NRi*_*itH 23
这是一个纯粹的Swift版本,我掀起了:
public class EdgeShadowLayer: CAGradientLayer {
public enum Edge {
case Top
case Left
case Bottom
case Right
}
public init(forView view: UIView,
edge: Edge = Edge.Top,
shadowRadius radius: CGFloat = 20.0,
toColor: UIColor = UIColor.white,
fromColor: UIColor = UIColor.black) {
super.init()
self.colors = [fromColor.cgColor, toColor.cgColor]
self.shadowRadius = radius
let viewFrame = view.frame
switch edge {
case .Top:
startPoint = CGPoint(x: 0.5, y: 0.0)
endPoint = CGPoint(x: 0.5, y: 1.0)
self.frame = CGRect(x: 0.0, y: 0.0, width: viewFrame.width, height: shadowRadius)
case .Bottom:
startPoint = CGPoint(x: 0.5, y: 1.0)
endPoint = CGPoint(x: 0.5, y: 0.0)
self.frame = CGRect(x: 0.0, y: viewFrame.height - shadowRadius, width: viewFrame.width, height: shadowRadius)
case .Left:
startPoint = CGPoint(x: 0.0, y: 0.5)
endPoint = CGPoint(x: 1.0, y: 0.5)
self.frame = CGRect(x: 0.0, y: 0.0, width: shadowRadius, height: viewFrame.height)
case .Right:
startPoint = CGPoint(x: 1.0, y: 0.5)
endPoint = CGPoint(x: 0.0, y: 0.5)
self.frame = CGRect(x: viewFrame.width - shadowRadius, y: 0.0, width: shadowRadius, height: viewFrame.height)
}
}
required public init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
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要使用它,
let topShadow = EdgeShadowLayer(forView: targetView, edge: .Top)
targetView.layer.addSublayer(topShadow)
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请注意,它默认为黑色至白色渐变,深度为20点.
UIViewController
可以在https://github.com/jrtibbetts/Tenebrae找到完整代码,其中包含一个可以在视图的所有四个角上切换阴影的示例.我也EdgeShadowLayer
非常彻底地记录了这一点.
J.H*_*ter 14
我使用Objective-C将实现内部阴影用于UIView.我尝试将代码翻译成swift.请原谅我糟糕的快速语法
你可以在UIView.didMoveToSuperview中调用下面的函数
func drawShadow() {
if nil == self.shadowLayer {
let size = self.frame.size
self.clipsToBounds = true
let layer: CALayer = CALayer()
layer.backgroundColor = UIColor.lightGrayColor().CGColor
layer.position = CGPointMake(size.width / 2, -size.height / 2 + 0.5)
layer.bounds = CGRectMake(0, 0, size.width, size.height)
layer.shadowColor = UIColor.darkGrayColor().CGColor
layer.shadowOffset = CGSizeMake(0.5, 0.5)
layer.shadowOpacity = 0.8
layer.shadowRadius = 5.0
self.shadowLayer = layer
self.layer.addSublayer(layer)
}
}
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我使用 clear as the 调整了 @anoop4real 所做的修改toColor
,并使界面更符合 CALayer 中的阴影设置,包括默认值,但不透明度除外,默认设置为 0.0。我选择了默认值 0.6,因为它看起来最自然。
extension UIView {
func addShadow(to edges: [UIRectEdge], radius: CGFloat = 3.0, opacity: Float = 0.6, color: CGColor = UIColor.black.cgColor) {
let fromColor = color
let toColor = UIColor.clear.cgColor
let viewFrame = self.frame
for edge in edges {
let gradientLayer = CAGradientLayer()
gradientLayer.colors = [fromColor, toColor]
gradientLayer.opacity = opacity
switch edge {
case .top:
gradientLayer.startPoint = CGPoint(x: 0.5, y: 0.0)
gradientLayer.endPoint = CGPoint(x: 0.5, y: 1.0)
gradientLayer.frame = CGRect(x: 0.0, y: 0.0, width: viewFrame.width, height: radius)
case .bottom:
gradientLayer.startPoint = CGPoint(x: 0.5, y: 1.0)
gradientLayer.endPoint = CGPoint(x: 0.5, y: 0.0)
gradientLayer.frame = CGRect(x: 0.0, y: viewFrame.height - radius, width: viewFrame.width, height: radius)
case .left:
gradientLayer.startPoint = CGPoint(x: 0.0, y: 0.5)
gradientLayer.endPoint = CGPoint(x: 1.0, y: 0.5)
gradientLayer.frame = CGRect(x: 0.0, y: 0.0, width: radius, height: viewFrame.height)
case .right:
gradientLayer.startPoint = CGPoint(x: 1.0, y: 0.5)
gradientLayer.endPoint = CGPoint(x: 0.0, y: 0.5)
gradientLayer.frame = CGRect(x: viewFrame.width - radius, y: 0.0, width: radius, height: viewFrame.height)
default:
break
}
self.layer.addSublayer(gradientLayer)
}
}
func removeAllShadows() {
if let sublayers = self.layer.sublayers, !sublayers.isEmpty {
for sublayer in sublayers {
sublayer.removeFromSuperlayer()
}
}
}
}
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俯视图为默认设置,底部使用半径5.0,显示更清晰。
view1.addShadow([.top, .bottom, .left, .right])
view2.addShadow([.top, .bottom, .left, .right], radius: 5.0)
view2.backgroundColor = .orange
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我更新了@NRitH 的答案,并对其进行了扩展,也进行了修改,以便您可以一次性操作多个边
用法
myview.addShadow(to: [.top,.bottom], radius: 15.0)
extension UIView{
func addShadow(to edges:[UIRectEdge], radius:CGFloat){
let toColor = UIColor(colorLiteralRed: 235.0/255.0, green: 235.0/255.0, blue: 235.0/255.0, alpha: 1.0)
let fromColor = UIColor(colorLiteralRed: 188.0/255.0, green: 188.0/255.0, blue: 188.0/255.0, alpha: 1.0)
// Set up its frame.
let viewFrame = self.frame
for edge in edges{
let gradientlayer = CAGradientLayer()
gradientlayer.colors = [fromColor.cgColor,toColor.cgColor]
gradientlayer.shadowRadius = radius
switch edge {
case UIRectEdge.top:
gradientlayer.startPoint = CGPoint(x: 0.5, y: 0.0)
gradientlayer.endPoint = CGPoint(x: 0.5, y: 1.0)
gradientlayer.frame = CGRect(x: 0.0, y: 0.0, width: viewFrame.width, height: gradientlayer.shadowRadius)
case UIRectEdge.bottom:
gradientlayer.startPoint = CGPoint(x: 0.5, y: 1.0)
gradientlayer.endPoint = CGPoint(x: 0.5, y: 0.0)
gradientlayer.frame = CGRect(x: 0.0, y: viewFrame.height - gradientlayer.shadowRadius, width: viewFrame.width, height: gradientlayer.shadowRadius)
case UIRectEdge.left:
gradientlayer.startPoint = CGPoint(x: 0.0, y: 0.5)
gradientlayer.endPoint = CGPoint(x: 1.0, y: 0.5)
gradientlayer.frame = CGRect(x: 0.0, y: 0.0, width: gradientlayer.shadowRadius, height: viewFrame.height)
case UIRectEdge.right:
gradientlayer.startPoint = CGPoint(x: 1.0, y: 0.5)
gradientlayer.endPoint = CGPoint(x: 0.0, y: 0.5)
gradientlayer.frame = CGRect(x: viewFrame.width - gradientlayer.shadowRadius, y: 0.0, width: gradientlayer.shadowRadius, height: viewFrame.height)
default:
break
}
self.layer.addSublayer(gradientlayer)
}
}
func removeAllSublayers(){
if let sublayers = self.layer.sublayers, !sublayers.isEmpty{
for sublayer in sublayers{
sublayer.removeFromSuperlayer()
}
}
}
}
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小智 5
斯威夫特 5 扩展
extension UIView {
func addInnerShadow() {
let innerShadow = CALayer()
innerShadow.frame = bounds
// Shadow path (1pt ring around bounds)
let radius = self.layer.cornerRadius
let path = UIBezierPath(roundedRect: innerShadow.bounds.insetBy(dx: 2, dy:2), cornerRadius:radius)
let cutout = UIBezierPath(roundedRect: innerShadow.bounds, cornerRadius:radius).reversing()
path.append(cutout)
innerShadow.shadowPath = path.cgPath
innerShadow.masksToBounds = true
// Shadow properties
innerShadow.shadowColor = UIColor.black.cgColor
innerShadow.shadowOffset = CGSize(width: 0, height: 0)
innerShadow.shadowOpacity = 0.5
innerShadow.shadowRadius = 2
innerShadow.cornerRadius = self.layer.cornerRadius
layer.addSublayer(innerShadow)
}
}
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