Joa*_*nes -2 core-animation objective-c ios
我对Objective-C的经验不多.我试图在用户按下按钮后结束动画.在viewDidLoad我添加了这个:
UILongPressGestureRecognizer *recoginzer = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(onPress:)];
[_buttonStart addGestureRecognizer:recoginzer];
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然后在我用来setCompletionBlock确定动画何时结束的方法中,但它不起作用.
-(void)onPress:(UILongPressGestureRecognizer*)longpress {
if (longpress.state == UIGestureRecognizerStateBegan) {
circle.path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(2, 2, _buttonStart.frame.size.width-4, _buttonStart.frame.size.height-4) cornerRadius:(_buttonStart.frame.size.width/2)-8].CGPath;
circle.fillColor = [UIColor clearColor].CGColor;
circle.strokeColor = [UIColor whiteColor].CGColor;
circle.lineWidth = 2.5;
[_buttonStart.layer addSublayer:circle];
[CATransaction begin];
CABasicAnimation *drawAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
drawAnimation.duration = 3.0;
drawAnimation.repeatCount = 1.0;
drawAnimation.fromValue = [NSNumber numberWithFloat:0.0f];
drawAnimation.toValue = [NSNumber numberWithFloat:1.0f];
drawAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
[circle addAnimation:drawAnimation forKey:@"drawCircleAnimation"];
[CATransaction setCompletionBlock:^{
NSLog(@"DONE");
}];
[CATransaction commit];
} else if (longpress.state == UIGestureRecognizerStateEnded || longpress.state == UIGestureRecognizerStateCancelled || longpress.state == UIGestureRecognizerStateFailed) {
[circle removeFromSuperlayer];
NSLog(@"long press OUT");
}
}
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在此先感谢您的支持
您必须setCompletionBlock在添加动画之前使用.
从文档(强调我的):
一旦此事务组随后添加的所有动画完成(或已被删除),保证在(在主线程上)调用的完成块对象.
[CATransaction begin];
[CATransaction setCompletionBlock:^{
NSLog(@"DONE");
}];
[circle addAnimation:drawAnimation forKey:@"drawCircleAnimation"];
[CATransaction commit];
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