Nat*_* G. 5 c++ audio openal wav
我正在尝试加载.WAV文件以与OpenAL一起播放。我正在跟踪我在互联网上找到的示例,但它的行为很奇怪。这是代码:
struct RIFF_Header {
char chunkID[4];
long chunkSize;//size not including chunkSize or chunkID
char format[4];
};
/*
* Struct to hold fmt subchunk data for WAVE files.
*/
struct WAVE_Format {
char subChunkID[4];
long subChunkSize;
short audioFormat;
short numChannels;
long sampleRate;
long byteRate;
short blockAlign;
short bitsPerSample;
};
/*
* Struct to hold the data of the wave file
*/
struct WAVE_Data {
char subChunkID[4]; //should contain the word data
long subChunk2Size; //Stores the size of the data block
};
bool loadWavFile(std::string filename, ALuint* buffer,
ALsizei* size, ALsizei* frequency,
ALenum* format) {
//Local Declarations
FILE* soundFile = NULL;
WAVE_Format wave_format;
RIFF_Header riff_header;
WAVE_Data wave_data;
unsigned char* data;
*size = wave_data.subChunk2Size;
*frequency = wave_format.sampleRate;
if (wave_format.numChannels == 1) {
if (wave_format.bitsPerSample == 8 )
*format = AL_FORMAT_MONO8;
else if (wave_format.bitsPerSample == 16)
*format = AL_FORMAT_MONO16;
} else if (wave_format.numChannels == 2) {
if (wave_format.bitsPerSample == 8 )
*format = AL_FORMAT_STEREO8;
else if (wave_format.bitsPerSample == 16)
*format = AL_FORMAT_STEREO16;
}
try {
soundFile = fopen(filename.c_str(), "rb");
if (!soundFile)
throw (filename);
// Read in the first chunk into the struct
fread(&riff_header, sizeof(RIFF_Header), 1, soundFile);
//check for RIFF and WAVE tag in memeory
if ((riff_header.chunkID[0] != 'R' ||
riff_header.chunkID[1] != 'I' ||
riff_header.chunkID[2] != 'F' ||
riff_header.chunkID[3] != 'F') ||
(riff_header.format[0] != 'W' ||
riff_header.format[1] != 'A' ||
riff_header.format[2] != 'V' ||
riff_header.format[3] != 'E'))
throw ("Invalid RIFF or WAVE Header");
//Read in the 2nd chunk for the wave info
fread(&wave_format, sizeof(WAVE_Format), 1, soundFile);
//check for fmt tag in memory
if (wave_format.subChunkID[0] != 'f' ||
wave_format.subChunkID[1] != 'm' ||
wave_format.subChunkID[2] != 't' ||
wave_format.subChunkID[3] != ' ')
throw ("Invalid Wave Format");
//check for extra parameters;
if (wave_format.subChunkSize > 16)
fseek(soundFile, sizeof(short), SEEK_CUR);
//Read in the the last byte of data before the sound file
fread(&wave_data, sizeof(WAVE_Data), 1, soundFile);
//check for data tag in memory
if (wave_data.subChunkID[0] != 'd' ||
wave_data.subChunkID[1] != 'a' ||
wave_data.subChunkID[2] != 't' ||
wave_data.subChunkID[3] != 'a')
throw ("Invalid data header");
//Allocate memory for data
data = new unsigned char[wave_data.subChunk2Size];
// Read in the sound data into the soundData variable
if (!fread(data, wave_data.subChunk2Size, 1, soundFile))
throw ("error loading WAVE data into struct!");
//Now we set the variables that we passed in with the
//data from the structs
*size = wave_data.subChunk2Size;
*frequency = wave_format.sampleRate;
//The format is worked out by looking at the number of
//channels and the bits per sample.
if (wave_format.numChannels == 1) {
if (wave_format.bitsPerSample == 8 )
*format = AL_FORMAT_MONO8;
else if (wave_format.bitsPerSample == 16)
*format = AL_FORMAT_MONO16;
} else if (wave_format.numChannels == 2) {
if (wave_format.bitsPerSample == 8 )
*format = AL_FORMAT_STEREO8;
else if (wave_format.bitsPerSample == 16)
*format = AL_FORMAT_STEREO16;
}
//create our openAL buffer and check for success
alGenBuffers(2, buffer);
if(alGetError() != AL_NO_ERROR) {
std::cerr << alGetError() << std::endl;
}
//now we put our data into the openAL buffer and
//check for success
alBufferData(*buffer, *format, (void*)data,
*size, *frequency);
if(alGetError() != AL_NO_ERROR) {
std::cerr << alGetError() << std::endl;
}
//clean up and return true if successful
fclose(soundFile);
delete data;
return true;
} catch(const char* error) {
//our catch statement for if we throw a string
std::cerr << error << " : trying to load "
<< filename << std::endl;
//clean up memory if wave loading fails
if (soundFile != NULL)
fclose(soundFile);
//return false to indicate the failure to load wave
delete data;
return false;
}
}
int main() {
ALuint buffer, source;
ALint state;
ALsizei size;
ALsizei frequency;
ALenum format;
ALCcontext *context;
ALCdevice *device;
device = alcOpenDevice(nullptr);
if (device == NULL)
{
cerr << "Error finding default Audio Output Device" << endl;
}
context = alcCreateContext(device,NULL);
alcMakeContextCurrent(context);
alGetError();
loadWavFile("test.wav", &buffer, &size, &frequency, &format);
alGenSources(1, &source);
alSourcei(source, AL_BUFFER, buffer);
// Play
alSourcePlay(source);
// Wait for the song to complete
do {
alGetSourcei(source, AL_SOURCE_STATE, &state);
} while (state == AL_PLAYING);
// Clean up sources and buffers
alDeleteSources(1, &source);
alDeleteBuffers(1, &buffer);
return 0;
}
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我有几个大约50kb的WAV文件。他们加载并播放正常。但是,当我尝试加载整首歌曲时(是的,我已验证文件已使用VLC Media Player和MusicBee正确格式化),它返回“无效的数据标头:尝试加载test.wav”,这是由于此块导致的:
if (wave_data.subChunkID[0] != 'd' ||
wave_data.subChunkID[1] != 'a' ||
wave_data.subChunkID[2] != 't' ||
wave_data.subChunkID[3] != 'a')
throw ("Invalid data header");
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我怀疑这是与大小有关的东西,它摆脱了标题,因为似乎只有1000kb以下的东西才能工作(还没有完全测试过,很难找到大小合适的声音文件在我的计算机和Internet上浮动)。不过,这只是一个猜测,我真的不知道发生了什么。感谢帮助!
这个问题有点老了,但还没有答案。我碰巧写了一个 WAV 文件加载器,并且我偶然发现了与您完全相同的问题。
事实上,“数据”部分并不能保证存在于您期望的位置。还可以指定其他块,例如我的例子中的“提示”块。这是一种真正隐藏的信息,我花了很多时间试图找到它: https: //sites.google.com/site/musicgapi/technical-documents/wav-file-format#cue
就我而言,然后我只需检查是否存在“提示”部分并忽略其数据。我(还)没有检查其他块类型,因为我没有任何测试材料。
在 C++ 代码中,这样做是这样的:
// std::ifstream file("...", std::ios_base::in | std::ios_base::binary);
// std::array<uint8_t, 4> bytes {};
file.read(reinterpret_cast<char*>(bytes.data()), 4); // Supposed to be "data"
// A "cue " field can be specified; if so, the given amount of bytes will be ignored
if (bytes[0] == 'c' && bytes[1] == 'u' && bytes[2] == 'e' && bytes[3] == ' ') {
file.read(reinterpret_cast<char*>(bytes.data()), 4); // Cue data size
const uint32_t cueDataSize = fromLittleEndian(bytes);
file.ignore(cueDataSize);
file.read(reinterpret_cast<char*>(bytes.data()), 4); // "data"
}
// A LIST segment may be specified; see the edit below
// "data" is now properly expected
if (bytes[0] != 'd' && bytes[1] != 'a' && bytes[2] != 't' && bytes[3] != 'a')
return false;
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编辑:我现在也有一个“LIST”标签,这是可以预料的。这可以像提示一样被忽略:
if (bytes[0] == 'L' && bytes[1] == 'I' && bytes[2] == 'S' && bytes[3] == 'T') {
file.read(reinterpret_cast<char*>(bytes.data()), 4); // List data size
const uint32_t listDataSize = fromLittleEndian(bytes);
file.ignore(listDataSize);
file.read(reinterpret_cast<char*>(bytes.data()), 4);
}
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