nac*_*o4d 3 c++ casting callback
如何void *something
在标准C++中转换为对象?具体来说我想要投射void *userdata
到std::map<String, void*>
这可能吗?我在尝试:
//void *user_data is a parameter of this function (callback)
std::map <String, void*> user_data_n; //this line is ok
user_data_n = static_cast<std::map<String, void *>>(*user_data); //I get the errors here.
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错误:
Spurious '>>' user '>' to terminate a template argument list
Expected '>' before '(' token
'void *' is not a pointer-to-object type
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或者是否有更好的方法来传递有关调用者对象的信息以及我可以传递给的其他一些参数void *user_data
?
更新:
@aaa carp建议的屁股改为>>
,> >
前两个错误得到了解决.最后是奇怪,为什么我在这里,而不是铸造它时,把该对象时设置回调时得到这样的消息?
std::map<String, void*> user_data_h;
user_data_h["Object"] = this; //this is a MainController object
user_data_h["h"] = h; //h was defined as int *h
createTrackbar("trackbar_H", winName, h, 255, trackbar_handler, &user_data_h);
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其中createTrackbar定义为:
int createTrackbar( const string& trackbarname, const string& winname,
int* value, int count, TrackbarCallback onChange, void* userdata);
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UPDATE2:
这样做解决了我的问题,但按照同样的方法,所以我尝试投放包含在我的地图对象物体时仍然得到错误?
void trackbar_handler(int value, void *user_data){
std::map <String, void*> *user_data_map;
user_data_map = reinterpret_cast<std::map<String, void *> *>(user_data); //WORKED!! ;)
MainController *controller; //the same class type I put using "this" above
controller = reinterpret_cast<MainController *>( user_data_map["Object"]); //ERROR here
int *var = reinterpret_cast<int*> (user_data_map["h"]); //ERROR also here
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