F#基于输入的选择功能?

Dav*_*ook 3 performance f# sigmoid

我有以下功能

let private sigmoid (z:float) =
    1.0 / (1.0 + exp(-z))
let private sigmoidM (z : Matrix<float>) : Matrix<float> =
    z.Map (fun x -> sigmoid(x))
let private sigmoidV (z:Vector<float>) =
    z.Map(fun x -> sigmoid(x))
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我想只有sigmoid并根据输入执行标量,向量或矩阵.

也就是说,这个函数需要非常高效,因为它在循环的最关键部分.有关如何做到这一点的任何见解?如果它很慢,请随意发布如何缓慢.

Gus*_*Gus 5

您可以使用标准的.NET重载:

open MathNet.Numerics.LinearAlgebra

type Sigmoid() = class end with
    static member sigmoid (z:float) = 1.0 / (1.0 + exp(-z))
    static member sigmoid (z:Matrix<float>) = z.Map (fun x -> Sigmoid.sigmoid(x))
    static member sigmoid (z:Vector<float>) = z.Map (fun x -> Sigmoid.sigmoid(x))

// Usage
let x = Sigmoid.sigmoid 4.3
let y = Sigmoid.sigmoid (matrix [[1.0; 2.0]; [3.0; 4.0]])
let z = Sigmoid.sigmoid (vector  [1.0; 2.0])

// Results
val x : float = 0.9866130822
val y : Matrix<float> = 
          DenseMatrix 2x2-Double
            0.731059  0.880797
            0.952574  0.982014
val z : Vector<float> = seq [0.7310585786; 0.880797078]
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这不会影响性能,因为重载解析是在编译时完成的.

不满意标准的.NET重载?不想将该功能编码为成员?你想让它更通用(也接受float32)并可扩展到其他类型吗?

使用静态类型约束:

type Sigmoid() = class end with
    static member Sigmoid (_:Sigmoid, z:float  ) = 1.0  / (1.0  + exp(-z))
    static member Sigmoid (_:Sigmoid, z:float32) = 1.0f / (1.0f + exp(-z))

let inline _sigmoid (s:'Sigmoid) (x:'T) :'T =
    ((^T or ^Sigmoid) : (static member Sigmoid : 'Sigmoid * 'T -> 'T) (s, x))

let inline sigmoid x = _sigmoid (Sigmoid()) x 

type Sigmoid  with
    static member inline Sigmoid (_:Sigmoid, z:Matrix<'T>) = z.Map (fun x -> sigmoid x)
    static member inline Sigmoid (_:Sigmoid, z:Vector<'T>) = z.Map (fun x -> sigmoid x)

// Usage
let x = sigmoid 4.3
let y = sigmoid (matrix [[ 1.0; 2.0 ];[ 3.0; 4.0 ]])
let z = sigmoid (vector [ 1.0; 2.0 ])

let x' = sigmoid 4.3f
let y' = sigmoid (matrix [[1.0f; 2.0f];[ 3.0f; 4.0f]])
let z' = sigmoid (vector [ 1.0f; 2.0f])
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UPDATE

请注意,@ TheInnerLight在评论中指出,对于您的特定sigmoid功能,您还可以编写:

let inline sigmoid z = 
    LanguagePrimitives.GenericOne / (LanguagePrimitives.GenericOne + exp(-z))
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这对于floatfloat32

这最终也适用于矢量和矩阵,具体取决于它们的实现.

如果所有操作都否定,除法和exp已经是那些类型的泛型并且它们都支持GenericOne,那对于您的特定情况来说这将是更好的解决方案.

不幸的是今天的MathNet没有实现GenericOne,并exp为矩阵和向量以这样的方式.