请参阅路径动画概述和MatrixAnimationUsingPath
它可用于沿PathGeometry移动控件,如果设置DoesRotateWithTangent,控件也将沿路径方向旋转.
EDIT1:
<Page.Resources>
<PathGeometry x:Key="Path" x:Shared="False" Figures="M 10,100 C 35,0 135,0 160,100 180,190 285,200 310,100"/>
</Page.Resources>
<Canvas Width="400" Height="400">
<Path Data="{StaticResource Path}" Stroke="Blue" StrokeThickness="1"/>
<Path
x:Name="Arrow1"
Stretch="Fill"
Width="16" Height="16" StrokeLineJoin="Miter"
Data="M 0 -5 L 10 -5 M 5 0 L 10 -5 L 5 -10"
Stroke="Black" StrokeThickness="3">
<Path.RenderTransform>
<TransformGroup>
<TranslateTransform X="-8" Y="-8"/>
<MatrixTransform>
<MatrixTransform.Matrix>
<Matrix/>
</MatrixTransform.Matrix>
</MatrixTransform>
</TransformGroup>
</Path.RenderTransform>
<Path.Triggers>
<EventTrigger RoutedEvent="Path.Loaded">
<BeginStoryboard>
<Storyboard>
<MatrixAnimationUsingPath
Storyboard.TargetName="Arrow1"
Storyboard.TargetProperty="RenderTransform.Children[1].Matrix"
DoesRotateWithTangent="True"
Duration="0:0:5"
BeginTime="0:0:0"
RepeatBehavior="Forever" PathGeometry="{StaticResource Path}" >
</MatrixAnimationUsingPath>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Path.Triggers>
</Path>
</Canvas>
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EDIT2:计算你需要多少箭头
我假设您正在创建自定义控件并以编程方式添加箭头?如果是这样,我认为最简单的方法是指定单个循环的持续时间和BeginTimeGap,即后续箭头的BeginTime之间的时间.您必须添加的箭头数量为Duration/BeginTimeGap,或者是简化代码:
while (BeginTime < Duration)
{
//add arrow with BeginTime and Duration;
BeginTime += BeginTimeGap;
}
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在箭头之间获得正确的速度和间距将归结为调整这两个值.
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