Sha*_*ukh 5 xcode sprite-kit swift
我正在尝试创建一个for循环,但似乎无法理解如何摆脱这个错误
我的代码:
for i:CGFloat in 0 ..< 2 + self.frame.size.width / (movingGroundTexture.size().width) {
let sprite = SKSpriteNode(texture: movingGroundTexture)
sprite.zPosition = 0
sprite.anchorPoint = CGPointMake(0, 0)
sprite.position = CGPointMake(i * sprite.size.width, 0)
addChild(sprite)
}
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错误for在线self.frame.size.width和(movingGroundTexture.aize().width)
Ham*_*ish 10
您不能使用浮点类型创建CountableRange(或CountableClosedRange).
您要么将您转换2 + self.frame.size.width / movingGroundTexture.size().width为Int:
for i in 0 ..< Int(2 + self.frame.size.width / movingGroundTexture.size().width) {
// i is an Int
}
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或者你想使用stride(Swift 2语法):
for i in CGFloat(0).stride(to: 2 + self.frame.size.width / movingGroundTexture.size().width, by: 1) {
// i is a CGFloat
}
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Swift 3语法:
for i in stride(from: 0, to: 2 + self.frame.size.width / movingGroundTexture.size().width, by: 1) {
// i is a CGFloat
}
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取决于您是否需要浮点精度.请注意,如果您的上限是非整数值,则stride版本将比范围运算符版本再迭代一次,因为Int(...)忽略小数组件.
您必须将范围的右侧转换为整数类型,例如Int或UInt:
for i in 0 ..< Int(2 + self.frame.size.width / (movingGroundTexture.size().width)) {
...
}
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