从iPhone上的PNG图像读取像素颜色值的简单方法?

ope*_*rog 10 cocoa-touch objective-c ios

有没有一种简单的方法来获得一个二维数组或类似的代表图像像素数据的东西?

我有黑白PNG图像,我只想读取某个坐标处的颜色值.例如,颜色值为20/100.

Vik*_*ica 25

这对UIImage的类别可能会有所帮助

#import <CoreGraphics/CoreGraphics.h>

#import "UIImage+ColorAtPixel.h"

@implementation UIImage (ColorAtPixel)

- (UIColor *)colorAtPixel:(CGPoint)point {
    // Cancel if point is outside image coordinates
    if (!CGRectContainsPoint(CGRectMake(0.0f, 0.0f, self.size.width, self.size.height), point)) {
        return nil;
    }


    // Create a 1x1 pixel byte array and bitmap context to draw the pixel into.
    // Reference: http://stackoverflow.com/questions/1042830/retrieving-a-pixel-alpha-value-for-a-uiimage
    NSInteger pointX = trunc(point.x);
    NSInteger pointY = trunc(point.y);
    CGImageRef cgImage = self.CGImage;
    NSUInteger width = CGImageGetWidth(cgImage);
    NSUInteger height = CGImageGetHeight(cgImage);
    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
    int bytesPerPixel = 4;
    int bytesPerRow = bytesPerPixel * 1;
    NSUInteger bitsPerComponent = 8;
    unsigned char pixelData[4] = { 0, 0, 0, 0 };
    CGContextRef context = CGBitmapContextCreate(pixelData, 
                                                 1,
                                                 1,
                                                 bitsPerComponent, 
                                                 bytesPerRow, 
                                                 colorSpace,
                                                 kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
    CGColorSpaceRelease(colorSpace);
    CGContextSetBlendMode(context, kCGBlendModeCopy);

    // Draw the pixel we are interested in onto the bitmap context
    CGContextTranslateCTM(context, -pointX, -pointY);
    CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, (CGFloat)width, (CGFloat)height), cgImage);
    CGContextRelease(context);

    // Convert color values [0..255] to floats [0.0..1.0]
    CGFloat red   = (CGFloat)pixelData[0] / 255.0f;
    CGFloat green = (CGFloat)pixelData[1] / 255.0f;
    CGFloat blue  = (CGFloat)pixelData[2] / 255.0f;
    CGFloat alpha = (CGFloat)pixelData[3] / 255.0f;
    return [UIColor colorWithRed:red green:green blue:blue alpha:alpha];
}

@end
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