Iva*_*tov 5 iphone avaudioplayer ios swift ios9
SO上已经有一些看似相似的问题,但经过几个小时的搜索和我的代码试验,我一直无法找到明确的答案.我能找到的最接近的是这个答案,这个答案暗示了4年前的"已知错误",但没有详细说明如何解决它.
我有一个audioPlayer类,正在播放AVAudioPlayer的音频文件并监听AVAudioSessionDelegate方法beginInterruption和endInterruption.我知道这endInterruption不保证所以我存储了一个布尔值beginInterruption并处理重新启动音频播放applicationDidBecomeActive.
如果手机接到电话并且用户拒绝或让它转到语音邮件,这一切都可以正常运行.一旦我的应用程序返回活动状态,音频播放就会恢复.
在这里,我得到了奇怪的行为:如果用户接听电话,一旦他们挂机,一切似乎按预期工作,但通过耳机或扬声器没有声音.
我可以通过每秒打印音量和当前时间来验证音频是否在技术上播放,但声音没有出来.
如果我等待20-40秒,音频突然切入并变得可听见,好像它已经在后台默默播放.
经过更多的调试,我注意到这些20-40秒的静音AVAudioSession.sharedInstance().secondaryAudioShouldBeSilencedHint仍然存在true,然后才突然改变false并让音频播放.
我订阅了AVAudioSessionSilenceSecondaryAudioHintNotification以查看是否可以检测到此更改,但它永远不会被调用,即使.secondaryAudioShouldBeSilencedHint从更改true到false.
我甚至尝试在恢复播放音频的方法中明确设置AVAudioSession.sharedInstance().setActive(true),但行为没有改变.
最后,我尝试设置一个计时器,将恢复延迟10秒后applicationDidBecomeActive,但行为没有改变.
那么,为什么电话似乎没有放弃对我的应用程序的音频会话的控制?
谢谢参观!
码:
AVAudioSession设置init()如下:
NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(self.handleAudioHintChange), name: AVAudioSessionSilenceSecondaryAudioHintNotification, object: nil)
NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(self.handleAudioInterruption), name: AVAudioSessionInterruptionNotification, object: nil)
do {
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback, withOptions: AVAudioSessionCategoryOptions.MixWithOthers)
print("AVAudioSession Category Playback OK")
do {
try AVAudioSession.sharedInstance().setActive(true, withOptions: .NotifyOthersOnDeactivation)
print("AVAudioSession is Active")
} catch let error as NSError {
print(error.localizedDescription)
}
} catch let error as NSError {
print(error.localizedDescription)
}
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通知处理程序:
///////////////////////////////////
// This never gets called :( //////
func handleAudioHintChange(notification: NSNotification) {
print("audio hint changed")
}
///////////////////////////////////
func handleAudioInterruption(notification: NSNotification) {
if notification.name != AVAudioSessionInterruptionNotification || notification.userInfo == nil{
return
}
if let typeKey = notification.userInfo [AVAudioSessionInterruptionTypeKey] as? UInt,
let type = AVAudioSessionInterruptionType(rawValue: typeKey) {
switch type {
case .Began:
print("Audio Interruption Began")
NSUserDefaults.standardUserDefaults().setBool(true, forKey:"wasInterrupted")
case .Ended:
print("Audio Interuption Ended")
}
}
}
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应用代表:
func applicationDidBecomeActive(application: UIApplication) {
if(NSUserDefaults.standardUserDefaults().boolForKey("wasInterrupted")) {
audioPlayer.resumeAudioFromInterruption()
}
}
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重启功能:
// This works great if the phone call is declined
func resumeAudioFromInterruption() {
NSUserDefaults.standardUserDefaults().removeObjectForKey("wasInterrupted")
do {
try AVAudioSession.sharedInstance().setActive(true)
print("AVAudioSession is Active")
} catch let error as NSError {
print(error.localizedDescription)
}
thisFunctionPlaysMyAudio()
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}
我尝试做同样的事情,虽然我没有在setActive方法中使用任何选项.
iOS 9.3.1中似乎存在一个错误,该错误在电话呼叫结束后无法恢复AVAudioPlayer的播放.
以下是为我解决的问题片段:(抱歉,Objective-C)
- (void)handleInterruption:(NSNotification *) notification{
if (notification.name != AVAudioSessionInterruptionNotification || notification.userInfo == nil) {
return;
}
NSDictionary *info = notification.userInfo;
if ([notification.name isEqualToString:AVAudioSessionInterruptionNotification]) {
if ([[info valueForKey:AVAudioSessionInterruptionTypeKey] isEqualToNumber:[NSNumber numberWithInt:AVAudioSessionInterruptionTypeBegan]]) {
NSLog(@"InterruptionTypeBegan");
} else {
NSLog(@"InterruptionTypeEnded");
//*The* Workaround - Add a small delay to the avplayer's play call; Without the delay, the playback will *not* be resumed
//
//(I didn't play much with the times, but 0.01 works with my iPhone 6S 9.3.1)
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 0.01 * NSEC_PER_SEC), dispatch_get_main_queue(), ^{
NSLog(@"playing");
[_player play];
});
}
}
}
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我在播放器的播放通话中添加了一个小延迟,并且它有效.
你可以在这里找到我完整的Demo项目:https: //github.com/liorazi/AVAudioSessionWorkaround
我向Apple提交了一个雷达,希望它能在下一个版本中得到修复.
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