Max*_*rov 6 c# unity-game-engine unity5 unity3d-ui
Unity中是否有一种方法可以在不使用UI层的情况下创建简单的2D按钮.我有一个有很多按钮的游戏,我不想在UI中制作整个应用程序.还欢迎更多控件:开关,滑块等.
PS.我看到了NGUI,到目前为止我还不喜欢它.还要别的吗?
Unity有没有办法在不使用UI层的情况下创建一个简单的2D按钮
您可以使用Sprite/Sprite Render作为Button.First 创建一个游戏对象并将EventSystem和附加StandaloneInputModule到它。连接Physics2DRaycaster到相机,实现IPointerClickHandler和覆盖OnPointerClick功能。通过转到GameObject -> 2D Object -> Sprite创建 2D Sprite ,然后将脚本附加到 Sprite。这是执行此操作的完整代码:
using UnityEngine;
using UnityEngine.EventSystems;
using System.Collections;
public class SPRITEBUTTON: MonoBehaviour, IPointerClickHandler,
IPointerDownHandler, IPointerEnterHandler,
IPointerUpHandler, IPointerExitHandler
{
void Start()
{
//Attach Physics2DRaycaster to the Camera
Camera.main.gameObject.AddComponent<Physics2DRaycaster>();
addEventSystem();
}
public void OnPointerClick(PointerEventData eventData)
{
Debug.Log("Mouse Clicked!");
}
public void OnPointerDown(PointerEventData eventData)
{
Debug.Log("Mouse Down!");
}
public void OnPointerEnter(PointerEventData eventData)
{
Debug.Log("Mouse Enter!");
}
public void OnPointerUp(PointerEventData eventData)
{
Debug.Log("Mouse Up!");
}
public void OnPointerExit(PointerEventData eventData)
{
Debug.Log("Mouse Exit!");
}
//Add Event System to the Camera
void addEventSystem()
{
GameObject eventSystem = null;
GameObject tempObj = GameObject.Find("EventSystem");
if (tempObj == null)
{
eventSystem = new GameObject("EventSystem");
eventSystem.AddComponent<EventSystem>();
eventSystem.AddComponent<StandaloneInputModule>();
}
else
{
if ((tempObj.GetComponent<EventSystem>()) == null)
{
tempObj.AddComponent<EventSystem>();
}
if ((tempObj.GetComponent<StandaloneInputModule>()) == null)
{
tempObj.AddComponent<StandaloneInputModule>();
}
}
}
}
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编辑:
如果这是一个 3D GameObject/Mesh,那么您需要向其添加一个简单的碰撞器。如果它只是精灵,那么您必须向精灵添加 2D 碰撞器。