Jas*_*onP 2 iphone xcode uikit ios swift
我有一个表格视图,在单元格中,有一个图像和 2 个标签。我正在使用imagePicker
从我的相机胶卷中选择一张照片并将该照片放入单元格图像中。但是,当照片是人像模式照片时,图像会旋转 90 度。
在下面的代码中,posting 是一个连接到imageview
表视图单元格中的插座,我初始化了一个UIImagePickerController
.
class MakePostVC: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate {
@IBOutlet weak var postImg: UIImageView!
@IBOutlet weak var postTitle: UITextField!
@IBOutlet weak var postDescrip: UITextField!
var imgPicker: UIImagePickerController!
override func viewDidLoad() {
super.viewDidLoad()
postImg.layer.cornerRadius = 30
postImg.clipsToBounds = true
imgPicker = UIImagePickerController()
imgPicker.delegate = self
}
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这是我的功能didFinishPickingImage
:
func imagePickerController(picker: UIImagePickerController, didFinishPickingImage image: UIImage, editingInfo: [String : AnyObject]?) {
imgPicker.dismissViewControllerAnimated(true, completion: nil)
postImg.image = image
}
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我在 SO 上看过类似的帖子,但解决方案似乎不起作用。
有什么建议?
谢谢
Wit*_*ski 10
Sunil Sharma 的解决方案对我有用。这是Swift 5 的翻译版本
extension UIImage {
var fixedOrientation: UIImage {
guard imageOrientation != .up else { return self }
var transform: CGAffineTransform = .identity
switch imageOrientation {
case .down, .downMirrored:
transform = transform
.translatedBy(x: size.width, y: size.height).rotated(by: .pi)
case .left, .leftMirrored:
transform = transform
.translatedBy(x: size.width, y: 0).rotated(by: .pi)
case .right, .rightMirrored:
transform = transform
.translatedBy(x: 0, y: size.height).rotated(by: -.pi/2)
case .upMirrored:
transform = transform
.translatedBy(x: size.width, y: 0).scaledBy(x: -1, y: 1)
default:
break
}
guard
let cgImage = cgImage,
let colorSpace = cgImage.colorSpace,
let context = CGContext(
data: nil, width: Int(size.width), height: Int(size.height),
bitsPerComponent: cgImage.bitsPerComponent, bytesPerRow: 0,
space: colorSpace, bitmapInfo: cgImage.bitmapInfo.rawValue
)
else { return self }
context.concatenate(transform)
var rect: CGRect
switch imageOrientation {
case .left, .leftMirrored, .right, .rightMirrored:
rect = CGRect(x: 0, y: 0, width: size.height, height: size.width)
default:
rect = CGRect(x: 0, y: 0, width: size.width, height: size.height)
}
context.draw(cgImage, in: rect)
return context.makeImage().map { UIImage(cgImage: $0) } ?? self
}
}
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UIImage
包含一个名为 的属性imageOrientation
。Apple 文档中描述了此属性:
\n\n\n图像方向影响绘制时图像数据的显示方式。默认情况下,图像以 \xe2\x80\x9cup\xe2\x80\x9d 方向显示。但是,如果图像具有关联的元数据(例如 EXIF 信息),则此属性包含该元数据指示的方向。
\n
因此,此属性用于反映相机相对于地面的位置。因此,当您从手机相机拍摄图像时,它会在UIImage
imageOrientation
属性中保存方向标志。\n
在显示时,如果忽略此属性,则您可能找不到您的图像方向正确。仅供参考,请参阅下图,相机如何拍摄图像,然后进行编码和显示。查看此链接以了解更多详细信息。\n
在 ios 中修复此问题
\n Objective-C
制作类别
\n\nUIImage+fixOrientation.h
\n\n@interface UIImage (fixOrientation)\n\n- (UIImage *)fixOrientation;\n\n@end\n
Run Code Online (Sandbox Code Playgroud)\n\nUIImage+fixOrientation.m
\n\n@implementation UIImage (fixOrientation)\n\n- (UIImage *)fixOrientation {\n\n // No-op if the orientation is already correct\n if (self.imageOrientation == UIImageOrientationUp) return self;\n\n // We need to calculate the proper transformation to make the image upright.\n // We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.\n CGAffineTransform transform = CGAffineTransformIdentity;\n\n switch (self.imageOrientation) {\n case UIImageOrientationDown:\n case UIImageOrientationDownMirrored:\n transform = CGAffineTransformTranslate(transform, self.size.width, self.size.height);\n transform = CGAffineTransformRotate(transform, M_PI);\n break;\n\n case UIImageOrientationLeft:\n case UIImageOrientationLeftMirrored:\n transform = CGAffineTransformTranslate(transform, self.size.width, 0);\n transform = CGAffineTransformRotate(transform, M_PI_2);\n break;\n\n case UIImageOrientationRight:\n case UIImageOrientationRightMirrored:\n transform = CGAffineTransformTranslate(transform, 0, self.size.height);\n transform = CGAffineTransformRotate(transform, -M_PI_2);\n break;\n case UIImageOrientationUp:\n case UIImageOrientationUpMirrored:\n break;\n }\n\n switch (self.imageOrientation) {\n case UIImageOrientationUpMirrored:\n case UIImageOrientationDownMirrored:\n transform = CGAffineTransformTranslate(transform, self.size.width, 0);\n transform = CGAffineTransformScale(transform, -1, 1);\n break;\n\n case UIImageOrientationLeftMirrored:\n case UIImageOrientationRightMirrored:\n transform = CGAffineTransformTranslate(transform, self.size.height, 0);\n transform = CGAffineTransformScale(transform, -1, 1);\n break;\n case UIImageOrientationUp:\n case UIImageOrientationDown:\n case UIImageOrientationLeft:\n case UIImageOrientationRight:\n break;\n }\n\n // Now we draw the underlying CGImage into a new context, applying the transform\n // calculated above.\n CGContextRef ctx = CGBitmapContextCreate(NULL, self.size.width, self.size.height,\n CGImageGetBitsPerComponent(self.CGImage), 0,\n CGImageGetColorSpace(self.CGImage),\n CGImageGetBitmapInfo(self.CGImage));\n CGContextConcatCTM(ctx, transform);\n switch (self.imageOrientation) {\n case UIImageOrientationLeft:\n case UIImageOrientationLeftMirrored:\n case UIImageOrientationRight:\n case UIImageOrientationRightMirrored:\n // Grr...\n CGContextDrawImage(ctx, CGRectMake(0,0,self.size.height,self.size.width), self.CGImage);\n break;\n\n default:\n CGContextDrawImage(ctx, CGRectMake(0,0,self.size.width,self.size.height), self.CGImage);\n break;\n }\n\n // And now we just create a new UIImage from the drawing context\n CGImageRef cgimg = CGBitmapContextCreateImage(ctx);\n UIImage *img = [UIImage imageWithCGImage:cgimg];\n CGContextRelease(ctx);\n CGImageRelease(cgimg);\n return img;\n}\n\n@end\n
Run Code Online (Sandbox Code Playgroud)\n\n迅速
\n\n将扩展名设置为
\n\nextension UIImage {\n\n func fixOrientation() -> UIImage {\n\n // No-op if the orientation is already correct\n if ( self.imageOrientation == UIImageOrientation.Up ) {\n return self;\n }\n\n // We need to calculate the proper transformation to make the image upright.\n // We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.\n var transform: CGAffineTransform = CGAffineTransformIdentity\n\n if ( self.imageOrientation == UIImageOrientation.Down || self.imageOrientation == UIImageOrientation.DownMirrored ) {\n transform = CGAffineTransformTranslate(transform, self.size.width, self.size.height)\n transform = CGAffineTransformRotate(transform, CGFloat(M_PI))\n }\n\n if ( self.imageOrientation == UIImageOrientation.Left || self.imageOrientation == UIImageOrientation.LeftMirrored ) {\n transform = CGAffineTransformTranslate(transform, self.size.width, 0)\n transform = CGAffineTransformRotate(transform, CGFloat(M_PI_2))\n }\n\n if ( self.imageOrientation == UIImageOrientation.Right || self.imageOrientation == UIImageOrientation.RightMirrored ) {\n transform = CGAffineTransformTranslate(transform, 0, self.size.height);\n transform = CGAffineTransformRotate(transform, CGFloat(-M_PI_2));\n }\n\n if ( self.imageOrientation == UIImageOrientation.UpMirrored || self.imageOrientation == UIImageOrientation.DownMirrored ) {\n transform = CGAffineTransformTranslate(transform, self.size.width, 0)\n transform = CGAffineTransformScale(transform, -1, 1)\n }\n\n if ( self.imageOrientation == UIImageOrientation.LeftMirrored || self.imageOrientation == UIImageOrientation.RightMirrored ) {\n transform = CGAffineTransformTranslate(transform, self.size.height, 0);\n transform = CGAffineTransformScale(transform, -1, 1);\n }\n\n // Now we draw the underlying CGImage into a new context, applying the transform\n // calculated above.\n let ctx: CGContextRef = CGBitmapContextCreate(nil, Int(self.size.width), Int(self.size.height),\n CGImageGetBitsPerComponent(self.CGImage), 0,\n CGImageGetColorSpace(self.CGImage),\n CGImageGetBitmapInfo(self.CGImage).rawValue)!;\n\n CGContextConcatCTM(ctx, transform)\n\n if ( self.imageOrientation == UIImageOrientation.Left ||\n self.imageOrientation == UIImageOrientation.LeftMirrored ||\n self.imageOrientation == UIImageOrientation.Right ||\n self.imageOrientation == UIImageOrientation.RightMirrored ) {\n CGContextDrawImage(ctx, CGRectMake(0,0,self.size.height,self.size.width), self.CGImage)\n } else {\n CGContextDrawImage(ctx, CGRectMake(0,0,self.size.width,self.size.height), self.CGImage)\n }\n\n // And now we just create a new UIImage from the drawing context and return it\n return UIImage(CGImage: CGBitmapContextCreateImage(ctx)!)\n }\n}\n
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