所以我开始学习面向对象编程,我在理解所有这些元素之间的关系时遇到了一些麻烦.
我正在用RPG风格打造一个简单的文字游戏.
为此我有几个类,包括一个用于:
武器:
class Weapon
{
private string _name;
private int _mindamage;
private int _maxdamage;
public string Name { get { return _name; } set { _name = value; } }
public int MaxDamage { get { return _maxdamage; } set { _maxdamage = value; } }
public int MinDamage { get { return _mindamage; } set { _mindamage = value; } }
public Weapon(int mindamage, int maxdamage, string name)
{
this._name = name;
this._mindamage = mindamage;
this._maxdamage = maxdamage;
}
}
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人物:
class Character
{
private string _name;
private int _life;
private Weapon _weapon;
public string Name { get { return _name; } set { _name = value; } }
public int Life { get { return _life; } set { _life = value; } }
public Weapon Weapon { get { return _weapon; } set { _weapon = value; } }
public Character(string name, Weapon weapon)
{
_name = name;
_weapon = weapon;
_life = 100;
}
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而我正在努力的那个:它是一个代表列表中一组字符的类:
class Company
{
private int _size;
private List<Character> _members;
public int Size { get { return _size; } set { _size = value; } }
public List<Character> Members { get { return _members; } set { _members = value; } }
public Company(string[] names, Weapon[] weapons)
{
int length = names.Length;
List<Character> _members = new List<Character>();
for (int i = 0; i < length; i++)
{
_members.Add(new Character(names[i], weapons[i]));
Console.WriteLine("added {0} to character list", _members[i].Name);
}
Console.WriteLine("characters {0} and {1} exist after the for", _members[0].Name, _members[1].Name);
_size = length;
}
}
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这段代码编译完全正常但是当它执行时,如果我尝试访问列表中的字符名称,它会在我的Program.cs类中抛出一个错误,例如:
static void Main(string[] args)
{
Weapon anduril = new Weapon(55, 80, "Anduril");
Weapon hache = new Weapon(25, 60, "hache");
Weapon lame = new Weapon(30, 50, "lame");
Weapon arc = new Weapon(30, 40, "arc");
string[] gentils = { "Aragorn", "Legolas", "Gimli" };
string[] méchants = { "Lurtz", "Berserk", "UrukA" };
Weapon[] armes = { anduril, arc, hache };
Weapon[] armes2 = { lame, lame, arc };
Company Communauté = new Company(gentils, armes);
Company Uruks = new Company(méchants, armes2);
Console.WriteLine(Communauté.Members[0].Name);
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最后一行抛出了一个null对象错误.正如您所看到的,我Console.WriteLine
在Company
构造函数中调用了一些函数来确保构造函数实际上是添加Character
到a中List
,并且它可以正常工作.那问题是什么?
这是我为会员编写getter/setter的方式吗?
Eri*_*ert 11
List<Character> _members = new List<Character>();
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这声明了一个新的本地调用_members
,但你打算做的是初始化字段_members
.该字段永远不会被初始化,因此当您访问其成员时,null引用异常.
所以不要这样做.它应该是
this._members = new List<Character>();
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甚至更好,在声明中初始化它.
但真正的要点是:今天是学习使用调试器的好日子.您对程序的功能有一定的假设.这些假设是错误的.通过观察调试器中的程序并在每个步骤验证您的假设是否有效,您将很快发现错误.与在调试器中运行代码相比,盯着代码一小时,放弃并询问Stack Overflow是一种非常糟糕的调试技术.打印出程序的状态是一个很好的第一步,但实际观看程序运行要好得多.