WPF 用户控件命中测试

ser*_*hio 2 wpf user-controls hittest

我有以下用户控件:一个点及其名称:

<UserControl x:Class="ShapeTester.StopPoint"
     xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
     xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
     xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" 
     xmlns:d="http://schemas.microsoft.com/expression/blend/2008" 
     mc:Ignorable="d" 
     d:DesignHeight="25" d:DesignWidth="100">

   <StackPanel>
      <Ellipse Stroke="DarkBlue" Fill="LightBlue" Height="10" Width="10"/>
      <TextBlock Text="Eiffel Tower"/>        
  </StackPanel>
</UserControl>
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这很酷。

现在,我有一个面板,在女巫中,我需要恢复我用鼠标击中的停止点:

public partial class StopsPanel : UserControl
{
    private List<StopPoint> hitList = new List<StopPoint>();
    private EllipseGeometry hitArea = new EllipseGeometry();

    public StopsPanel()
    {
        InitializeComponent();
        Initialize();
    }

    private void Initialize()
    {
        foreach (StopPoint point in StopsCanvas.Children)
        {
            point.Background = Brushes.LightBlue;
        }
    }

    private void OnMouseLeftButtonDown(object sender, MouseButtonEventArgs e)
    {
        // Initialization:
        Initialize();
        // Get mouse click point:
        Point pt = e.GetPosition(StopsCanvas);
        // Define hit-testing area:
        hitArea = new EllipseGeometry(pt, 1.0, 1.0);
        hitList.Clear();
        // Call HitTest method:
        VisualTreeHelper.HitTest(StopsCanvas, null,
        new HitTestResultCallback(HitTestCallback),
        new GeometryHitTestParameters(hitArea));
        if (hitList.Count > 0)
        {
            foreach (StopPoint point in hitList)
            {
                // Change rectangle fill color if it is hit:
                point.Background = Brushes.LightCoral;
            }
            MessageBox.Show(string.Format(
                "You hit {0} StopPoint(s)", hitList.Count));
        }
    }

    public HitTestResultBehavior HitTestCallback(HitTestResult result)
    {
        if (result.VisualHit is StopPoint)
        {
            //
            //-------- NEVER ENTER HERE!!! :(
            //

            // Retrieve the results of the hit test.
            IntersectionDetail intersectionDetail =
            ((GeometryHitTestResult)result).IntersectionDetail;
            switch (intersectionDetail)
            {
                case IntersectionDetail.FullyContains:
                // Add the hit test result to the list:
                    hitList.Add((StopPoint)result.VisualHit);
                    return HitTestResultBehavior.Continue;
                case IntersectionDetail.Intersects:
                // Set the behavior to return visuals at all z-order levels:
                    return HitTestResultBehavior.Continue;
                case IntersectionDetail.FullyInside:
                // Set the behavior to return visuals at all z-order levels:
                    return HitTestResultBehavior.Continue;
                default:
                    return HitTestResultBehavior.Stop;
            }
        }
        else
        {
            return HitTestResultBehavior.Continue;
        }
    }
}
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因此,正如您所看到的,问题是HitTest 从未识别 UserControl(StopPoint) 原样,而是识别其组件TextBlockEllipse甚至Border)。
当我将业务对象与 StopPoint 元素相关联时,我需要在 MouseHitting 时获取它,而不是它的组成元素。

有没有办法做到这一点?

编辑:

使用过滤器(现在,它根本不进入 HitTestCallback):

using System.Collections.Generic;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media;

namespace ShapeTester
{
    /// <summary>
    /// Interaction logic for StopsPanel.xaml
    /// </summary>
    public partial class StopsPanel : UserControl
    {
        private List<StopPoint> hitList = new List<StopPoint>();
        private EllipseGeometry hitArea = new EllipseGeometry();

        public StopsPanel()
        {
            InitializeComponent();
            Initialize();
        }

        private void Initialize()
        {
            foreach (StopPoint point in StopsCanvas.Children)
            {
                point.Background = Brushes.LightBlue;
            }
        }

        private void OnMouseLeftButtonDown(object sender, MouseButtonEventArgs e)
        {
            // Initialization:
            Initialize();
            // Get mouse click point:
            Point pt = e.GetPosition(StopsCanvas);
            // Define hit-testing area:
            hitArea = new EllipseGeometry(pt, 1.0, 1.0);
            hitList.Clear();
            // Call HitTest method:
            VisualTreeHelper.HitTest(StopsCanvas, 
                new HitTestFilterCallback(MyHitTestFilter),
                new HitTestResultCallback(HitTestCallback),
                new GeometryHitTestParameters(hitArea));

            if (hitList.Count > 0)
            {
                foreach (StopPoint point in hitList)
                {
                    // Change rectangle fill color if it is hit:
                    point.Background = Brushes.LightCoral;
                }
                MessageBox.Show(string.Format(
                    "You hit {0} StopPoint(s)", hitList.Count));
            }
        }

        public HitTestResultBehavior HitTestCallback(HitTestResult result)
        {
            if (result.VisualHit is StopPoint)
            {
                //
                //-------- NEVER ENTER HERE!!! :(
                //

                // Retrieve the results of the hit test.
                IntersectionDetail intersectionDetail =
                ((GeometryHitTestResult)result).IntersectionDetail;
                switch (intersectionDetail)
                {
                    case IntersectionDetail.FullyContains:
                    // Add the hit test result to the list:
                        hitList.Add((StopPoint)result.VisualHit);
                        return HitTestResultBehavior.Continue;
                    case IntersectionDetail.Intersects:
                    // Set the behavior to return visuals at all z-order levels:
                        return HitTestResultBehavior.Continue;
                    case IntersectionDetail.FullyInside:
                    // Set the behavior to return visuals at all z-order levels:
                        return HitTestResultBehavior.Continue;
                    default:
                        return HitTestResultBehavior.Stop;
                }
            }
            else
            {
                return HitTestResultBehavior.Continue;
            }
        }

        // Filter the hit test values for each object in the enumeration.
        public HitTestFilterBehavior MyHitTestFilter(DependencyObject o)
        {
            // Test for the object value you want to filter.
            if (o.GetType() == typeof(StopPoint))
            {
                // Visual object's descendants are 
                // NOT part of hit test results enumeration.
                return HitTestFilterBehavior.ContinueSkipChildren;
            }
            else
            {
                // Visual object is part of hit test results enumeration.
                return HitTestFilterBehavior.Continue;
            }
        }
    }
}
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que*_*atl 5

我想写一个解释,但我已经找到了一个不错的解释:

/sf/answers/501371041/

重点是:

UserControl.HitTestCore()将使用可能返回 NULL 的默认实现,这会导致跳过 UC 而不是传递给 resultCallback。

默认行为不是错误。这是一个不明显、聪明的设计——总而言之,你的控件没有视觉效果,它只是一些有形状的孩子的容器,所以一般来说,UC 中的可测试性和使步行路径变得混乱是没有意义的。您可能会将其视为一个缺点,因为您的代码的简洁性可以从 UC 的可测试性中受益。然而,这里的目标不是简洁——而是速度。事实上,这是一个重要的功能,因为它确实减少了树行者必须执行实际交叉的项目数量!

所以 - 要么实现 HitTestCore 并返回一些非空的东西,要么为 UserControl 的孩子做 hittest,然后当有一个正确的结果但等于它的孩子时,使用 VisualTreeHelper.GetParent 直到你走到你想要的 UserControl。