Die*_*ego 3 c++ iphone optimization performance
你能想出一些优化这段代码的方法吗?它意味着在ARMv7处理器(Iphone 3GS)中执行:
4.0% inline float BoxIntegral(IplImage *img, int row, int col, int rows, int cols)
{
0.7% float *data = (float *) img->imageData;
1.4% int step = img->widthStep/sizeof(float);
// The subtraction by one for row/col is because row/col is inclusive.
1.1% int r1 = std::min(row, img->height) - 1;
1.0% int c1 = std::min(col, img->width) - 1;
2.7% int r2 = std::min(row + rows, img->height) - 1;
3.7% int c2 = std::min(col + cols, img->width) - 1;
float A(0.0f), B(0.0f), C(0.0f), D(0.0f);
8.5% if (r1 >= 0 && c1 >= 0) A = data[r1 * step + c1];
11.7% if (r1 >= 0 && c2 >= 0) B = data[r1 * step + c2];
7.6% if (r2 >= 0 && c1 >= 0) C = data[r2 * step + c1];
9.2% if (r2 >= 0 && c2 >= 0) D = data[r2 * step + c2];
21.9% return std::max(0.f, A - B - C + D);
3.8% }
Run Code Online (Sandbox Code Playgroud)
所有这些代码都来自OpenSURF库.这是函数的上下文(有些人要求上下文):
//! Calculate DoH responses for supplied layer
void FastHessian::buildResponseLayer(ResponseLayer *rl)
{
float *responses = rl->responses; // response storage
unsigned char *laplacian = rl->laplacian; // laplacian sign storage
int step = rl->step; // step size for this filter
int b = (rl->filter - 1) * 0.5 + 1; // border for this filter
int l = rl->filter / 3; // lobe for this filter (filter size / 3)
int w = rl->filter; // filter size
float inverse_area = 1.f/(w*w); // normalisation factor
float Dxx, Dyy, Dxy;
for(int r, c, ar = 0, index = 0; ar < rl->height; ++ar)
{
for(int ac = 0; ac < rl->width; ++ac, index++)
{
// get the image coordinates
r = ar * step;
c = ac * step;
// Compute response components
Dxx = BoxIntegral(img, r - l + 1, c - b, 2*l - 1, w)
- BoxIntegral(img, r - l + 1, c - l * 0.5, 2*l - 1, l)*3;
Dyy = BoxIntegral(img, r - b, c - l + 1, w, 2*l - 1)
- BoxIntegral(img, r - l * 0.5, c - l + 1, l, 2*l - 1)*3;
Dxy = + BoxIntegral(img, r - l, c + 1, l, l)
+ BoxIntegral(img, r + 1, c - l, l, l)
- BoxIntegral(img, r - l, c - l, l, l)
- BoxIntegral(img, r + 1, c + 1, l, l);
// Normalise the filter responses with respect to their size
Dxx *= inverse_area;
Dyy *= inverse_area;
Dxy *= inverse_area;
// Get the determinant of hessian response & laplacian sign
responses[index] = (Dxx * Dyy - 0.81f * Dxy * Dxy);
laplacian[index] = (Dxx + Dyy >= 0 ? 1 : 0);
#ifdef RL_DEBUG
// create list of the image coords for each response
rl->coords.push_back(std::make_pair<int,int>(r,c));
#endif
}
}
}
Run Code Online (Sandbox Code Playgroud)
一些问题:
函数是内联的是一个好主意吗?使用内联汇编会提供显着的加速吗?
专注于边缘,因此您无需在每行和每列中检查它们.我假设这个调用是在嵌套循环中并且被调用很多.这个功能将成为:
inline float BoxIntegralNonEdge(IplImage *img, int row, int col, int rows, int cols)
{
float *data = (float *) img->imageData;
int step = img->widthStep/sizeof(float);
// The subtraction by one for row/col is because row/col is inclusive.
int r1 = row - 1;
int c1 = col - 1;
int r2 = row + rows - 1;
int c2 = col + cols - 1;
float A(data[r1 * step + c1]), B(data[r1 * step + c2]), C(data[r2 * step + c1]), D(data[r2 * step + c2]);
return std::max(0.f, A - B - C + D);
}
Run Code Online (Sandbox Code Playgroud)
你摆脱了每个min和两个条件的条件和分支以及每个if的分支.如果您已满足条件,则只能调用此函数 - 在调用者中检查整行的一次而不是每个像素.
当你必须对每个像素进行处理时,我写了一些优化图像处理的技巧:
http://www.atalasoft.com/cs/blogs/loufranco/archive/2006/04/28/9985.aspx
博客中的其他内容:
您正在使用2次乘法重新计算图像数据中的位置(索引是乘法) - 您应该递增指针.
不是传入img,row,row,col和cols,而是传递指向要处理的精确像素的指针 - 这是通过递增指针获得的,而不是索引.
如果不执行上述操作,则步骤对于所有像素都是相同的,在调用者中计算并传入.如果执行1和2,则根本不需要步骤.
| 归档时间: |
|
| 查看次数: |
849 次 |
| 最近记录: |