在UWP墨水画布上显示背景图像

Pau*_*els 7 c# inkcanvas win-universal-app

我在我的UWP应用程序中有一个InkCanvas,并希望显示一个图像(理想情况下是Canvas的一部分,但除此之外,以某种方式覆盖它(我的想法是我可以将更改的图像保存回图像文件). WPF似乎允许InkCanvas有孩子,但在UWP似乎不可能.我尝试了以下内容:

        <InkCanvas x:Name="drawInkCanvas">
            <Image Source="{Binding DrawingImage}"/>

        </InkCanvas>
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但这不起作用; 我也试过这个:

        <Grid Grid.Row="1" Grid.Column="0" Grid.ColumnSpan="2">
            <InkCanvas x:Name="drawInkCanvas" Opacity=".5"/>
            <Image Source="{Binding DrawingImage}" Opacity=".5"/>

        </Canvas>
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公平地说,我对此没有太大的期望; 无论如何,虽然它确实有点工作,但它使图像和InkCanvas看起来都不对,显然,我不允许保存生成的图像.

理想情况下,会有背景图像或类似的东西.有什么我可以用来实现这一目标; 我认为我可能不得不用标准画布替换InkCanvas,然后重新编写所有InkCanvas功能!

Evk*_*Evk 12

所以你有几个问题:

  1. 如何使用InkCanvas过度Image控制绘制.
  2. 如何将结果保存到文件中.

我将在此示例中使用简单的UWP应用程序,假设您在Assets文件夹中有"sample.jpg"文件,并且您的清单中有"图片库"功能.

为了解决第一个问题,只是把两者InkCanvasImage进入同一个容器中(像Grid),但请记住,为了事项:

<StackPanel Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
    <Grid>
        <Image Source="/Assets/sample.jpg"></Image>
        <InkCanvas x:Name="ink"></InkCanvas>
    </Grid>
    <Button Content="Save"
            Width="100"
            Height="25"
            HorizontalAlignment="Center"
            VerticalAlignment="Center" Click="BtnSave_Click"/>
</StackPanel>
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如果你InkCanvas先放(就像你在问题中所做的那样) - 它将不起作用.但是,如果放在InkCanvas最后 - 所有工作正常,你可以绘制你的图像.

现在解决第二个问题你需要使用Win2D(安装nuget Win2D.uwp包),因为标准RenderTargetBitmap不会渲染InkCanvas内容.首先绘制原始图像(直接从原始图像中获取图像,例如从原始文件中获取图像),然后在其上绘制墨迹画布的内容.MainPage的完整代码(如果你在上面添加xaml,你将有完整的工作样本):

public sealed partial class MainPage : Page {
    public MainPage() {
        this.InitializeComponent();
        // just set some properties of ink canvas, not directly relevant to your question
        ink.InkPresenter.InputDeviceTypes = CoreInputDeviceTypes.Mouse | CoreInputDeviceTypes.Touch;
        var attr = new InkDrawingAttributes();
        attr.Color = Colors.Red;
        attr.IgnorePressure = true;
        attr.PenTip = PenTipShape.Circle;
        attr.Size = new Size(4, 10);
        ink.InkPresenter.UpdateDefaultDrawingAttributes(attr);
    }

    private async void BtnSave_Click(object sender, RoutedEventArgs e) {
        // grab output file
        StorageFolder storageFolder = KnownFolders.SavedPictures;
        var file = await storageFolder.CreateFileAsync("output.jpg", CreationCollisionOption.ReplaceExisting);

        CanvasDevice device = CanvasDevice.GetSharedDevice();
        CanvasRenderTarget renderTarget = new CanvasRenderTarget(device, (int) ink.ActualWidth, (int) ink.ActualHeight, 96);

        // grab your input file from Assets folder
        StorageFolder appInstalledFolder = Windows.ApplicationModel.Package.Current.InstalledLocation;
        StorageFolder assets = await appInstalledFolder.GetFolderAsync("Assets");
        var inputFile = await assets.GetFileAsync("sample.jpg");            
        using (var ds = renderTarget.CreateDrawingSession()) {
            ds.Clear(Colors.White);                
            var image = await CanvasBitmap.LoadAsync(device, inputFile.Path);
            // draw your image first
            ds.DrawImage(image);
            // then draw contents of your ink canvas over it
            ds.DrawInk(ink.InkPresenter.StrokeContainer.GetStrokes());
        }

        // save results
        using (var fileStream = await file.OpenAsync(FileAccessMode.ReadWrite)) {
            await renderTarget.SaveAsync(fileStream, CanvasBitmapFileFormat.Jpeg, 1f);
        }
    }
}
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