Lle*_*ewv -3 c++ shared-ptr runtimeexception
为什么以下代码抛出
Exception thrown at 0x53A5C6DC (nvoglv32.dll) in RenderEngine.exe: 0xC0000005: Access violation reading location 0x0002B174.
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在运行时,什么是一个很好的解决方案?
std::vector<std::shared_ptr<Static>> statics;
void drawStatics() {
for (std::shared_ptr<Static> stat: statics) {
Static *statptr = stat.get();
statptr->Draw(); //This is what triggers the runtime exception.
}
}
void addStatic(Mesh &mesh, Texture &texture, Transform transform) {
statics.push_back(
std::make_shared<Static>(
mesh,
texture,
transform,
shader,
camera
));
}
int main() {
addStatic(playerMesh, playerTexture, platformTransform);
drawStatics();
return 0;
}
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Static头文件如下:
#pragma once
#include "mesh.h"
#include "texture.h"
#include "transform.h"
#include "camera.h"
#include "shader.h"
class Static {
public:
Static(Mesh &mesh, Texture &texture, Transform &transform, Shader &shader, Camera &camera);
~Static();
void Draw();
private:
Mesh *mesh;
Texture *texture;
Transform *transform;
Shader *shader;
Camera *camera;
};
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在静态源文件中,Draw()实现为:
void Static::Draw() {
texture->Bind(0);
shader->Update(*transform, *camera);
mesh->Draw();
}
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以及请求的静态构造函数和解构函数:
Static::Static(Mesh &mesh, Texture &texture, Transform &transform, Shader &shader, Camera &camera)
:mesh(&mesh), texture(&texture), transform(&transform), shader(&shader), camera(&camera)
{}
Static::~Static() {}
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编辑:如果重要的话,我正在使用visual studio.
这就是你从代码中抛出指针和引用而不考虑生命周期所得到的.
void addStatic(Mesh &mesh, Texture &texture, Transform transform) {
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你接受一个Transformby值,这意味着它被复制了,所以这个函数有它自己的实例.
std::make_shared<Static>(
mesh,
texture,
transform,
shader,
camera
));
Static::Static(Mesh &mesh, Texture &texture, Transform &transform, Shader &shader, Camera &camera)
:mesh(&mesh), texture(&texture), transform(&transform), shader(&shader), camera(&camera)
{}
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您将对局部变量的引用传递给Static::Static它,获取它的指针并存储指针.addStatic返回,本地Transform被摧毁,你最终得到一个悬挂指针,指向你自己的大块内存Transform*.
不确定你的其他指针,但是你把所有东西作为参考,所以请检查,当它们将被销毁时,其他指针也可能指向free'd空间.
顺便说说:
Static *statptr = stat.get();
statptr->Draw();
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你不需要get()指针.C++的智能指针(几乎)表现得像原始指针一样
stat->Draw();
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作品.