image Source="/Assets/background.png"
Grid.Row="0"
Grid.RowSpan="2"
VerticalAlignment="Top"
Stretch="None" />
<GridView Grid.Row="1"
Margin="96,-30,96,96">
<GridView.Resources>
<Style TargetType="Image">
<Setter Property="Height" Value="400" />
<Setter Property="Width" Value="300" />
<Setter Property="Margin" Value="30" />
</Style>
</GridView.Resources>
<Image Source="Assets/1.jpg" />
<Image Source="Assets/2.jpg" />
<Image Source="Assets/3.jpg" />
<Image Source="Assets/4.jpg" />
<Image Source="Assets/5.jpg" />
<Image Source="Assets/6.jpg" />
<Image Source="Assets/7.jpg" />
<Image Source="Assets/8.jpg" />
<Image Source="Assets/9.jpg" />
<Image Source="Assets/10.jpg" />
<Image Source="Assets/11.jpg" />
<Image Source="Assets/12.jpg" />
</GridView>
<!-- Header above content -->
<Image Grid.Row="0" Source="/Assets/header_background.png"
Stretch="None" />
<TextBlock x:Name="Title"
Grid.Row="0"
FontSize="48"
Text="This Is A Title"
HorizontalAlignment="Center"
VerticalAlignment="Center"
Foreground="White" />
</Grid>
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因此,在 Windows UI 开发实验室问题列表上@sohcatt的帮助下,我构建了一个可行的解决方案。
这是 XAML:
<Grid x:Name="LayoutRoot">
<Image x:Name="BackgroundImage"
ImageOpened="ImageBrush_OnImageOpened"
Source="../Assets/blue-star-background-wallpaper-3.jpg"
Stretch="UniformToFill" />
<GridView x:Name="Posters" Margin="200,48">
<GridView.Resources>
<Style TargetType="ListViewItem" />
<Style TargetType="Image">
<Setter Property="Stretch" Value="UniformToFill" />
<Setter Property="Width" Value="300" />
<Setter Property="Margin" Value="12" />
</Style>
</GridView.Resources>
<GridViewItem>
<Image Source="Assets/Posters/1.jpg" />
</GridViewItem>
<GridViewItem>
<Image Source="Assets/Posters/2.jpg" />
</GridViewItem>
<GridViewItem>
<Image Source="Assets/Posters/3.jpg" />
</GridViewItem>
<GridViewItem>
<Image Source="Assets/Posters/4.jpg" />
</GridViewItem>
<GridViewItem>
<Image Source="Assets/Posters/5.jpg" />
</GridViewItem>
<GridViewItem>
<Image Source="Assets/Posters/6.jpg" />
</GridViewItem>
<GridViewItem>
<Image Source="Assets/Posters/7.jpg" />
</GridViewItem>
<GridViewItem>
<Image Source="Assets/Posters/8.jpg" />
</GridViewItem>
<GridViewItem>
<Image Source="Assets/Posters/9.jpg" />
</GridViewItem>
<GridViewItem>
<Image Source="Assets/Posters/10.jpg" />
</GridViewItem>
<GridViewItem>
<Image Source="Assets/Posters/11.jpg" />
</GridViewItem>
<GridViewItem>
<Image Source="Assets/Posters/12.jpg" />
</GridViewItem>
</GridView>
</Grid>
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这是代码:
private bool _imageLoaded;
// this is an initial way of handling resize
// I will investigate expressions
private async void OnSizeChanged(object sender, SizeChangedEventArgs args)
{
if (!_imageLoaded)
{
return;
}
await RenderOverlayAsync();
}
private async void ImageBrush_OnImageOpened(object sender, RoutedEventArgs e)
{
_imageLoaded = true;
await RenderOverlayAsync();
}
// this method must be called after the background image is opened, otherwise
// the render target bitmap is empty
private async Task RenderOverlayAsync()
{
// setup composition
// (in line here for readability - will be member variables moving forwards)
var compositor = ElementCompositionPreview.GetElementVisual(this).Compositor;
var canvasDevice = new CanvasDevice();
var compositionDevice = CanvasComposition.CreateCompositionGraphicsDevice(compositor, canvasDevice);
// determine what region of the background we need to "cut out" for the overlay
GeneralTransform gt = Posters.TransformToVisual(LayoutRoot);
Point elementPosition = gt.TransformPoint(new Point(0, 0));
// our overlay height is as wide as our poster control and is 30 px high
var overlayHeight = 30;
var areaToRender = new Rect(elementPosition.X, elementPosition.Y, Posters.ActualWidth, overlayHeight);
// Capture the image from our background.
//
// Note: this is just the <Image/> element, not the Grid. If we took the <Grid/>,
// we would also have all of the child elements, such as the <GridView/> rendered as well -
// which defeats the purpose!
//
// Note 2: this method must be called after the background image is opened, otherwise
// the render target bitmap is empty
var bitmap = new RenderTargetBitmap();
await bitmap.RenderAsync(BackgroundImage);
var pixels = await bitmap.GetPixelsAsync();
// we need the display DPI so we know how to handle the bitmap correctly when we render it
var dpi = DisplayInformation.GetForCurrentView().LogicalDpi;
// load the pixels from RenderTargetBitmap onto a CompositionDrawingSurface
CompositionDrawingSurface uiElementBitmapSurface;
using (
// this is the entire background image
// Note we are using the display DPI here.
var canvasBitmap = CanvasBitmap.CreateFromBytes(
canvasDevice, pixels.ToArray(),
bitmap.PixelWidth,
bitmap.PixelHeight,
DirectXPixelFormat.B8G8R8A8UIntNormalized,
dpi)
)
{
// we create a surface we can draw on in memory.
// note we are using the desired size of our overlay
uiElementBitmapSurface =
compositionDevice.CreateDrawingSurface(
new Size(areaToRender.Width, areaToRender.Height),
DirectXPixelFormat.B8G8R8A8UIntNormalized, DirectXAlphaMode.Premultiplied);
using (var session = CanvasComposition.CreateDrawingSession(uiElementBitmapSurface))
{
// here we draw just the part of the background image we wish to use to overlay
session.DrawImage(canvasBitmap, 0, 0, areaToRender);
}
}
// assign CompositionDrawingSurface to the CompositionSurfacebrush with which I want to paint the relevant SpriteVisual
var backgroundImageBrush = _compositor.CreateSurfaceBrush(uiElementBitmapSurface);
// load in our opacity mask image.
// this is created in a graphic tool such as paint.net
var opacityMaskSurface = await SurfaceLoader.LoadFromUri(new Uri("ms-appx:///Assets/OpacityMask.Png"));
// create surfacebrush with ICompositionSurface that contains the background image to be masked
backgroundImageBrush.Stretch = CompositionStretch.UniformToFill;
// create surfacebrush with ICompositionSurface that contains the gradient opacity mask asset
CompositionSurfaceBrush opacityBrush = _compositor.CreateSurfaceBrush(opacityMaskSurface);
opacityBrush.Stretch = CompositionStretch.UniformToFill;
// create maskbrush
CompositionMaskBrush maskbrush = _compositor.CreateMaskBrush();
maskbrush.Mask = opacityBrush; // surfacebrush with gradient opacity mask asset
maskbrush.Source = backgroundImageBrush; // surfacebrush with background image that is to be masked
// create spritevisual of the approproate size, offset, etc.
SpriteVisual maskSprite = _compositor.CreateSpriteVisual();
maskSprite.Size = new Vector2((float)Posters.ActualWidth, overlayHeight);
maskSprite.Brush = maskbrush; // paint it with the maskbrush
// set the sprite visual as a child of the XAML element it needs to be drawn on top of
ElementCompositionPreview.SetElementChildVisual(Posters, maskSprite);
}
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