use*_*718 35 core-animation objective-c ios
我们目前正在开发一个包含一系列图标的应用程序.我们希望图标在按下时像应用程序删除动画一样摆动.编码这个动画序列的最佳方法是什么?
pai*_*ego 33
Vinzius的回答非常酷.然而,摆动仅从0弧度旋转到0.08.因此,摆动看起来有点不平衡.如果您遇到同样的问题,那么您可能希望使用CAKeyframeAnimation而不是CABasicRotation添加负旋转和正旋转:
- (CAAnimation*)getShakeAnimation
{
CAKeyframeAnimation* animation = [CAKeyframeAnimation animationWithKeyPath:@"transform"];
CGFloat wobbleAngle = 0.06f;
NSValue* valLeft = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(wobbleAngle, 0.0f, 0.0f, 1.0f)];
NSValue* valRight = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(-wobbleAngle, 0.0f, 0.0f, 1.0f)];
animation.values = [NSArray arrayWithObjects:valLeft, valRight, nil];
animation.autoreverses = YES;
animation.duration = 0.125;
animation.repeatCount = HUGE_VALF;
return animation;
}
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您可以将此动画方法用于您的视图或按钮.
[self.yourbutton.layer addAnimation:[self getShakeAnimation] forKey:@""];
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Seb*_*tin 15
再看一下iOS实现,有两件事比他们提到的代码更真实:
我基于这里的答案(并在这个答案的帮助下)将旋转,弹跳和一些随机性添加到每个动画的持续时间.
#define kWiggleBounceY 4.0f
#define kWiggleBounceDuration 0.12
#define kWiggleBounceDurationVariance 0.025
#define kWiggleRotateAngle 0.06f
#define kWiggleRotateDuration 0.1
#define kWiggleRotateDurationVariance 0.025
-(void)startWiggling {
[UIView animateWithDuration:0
animations:^{
[self.layer addAnimation:[self rotationAnimation] forKey:@"rotation"];
[self.layer addAnimation:[self bounceAnimation] forKey:@"bounce"];
self.transform = CGAffineTransformIdentity;
}];
}
-(CAAnimation*)rotationAnimation {
CAKeyframeAnimation* animation = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation.z"];
animation.values = @[@(-kWiggleRotateAngle), @(kWiggleRotateAngle)];
animation.autoreverses = YES;
animation.duration = [self randomizeInterval:kWiggleRotateDuration
withVariance:kWiggleRotateDurationVariance];
animation.repeatCount = HUGE_VALF;
return animation;
}
-(CAAnimation*)bounceAnimation {
CAKeyframeAnimation* animation = [CAKeyframeAnimation animationWithKeyPath:@"transform.translation.y"];
animation.values = @[@(kWiggleBounceY), @(0.0)];
animation.autoreverses = YES;
animation.duration = [self randomizeInterval:kWiggleBounceDuration
withVariance:kWiggleBounceDurationVariance];
animation.repeatCount = HUGE_VALF;
return animation;
}
-(NSTimeInterval)randomizeInterval:(NSTimeInterval)interval withVariance:(double)variance {
double random = (arc4random_uniform(1000) - 500.0) / 500.0;
return interval + variance * random;
}
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我在UICollectionView上实现了这个代码,它有30个项目弹跳,在iPad 2上表现完美无瑕.
Mit*_*iya 13
SWIFT: -
let transformAnim = CAKeyframeAnimation(keyPath:"transform")
transformAnim.values = [NSValue(CATransform3D: CATransform3DMakeRotation(0.04, 0.0, 0.0, 1.0)),NSValue(CATransform3D: CATransform3DMakeRotation(-0.04 , 0, 0, 1))]
transformAnim.autoreverses = true
transformAnim.duration = (Double(indexPath.row)%2) == 0 ? 0.115 : 0.105
transformAnim.repeatCount = Float.infinity
self.layer.addAnimation(transformAnim, forKey: "transform")
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目标C: -
-(CAKeyframeAnimation *)wiggleView
{
CAKeyframeAnimation* animation = [CAKeyframeAnimation animationWithKeyPath:@"transform"];
CGFloat wobbleAngle = 0.04f;
NSValue* valLeft = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(wobbleAngle, 0.0f, 0.0f, 1.0f)];
NSValue* valRight = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(-wobbleAngle, 0.0f, 0.0f, 1.0f)];
animation.values = [NSArray arrayWithObjects:valLeft, valRight, nil];
animation.autoreverses = YES;
animation.duration = 0.125;
animation.repeatCount = HUGE_VALF;
return animation;
}
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Vin*_*ius 11
我尝试为iPad应用做类似的事情.
我试图对视图进行一些旋转(使用CAAnimation).这是我写的示例代码:
- (CAAnimation*)getShakeAnimation {
CABasicAnimation *animation;
CATransform3D transform;
// Create the rotation matrix
transform = CATransform3DMakeRotation(0.08, 0, 0, 1.0);
// Create a basic animation to animate the layer's transform
animation = [CABasicAnimation animationWithKeyPath:@"transform"];
// Assign the transform as the animation's value
animation.toValue = [NSValue valueWithCATransform3D:transform];
animation.autoreverses = YES;
animation.duration = 0.1;
animation.repeatCount = HUGE_VALF;
return animation;
}
你应该尝试将这个应用到你的图层(使用函数:addAnimation).在这里,autoreverses属性是交替左右方向.尝试将其他值设置为角度和持续时间.
但在我的情况下,我必须添加其他角度到CATransform3DMakeRotation方法,具体取决于初始层方向^^
祝好运 !文森特
在Swift 3中重写了Sebastien的答案.
let wiggleBounceY = 4.0
let wiggleBounceDuration = 0.12
let wiggleBounceDurationVariance = 0.025
let wiggleRotateAngle = 0.06
let wiggleRotateDuration = 0.10
let wiggleRotateDurationVariance = 0.025
func randomize(interval: TimeInterval, withVariance variance: Double) -> Double{
let random = (Double(arc4random_uniform(1000)) - 500.0) / 500.0
return interval + variance * random
}
func startWiggle(for view: UIView){
//Create rotation animation
let rotationAnim = CAKeyframeAnimation(keyPath: "transform.rotation.z")
rotationAnim.values = [-wiggleRotateAngle, wiggleRotateAngle]
rotationAnim.autoreverses = true
rotationAnim.duration = randomize(interval: wiggleRotateDuration, withVariance: wiggleRotateDurationVariance)
rotationAnim.repeatCount = HUGE
//Create bounce animation
let bounceAnimation = CAKeyframeAnimation(keyPath: "transform.translation.y")
bounceAnimation.values = [wiggleBounceY, 0]
bounceAnimation.autoreverses = true
bounceAnimation.duration = randomize(interval: wiggleBounceDuration, withVariance: wiggleBounceDurationVariance)
bounceAnimation.repeatCount = HUGE
//Apply animations to view
UIView.animate(withDuration: 0) {
view.layer.add(rotationAnim, forKey: "rotation")
view.layer.add(bounceAnimation, forKey: "bounce")
view.transform = .identity
}
}
func stopWiggle(for view: UIView){
view.layer.removeAllAnimations()
}
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func startWiggling() {
deleteButton.isHidden = false
guard contentView.layer.animation(forKey: "wiggle") == nil else { return }
guard contentView.layer.animation(forKey: "bounce") == nil else { return }
let angle = 0.04
let wiggle = CAKeyframeAnimation(keyPath: "transform.rotation.z")
wiggle.values = [-angle, angle]
wiggle.autoreverses = true
wiggle.duration = randomInterval(0.1, variance: 0.025)
wiggle.repeatCount = Float.infinity
contentView.layer.add(wiggle, forKey: "wiggle")
let bounce = CAKeyframeAnimation(keyPath: "transform.translation.y")
bounce.values = [4.0, 0.0]
bounce.autoreverses = true
bounce.duration = randomInterval(0.12, variance: 0.025)
bounce.repeatCount = Float.infinity
contentView.layer.add(bounce, forKey: "bounce")
}
func stopWiggling() {
deleteButton.isHidden = true
contentView.layer.removeAllAnimations()
}
func randomInterval(_ interval: TimeInterval, variance: Double) -> TimeInterval {
return interval + variance * Double((Double(arc4random_uniform(1000)) - 500.0) / 500.0)
}
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看看这个 iOS SpingBoard示例

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