USE*_*UNK 0 c++ struct boost class data-structures
在boost 属性树的文档中,有一个正确使用的示例,在此处或在包中给出 libs/property_tree/examples/debug_settings.cpp.
我想知道的是关于这struct debug_settings条线.为什么要把它作为结构而不是类?它甚至有两个成员函数,load(...)和save(...).我认为提升作者有充分的理由这样做,并且它与...效率有某种关系,即使结构和类在"技术上"相同?
从列出的版权年份,我可以猜测这可能是C++ 98,C++ 03或C++ 0x,因此使用结构而不是类的原因至少来自于前C++ 11观点.
// ----------------------------------------------------------------------------
// Copyright (C) 2002-2006 Marcin Kalicinski
//
// Distributed under the Boost Software License, Version 1.0.
// (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
//
// For more information, see www.boost.org
// ----------------------------------------------------------------------------
//[debug_settings_includes
#include <boost/property_tree/ptree.hpp>
#include <boost/property_tree/xml_parser.hpp>
#include <boost/foreach.hpp>
#include <string>
#include <set>
#include <exception>
#include <iostream>
namespace pt = boost::property_tree;
//]
//[debug_settings_data
struct debug_settings
{
std::string m_file; // log filename
int m_level; // debug level
std::set<std::string> m_modules; // modules where logging is enabled
void load(const std::string &filename);
void save(const std::string &filename);
};
//]
//[debug_settings_load
void debug_settings::load(const std::string &filename)
{
// Create empty property tree object
pt::ptree tree;
// Parse the XML into the property tree.
pt::read_xml(filename, tree);
// Use the throwing version of get to find the debug filename.
// If the path cannot be resolved, an exception is thrown.
m_file = tree.get<std::string>("debug.filename");
// Use the default-value version of get to find the debug level.
// Note that the default value is used to deduce the target type.
m_level = tree.get("debug.level", 0);
// Use get_child to find the node containing the modules, and iterate over
// its children. If the path cannot be resolved, get_child throws.
// A C++11 for-range loop would also work.
BOOST_FOREACH(pt::ptree::value_type &v, tree.get_child("debug.modules")) {
// The data function is used to access the data stored in a node.
m_modules.insert(v.second.data());
}
}
//]
//[debug_settings_save
void debug_settings::save(const std::string &filename)
{
// Create an empty property tree object.
pt::ptree tree;
// Put the simple values into the tree. The integer is automatically
// converted to a string. Note that the "debug" node is automatically
// created if it doesn't exist.
tree.put("debug.filename", m_file);
tree.put("debug.level", m_level);
// Add all the modules. Unlike put, which overwrites existing nodes, add
// adds a new node at the lowest level, so the "modules" node will have
// multiple "module" children.
BOOST_FOREACH(const std::string &name, m_modules)
tree.add("debug.modules.module", name);
// Write property tree to XML file
pt::write_xml(filename, tree);
}
//]
int main()
{
try
{
debug_settings ds;
ds.load("debug_settings.xml");
ds.save("debug_settings_out.xml");
std::cout << "Success\n";
}
catch (std::exception &e)
{
std::cout << "Error: " << e.what() << "\n";
}
return 0;
}
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我已经看过StackOverflow上的一些帖子,但我真正想要的只是在这个例子中.我已经通读了
我的想法:对我来说,这看起来不像"普通旧数据(POD)",因为它有一个成员函数,因为它封装了基于类的对象std::string和std::set.那个字符串可以改变所以我在质疑"不变性".它有超过1个数据类型,可能大于2个字节.它具有访问加载和保存功能,使其不仅仅是一个简单的结构.Boost是一个C++库,因此它不应该指望有人会将它用于C语言库.
他们可以做到这一点:
class debug_settings
{
public:
std::string m_file; // log filename
int m_level; // debug level
std::set<std::string> m_modules; // modules where logging is enabled
void load(const std::string &filename);
void save(const std::string &filename);
};
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但他们认为如果一切都是公开的,他们就不需要上课.
struct和class在C++中是等价的,唯一的区别是默认情况下struct属性是public而class属性是private.
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