x86内核中的键盘IRQ

Del*_*hts 6 c x86 kernel irq osdev

我正在尝试编写一个非常简单的内核用于学习目的.在阅读了大量有关x86架构中PIC和IRQ的文章后,我发现这IRQ1是键盘处理程序.我正在使用以下代码打印正在按下的键:

#include "port_io.h"

#define IDT_SIZE 256
#define PIC_1_CTRL 0x20
#define PIC_2_CTRL 0xA0
#define PIC_1_DATA 0x21
#define PIC_2_DATA 0xA1

void keyboard_handler();
void load_idt(void*);

struct idt_entry
{
    unsigned short int offset_lowerbits;
    unsigned short int selector;
    unsigned char zero;
    unsigned char flags;
    unsigned short int offset_higherbits;
};

struct idt_pointer
{
    unsigned short limit;
    unsigned int base;
};

struct idt_entry idt_table[IDT_SIZE];
struct idt_pointer idt_ptr;

void load_idt_entry(char isr_number, unsigned long base, short int selector, char flags)
{
    idt_table[isr_number].offset_lowerbits = base & 0xFFFF;
    idt_table[isr_number].offset_higherbits = (base >> 16) & 0xFFFF;
    idt_table[isr_number].selector = selector;
    idt_table[isr_number].flags = flags;
    idt_table[isr_number].zero = 0;
}

static void initialize_idt_pointer()
{
    idt_ptr.limit = (sizeof(struct idt_entry) * IDT_SIZE) - 1;
    idt_ptr.base = (unsigned int)&idt_table;
}

static void initialize_pic()
{
    /* ICW1 - begin initialization */
    write_port(PIC_1_CTRL, 0x11);
    write_port(PIC_2_CTRL, 0x11);

    /* ICW2 - remap offset address of idt_table */
    /*
    * In x86 protected mode, we have to remap the PICs beyond 0x20 because
    * Intel have designated the first 32 interrupts as "reserved" for cpu exceptions
    */
    write_port(PIC_1_DATA, 0x20);
    write_port(PIC_2_DATA, 0x28);

    /* ICW3 - setup cascading */
    write_port(PIC_1_DATA, 0x00);
    write_port(PIC_2_DATA, 0x00);

    /* ICW4 - environment info */
    write_port(PIC_1_DATA, 0x01);
    write_port(PIC_2_DATA, 0x01);
    /* Initialization finished */

    /* mask interrupts */
    write_port(0x21 , 0xff);
    write_port(0xA1 , 0xff);
}

void idt_init()
{
    initialize_pic();
    initialize_idt_pointer();
    load_idt(&idt_ptr);
}
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load_idt只使用lidtx86指令.之后我正在加载键盘处理程序:

void kmain(void)
{
    //Using grub bootloader..
    idt_init();
    kb_init();
    load_idt_entry(0x21, (unsigned long) keyboard_handler, 0x08, 0x8e);
}
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这是实施:

#include "kprintf.h"
#include "port_io.h"
#include "keyboard_map.h"

void kb_init(void)
{
    /* 0xFD is 11111101 - enables only IRQ1 (keyboard)*/
    write_port(0x21 , 0xFD);
}

void keyboard_handler(void)
{
    unsigned char status;
    char keycode;
    char *vidptr = (char*)0xb8000;  //video mem begins here.
    /* Acknownlegment */

    int current_loc = 0;
    status = read_port(0x64);
    /* Lowest bit of status will be set if buffer is not empty */
    if (status & 0x01) {
        keycode = read_port(0x60);
        if(keycode < 0)
            return;
        vidptr[current_loc++] = keyboard_map[keycode];
        vidptr[current_loc++] = 0x07;
    }

    write_port(0x20, 0x20);
}
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这是我正在使用的额外代码:

section .text

global load_idt
global keyboard_handler

extern kprintf
extern keyboard_handler_main

load_idt:
    sti
    mov edx, [esp + 4]
    lidt [edx]
    ret

global read_port
global write_port

; arg: int, port number.
read_port:
    mov edx, [esp + 4]
    in al, dx   
    ret

; arg: int, (dx)port number
;      int, (al)value to write
write_port:
    mov   edx, [esp + 4]    
    mov   al, [esp + 4 + 4]  
    out   dx, al  
    ret
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这是我的切入点:

bits 32
section .text
;grub bootloader header
        align 4
        dd 0x1BADB002            ;magic
        dd 0x00                  ;flags
        dd - (0x1BADB002 + 0x00) ;checksum. m+f+c should be zero

global start
extern kmain            

start:
;  cli          ;block interrupts
  mov esp, stack_space  ;set stack pointer
  call kmain
  hlt           ;halt the CPU

section .bss
resb 8192       ;8KB for stack
stack_space:
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我正在使用QEMU来运行内核:

qemu-system-i386 -kernel kernel
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问题是我在屏幕上没有任何角色.相反,我仍然得到相同的输出:

SeaBIOS (version Ubuntu-1.8.2-1-ubuntu1)
Booting from ROM...
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我该如何解决这个问题?有什么建议?

Mic*_*tch 16

您的代码存在许多问题.主要内容将在下面单独讨论.


HLT指令将停止当前的CPU等待下一次中断.此时您确实启用了中断.在第一次中断(击键)之后,将执行HLT之后的代码.它将开始执行内存中的任何随机数据.您可以kmain使用HLT指令修改您的无限循环.这样的事情应该有效:

while(1) __asm__("hlt\n\t");
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在这段代码中:

load_idt:
    sti
    mov edx, [esp + 4]
    lidt [edx]
    ret
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更新中断表后使用STI通常更好,而不是在它之前.这会更好:

load_idt:
    mov edx, [esp + 4]
    lidt [edx]
    sti
    ret
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您的中断处理程序需要执行iretd正确的中断返回.你的功能keyboard_handlerret返回.要解决此问题,您可以创建一个调用C keyboard_handler函数然后执行IRETD的程序集包装器.

NASM程序集文件中,您可以定义一个名为keyboard_handler_intthis 的全局函数:

extern keyboard_handler
global keyboard_handler_int

keyboard_handler_int:
    call keyboard_handler
    iretd
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设置IDT条目的代码如下所示:

load_idt_entry(0x21, (unsigned long) keyboard_handler_int, 0x08, 0x8e);
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您的kb_init函数最终会(通过掩码)启用键盘中断.不幸的是,您在启用该中断后设置了键盘处理程序.在启用中断之后和将条目放入IDT之前,可以按下键击.快速解决方法是在调用之前设置键盘处理程序,kb_init例如:

void kmain(void)
{
    //Using grub bootloader..
    idt_init();
    load_idt_entry(0x21, (unsigned long) keyboard_handler_int, 0x08, 0x8e);
    kb_init();
    while(1) __asm__("hlt\n\t");
}
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可能导致内核三重故障(并有效地重新启动虚拟机)的最严重问题是您定义idt_pointer结构的方式.你用过:

struct idt_pointer
{
    unsigned short limit;
    unsigned int base;
};
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问题是默认对齐规则将在limit之前和之后放置2个字节的填充,base以便unsigned int在结构内以4字节偏移对齐.要更改此行为并打包数据而不填充,可以__attribute__((packed))在结构上使用.定义如下:

struct idt_pointer
{
    unsigned short limit;
    unsigned int base;
} __attribute__((packed));
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这样做,这样意味着有放置之间没有额外的字节limitbase为了对准.未能有效地处理对齐问题会产生base错误放置在结构中的地址.所述IDT指针需要表示的大小的16位值IDT由代表你的基址的32位的值紧跟IDT.

有关结构对齐和填充的更多信息可以在Eric Raymond的博客中找到.由于struct idt_entry放置成员的方式没有额外的填充字节.如果你要创建你永远不想要填充的结构,我建议使用__attribute__((packed));.当您使用系统定义的结构映射C数据结构时,通常就是这种情况.考虑到这一点,我还要打包struct idt_entry清楚.


其他考虑

在中断处理程序中,虽然我建议使用IRETD,但还有另一个问题.随着内核的增长和添加更多中断,您将发现另一个问题.您的内核可能会不规律地执行操作,寄存器可能会意外地更改值.问题是充当中断处理程序的C函数会破坏某些寄存器的内容,但我们不保存和恢复它们.其次,在调用函数之前,需要清除方向标志(根据32位ABI)(CLD).进入中断例程后,您无法假设方向标志被清除.ABI说:

EFLAGS标志寄存器包含系统标志,例如方向标志和进位标志.方向标志必须在进入之前和退出函数时设置为"向前"(即零)方向.其他用户标志在标准调用序列中没有指定的角色,因此不会保留

你可能会推动所有单独的易失性寄存器,但为了简便起见,你可以使用PUSHADPOPAD指令.如果它看起来像中断处理程序会更好:

keyboard_handler_int:
    pushad                 ; Push all general purpose registers
    cld                    ; Clear direction flag (forward movement)
    call keyboard_handler
    popad                  ; Restore all general purpose registers
    iretd                  ; IRET will restore required parts of EFLAGS
                           ;   including the direction flag
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如果要手动保存和恢复所有易失性寄存器,则必须保存和恢复EAX,ECXEDX,因为它们不需要在C函数调用中保留.在中断处理程序中使用x87 FPU指令通常不是一个好主意(主要是为了提高性能),但如果你这样做,你也必须保存和恢复x87 FPU状态.


示例代码

你没有提供一个完整的例子,所以我填写了一些空白(包括一个简单的键盘映射)和对键盘处理程序的轻微更改.修改后的键盘处理程序仅显示按键事件,并跳过没有映射的字符.在所有情况下,代码都会下降到处理程序的末尾,以便向PIC发送EOI(中断结束).当前游标位置是一个静态整数,它将在中断调用中保留其值.这允许位置在每个字符按下之间前进.

我的kprintd.h文件是空的,我将所有汇编程序原型放入你的文件中port_io.h.原型应该被正确划分为多个标题.我这样做只是为了减少文件数量.我的文件lowlevel.asm定义了所有低级程序集例程.最终代码如下:

kernel.asm:

bits 32
section .text
;grub bootloader header
        align 4
        dd 0x1BADB002            ;magic
        dd 0x00                  ;flags
        dd - (0x1BADB002 + 0x00) ;checksum. m+f+c should be zero

global start
extern kmain

start:
    lgdt [gdtr]                 ; Load our own GDT, the GDTR of Grub may be invalid

    jmp CODE32_SEL:.setcs       ; Set CS to our 32-bit flat code selector
.setcs:
    mov ax, DATA32_SEL          ; Setup the segment registers with our flat data selector
    mov ds, ax
    mov es, ax
    mov fs, ax
    mov gs, ax
    mov ss, ax
    mov esp, stack_space        ; set stack pointer

    call kmain

; If we get here just enter an infinite loop
endloop:
    hlt                         ; halt the CPU
    jmp endloop

; Macro to build a GDT descriptor entry
%define MAKE_GDT_DESC(base, limit, access, flags) \
    (((base & 0x00FFFFFF) << 16) | \
    ((base & 0xFF000000) << 32) | \
    (limit & 0x0000FFFF) | \
    ((limit & 0x000F0000) << 32) | \
    ((access & 0xFF) << 40) | \
    ((flags & 0x0F) << 52))

section .data
align 4
gdt_start:
    dq MAKE_GDT_DESC(0, 0, 0, 0); null descriptor
gdt32_code:
    dq MAKE_GDT_DESC(0, 0x00ffffff, 10011010b, 1100b)
                                ; 32-bit code, 4kb gran, limit 0xffffffff bytes, base=0
gdt32_data:
    dq MAKE_GDT_DESC(0, 0x00ffffff, 10010010b, 1100b)
                                ; 32-bit data, 4kb gran, limit 0xffffffff bytes, base=0
end_of_gdt:

gdtr:
    dw end_of_gdt - gdt_start - 1
                                ; limit (Size of GDT - 1)
    dd gdt_start                ; base of GDT

CODE32_SEL equ gdt32_code - gdt_start
DATA32_SEL equ gdt32_data - gdt_start

section .bss
resb 8192                       ; 8KB for stack
stack_space:
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lowlevel.asm:

section .text

extern keyboard_handler
global read_port
global write_port
global load_idt
global keyboard_handler_int

keyboard_handler_int:
    pushad
    cld
    call keyboard_handler
    popad
    iretd

load_idt:
    mov edx, [esp + 4]
    lidt [edx]
    sti
    ret

; arg: int, port number.
read_port:
    mov edx, [esp + 4]
    in al, dx
    ret

; arg: int, (dx)port number
;      int, (al)value to write
write_port:
    mov   edx, [esp + 4]
    mov   al, [esp + 4 + 4]
    out   dx, al
    ret
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port_io.h:

extern unsigned char read_port (int port);
extern void write_port (int port, unsigned char val);
extern void kb_init(void);
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kprintf.h:

/* Empty file */
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keyboard_map.h:

unsigned char keyboard_map[128] =
{
    0,  27, '1', '2', '3', '4', '5', '6', '7', '8',     /* 9 */
  '9', '0', '-', '=', '\b',     /* Backspace */
  '\t',                 /* Tab */
  'q', 'w', 'e', 'r',   /* 19 */
  't', 'y', 'u', 'i', 'o', 'p', '[', ']', '\n', /* Enter key */
    0,                  /* 29   - Control */
  'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';',     /* 39 */
 '\'', '`',   0,                /* Left shift */
 '\\', 'z', 'x', 'c', 'v', 'b', 'n',                    /* 49 */
  'm', ',', '.', '/',   0,                              /* Right shift */
  '*',
    0,  /* Alt */
  ' ',  /* Space bar */
    0,  /* Caps lock */
    0,  /* 59 - F1 key ... > */
    0,   0,   0,   0,   0,   0,   0,   0,
    0,  /* < ... F10 */
    0,  /* 69 - Num lock*/
    0,  /* Scroll Lock */
    0,  /* Home key */
    0,  /* Up Arrow */
    0,  /* Page Up */
  '-',
    0,  /* Left Arrow */
    0,
    0,  /* Right Arrow */
  '+',
    0,  /* 79 - End key*/
    0,  /* Down Arrow */
    0,  /* Page Down */
    0,  /* Insert Key */
    0,  /* Delete Key */
    0,   0,   0,
    0,  /* F11 Key */
    0,  /* F12 Key */
    0,  /* All other keys are undefined */
};
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keyb.c:

#include "kprintf.h"
#include "port_io.h"
#include "keyboard_map.h"

void kb_init(void)
{
    /* This is a very basic keyboard initialization. The assumption is we have a
     * PS/2 keyboard and it is already in a propr state. This may not be the case
     * on real hardware. We simply enable the keyboard interupt */

    /* Get current master PIC interrupt mask */
    unsigned char curmask_master = read_port (0x21);

    /* 0xFD is 11111101 - enables only IRQ1 (keyboard) on master pic
       by clearing bit 1. bit is clear for enabled and bit is set for disabled */
    write_port(0x21, curmask_master & 0xFD);
}

/* Maintain a global location for the current video memory to write to */
static int current_loc = 0;
/* Video memory starts at 0xb8000. Make it a constant pointer to
   characters as this can improve compiler optimization since it
   is a hint that the value of the pointer won't change */
static char *const vidptr = (char*)0xb8000;

void keyboard_handler(void)
{
    signed char keycode;

    keycode = read_port(0x60);
    /* Only print characters on keydown event that have
     * a non-zero mapping */
    if(keycode >= 0 && keyboard_map[keycode]) {
        vidptr[current_loc++] = keyboard_map[keycode];
        /* Attribute 0x07 is white on black characters */
            vidptr[current_loc++] = 0x07;
    }

    /* Send End of Interrupt (EOI) to master PIC */
    write_port(0x20, 0x20);
}
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main.c:

#include "port_io.h"

#define IDT_SIZE 256
#define PIC_1_CTRL 0x20
#define PIC_2_CTRL 0xA0
#define PIC_1_DATA 0x21
#define PIC_2_DATA 0xA1

void keyboard_handler_int();
void load_idt(void*);

struct idt_entry
{
    unsigned short int offset_lowerbits;
    unsigned short int selector;
    unsigned char zero;
    unsigned char flags;
    unsigned short int offset_higherbits;
} __attribute__((packed));

struct idt_pointer
{
    unsigned short limit;
    unsigned int base;
} __attribute__((packed));

struct idt_entry idt_table[IDT_SIZE];
struct idt_pointer idt_ptr;

void load_idt_entry(int isr_number, unsigned long base, short int selector, unsigned char flags)
{
    idt_table[isr_number].offset_lowerbits = base & 0xFFFF;
    idt_table[isr_number].offset_higherbits = (base >> 16) & 0xFFFF;
    idt_table[isr_number].selector = selector;
    idt_table[isr_number].flags = flags;
    idt_table[isr_number].zero = 0;
}

static void initialize_idt_pointer()
{
    idt_ptr.limit = (sizeof(struct idt_entry) * IDT_SIZE) - 1;
    idt_ptr.base = (unsigned int)&idt_table;
}

static void initialize_pic()
{
    /* ICW1 - begin initialization */
    write_port(PIC_1_CTRL, 0x11);
    write_port(PIC_2_CTRL, 0x11);

    /* ICW2 - remap offset address of idt_table */
    /*
    * In x86 protected mode, we have to remap the PICs beyond 0x20 because
    * Intel have designated the first 32 interrupts as "reserved" for cpu exceptions
    */
    write_port(PIC_1_DATA, 0x20);
    write_port(PIC_2_DATA, 0x28);

    /* ICW3 - setup cascading */
    write_port(PIC_1_DATA, 0x00);
    write_port(PIC_2_DATA, 0x00);

    /* ICW4 - environment info */
    write_port(PIC_1_DATA, 0x01);
    write_port(PIC_2_DATA, 0x01);
    /* Initialization finished */

    /* mask interrupts */
    write_port(0x21 , 0xff);
    write_port(0xA1 , 0xff);
}

void idt_init()
{
    initialize_pic();
    initialize_idt_pointer();
    load_idt(&idt_ptr);
}

void kmain(void)
{
    //Using grub bootloader..
    idt_init();
    load_idt_entry(0x21, (unsigned long) keyboard_handler_int, 0x08, 0x8e);
    kb_init();
    while(1) __asm__("hlt\n\t");
}
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为了链接这个内核,我使用了一个link.ld带有这个定义的文件:

/*
*  link.ld
*/
OUTPUT_FORMAT(elf32-i386)
ENTRY(start)
SECTIONS
 {
   . = 0x100000;
   .text : { *(.text) }
   .rodata : { *(.rodata) }
   .data : { *(.data) }
   .bss  : { *(.bss)  }
 }
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我使用GCC i686 交叉编译器使用以下命令编译和链接此代码:

nasm -f elf32 -g -F dwarf kernel.asm -o kernel.o
nasm -f elf32 -g -F dwarf lowlevel.asm -o lowlevel.o
i686-elf-gcc -g -m32  -c main.c -o main.o -ffreestanding -O3 -Wall -Wextra -pedantic
i686-elf-gcc -g -m32  -c keyb.c -o keyb.o -ffreestanding -O3 -Wall -Wextra -pedantic
i686-elf-gcc -g -m32  -Wl,--build-id=none -T link.ld -o kernel.elf -ffreestanding -nostdlib lowlevel.o main.o keyb.o kernel.o -lgcc
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结果是kernel.elf使用调试信息调用的内核.我更喜欢优化级别-O3而不是默认级别-O0.调试信息使QEMUGDB的调试更容易.可以使用以下命令调试内核:

qemu-system-i386 -kernel kernel.elf -S -s &

gdb kernel.elf \
        -ex 'target remote localhost:1234' \
        -ex 'layout src' \
        -ex 'layout regs' \
        -ex 'break kmain' \
        -ex 'continue'
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如果您希望在汇编代码级别调试替换layout srclayout asm.当输入the quick brown fox jumps over the lazy dog 01234567890 QEMU运行时显示:

在QEMU中运行的内核的Pic

  • 哇。这是一个非常完整的例子。 (2认同)