39 c# pinvoke winapi console-application
有谁知道如何在控制台应用程序中使用RegisterHotKey/UnregisterHotKey API调用?我假设设置/删除热键是相同的,但是如何在按下键时收到回叫?
我看到的每个例子都是针对Winforms和使用的protected override void WndProc(ref Message m){...}
,我无法使用.
SetupHotkey
一个不同的线程也没有任何反应.有什么想法吗?
class Program
{
static void Main(string[] args)
{
new Hud().Init(args);
}
}
class Hud
{
int keyHookId;
public void Init(string[] args)
{
SetupHotkey();
InitPowershell(args);
Cleanup();
}
private void Cleanup()
{
HotKeyManager.UnregisterHotKey(keyHookId);
}
private void SetupHotkey()
{
keyHookId = HotKeyManager.RegisterHotKey(Keys.Oemtilde, KeyModifiers.Control);
HotKeyManager.HotKeyPressed += new EventHandler<HotKeyEventArgs>(HotKeyManager_HotKeyPressed);
}
void HotKeyManager_HotKeyPressed(object sender, HotKeyEventArgs e)
{
//never executed
System.IO.File.WriteAllText("c:\\keyPressed.txt", "Hotkey pressed");
}
private static void InitPowershell(string[] args)
{
var config = RunspaceConfiguration.Create();
ConsoleShell.Start(config, "", "", args);
}
}
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Chr*_*lor 64
您可以做的是在控制台应用程序中创建一个隐藏窗口,用于处理热键通知并引发事件.
这里的代码演示了委托人.这是一篇关于在控制台应用程序中处理消息的文章,使用它可以增强HotKeyManager以在控制台应用程序中运行.
以下对HotKeyManager的更新创建了一个后台线程,它运行消息循环并处理Windows消息.
using System;
using System.Windows.Forms;
using System.Runtime.InteropServices;
using System.Threading;
namespace ConsoleHotKey
{
public static class HotKeyManager
{
public static event EventHandler<HotKeyEventArgs> HotKeyPressed;
public static int RegisterHotKey(Keys key, KeyModifiers modifiers)
{
_windowReadyEvent.WaitOne();
int id = System.Threading.Interlocked.Increment(ref _id);
_wnd.Invoke(new RegisterHotKeyDelegate(RegisterHotKeyInternal), _hwnd, id, (uint)modifiers, (uint)key);
return id;
}
public static void UnregisterHotKey(int id)
{
_wnd.Invoke(new UnRegisterHotKeyDelegate(UnRegisterHotKeyInternal), _hwnd, id);
}
delegate void RegisterHotKeyDelegate(IntPtr hwnd, int id, uint modifiers, uint key);
delegate void UnRegisterHotKeyDelegate(IntPtr hwnd, int id);
private static void RegisterHotKeyInternal(IntPtr hwnd, int id, uint modifiers, uint key)
{
RegisterHotKey(hwnd, id, modifiers, key);
}
private static void UnRegisterHotKeyInternal(IntPtr hwnd, int id)
{
UnregisterHotKey(_hwnd, id);
}
private static void OnHotKeyPressed(HotKeyEventArgs e)
{
if (HotKeyManager.HotKeyPressed != null)
{
HotKeyManager.HotKeyPressed(null, e);
}
}
private static volatile MessageWindow _wnd;
private static volatile IntPtr _hwnd;
private static ManualResetEvent _windowReadyEvent = new ManualResetEvent(false);
static HotKeyManager()
{
Thread messageLoop = new Thread(delegate()
{
Application.Run(new MessageWindow());
});
messageLoop.Name = "MessageLoopThread";
messageLoop.IsBackground = true;
messageLoop.Start();
}
private class MessageWindow : Form
{
public MessageWindow()
{
_wnd = this;
_hwnd = this.Handle;
_windowReadyEvent.Set();
}
protected override void WndProc(ref Message m)
{
if (m.Msg == WM_HOTKEY)
{
HotKeyEventArgs e = new HotKeyEventArgs(m.LParam);
HotKeyManager.OnHotKeyPressed(e);
}
base.WndProc(ref m);
}
protected override void SetVisibleCore(bool value)
{
// Ensure the window never becomes visible
base.SetVisibleCore(false);
}
private const int WM_HOTKEY = 0x312;
}
[DllImport("user32", SetLastError=true)]
private static extern bool RegisterHotKey(IntPtr hWnd, int id, uint fsModifiers, uint vk);
[DllImport("user32", SetLastError = true)]
private static extern bool UnregisterHotKey(IntPtr hWnd, int id);
private static int _id = 0;
}
public class HotKeyEventArgs : EventArgs
{
public readonly Keys Key;
public readonly KeyModifiers Modifiers;
public HotKeyEventArgs(Keys key, KeyModifiers modifiers)
{
this.Key = key;
this.Modifiers = modifiers;
}
public HotKeyEventArgs(IntPtr hotKeyParam)
{
uint param = (uint)hotKeyParam.ToInt64();
Key = (Keys)((param & 0xffff0000) >> 16);
Modifiers = (KeyModifiers)(param & 0x0000ffff);
}
}
[Flags]
public enum KeyModifiers
{
Alt = 1,
Control = 2,
Shift = 4,
Windows = 8,
NoRepeat = 0x4000
}
}
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以下是从Console应用程序中使用HotKeyManager的示例
using System;
using System.Windows.Forms;
namespace ConsoleHotKey
{
class Program
{
static void Main(string[] args)
{
HotKeyManager.RegisterHotKey(Keys.A, KeyModifiers.Alt);
HotKeyManager.HotKeyPressed += new EventHandler<HotKeyEventArgs>(HotKeyManager_HotKeyPressed);
Console.ReadLine();
}
static void HotKeyManager_HotKeyPressed(object sender, HotKeyEventArgs e)
{
Console.WriteLine("Hit me!");
}
}
}
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我只是想提供一种替代解决方案.
我正在为使用此脚本的人回答一个问题,我认为这可能有助于设置全局密钥钩子的其他人.
编辑:不要忘记添加引用 System.Windows.Forms
您可以通过选择Project
Add Reference
和检查来完成此操作System.Windows.Forms
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Windows.Forms;
namespace ConsoleKeyhook
{
class Hooky
{
///////////////////////////////////////////////////////////
//A bunch of DLL Imports to set a low level keyboard hook
///////////////////////////////////////////////////////////
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr SetWindowsHookEx(int idHook,
LowLevelKeyboardProc lpfn, IntPtr hMod, uint dwThreadId);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool UnhookWindowsHookEx(IntPtr hhk);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode,
IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr GetModuleHandle(string lpModuleName);
////////////////////////////////////////////////////////////////
//Some constants to make handling our hook code easier to read
////////////////////////////////////////////////////////////////
private const int WH_KEYBOARD_LL = 13; //Type of Hook - Low Level Keyboard
private const int WM_KEYDOWN = 0x0100; //Value passed on KeyDown
private const int WM_KEYUP = 0x0101; //Value passed on KeyUp
private static LowLevelKeyboardProc _proc = HookCallback; //The function called when a key is pressed
private static IntPtr _hookID = IntPtr.Zero;
private static bool CONTROL_DOWN = false; //Bool to use as a flag for control key
public static void Main()
{
_hookID = SetHook(_proc); //Set our hook
Application.Run(); //Start a standard application method loop
}
private static IntPtr SetHook(LowLevelKeyboardProc proc)
{
using (Process curProcess = Process.GetCurrentProcess())
using (ProcessModule curModule = curProcess.MainModule)
{
return SetWindowsHookEx(WH_KEYBOARD_LL, proc,
GetModuleHandle(curModule.ModuleName), 0);
}
}
private delegate IntPtr LowLevelKeyboardProc(int nCode, IntPtr wParam, IntPtr lParam);
private static IntPtr HookCallback(int nCode, IntPtr wParam, IntPtr lParam)
{
if (nCode >= 0 && wParam == (IntPtr)WM_KEYDOWN) //A Key was pressed down
{
int vkCode = Marshal.ReadInt32(lParam); //Get the keycode
string theKey = ((Keys)vkCode).ToString(); //Name of the key
Console.Write(theKey); //Display the name of the key
if (theKey.Contains("ControlKey")) //If they pressed control
{
CONTROL_DOWN = true; //Flag control as down
}
else if (CONTROL_DOWN && theKey == "B") //If they held CTRL and pressed B
{
Console.WriteLine("\n***HOTKEY PRESSED***"); //Our hotkey was pressed
}
else if (theKey == "Escape") //If they press escape
{
UnhookWindowsHookEx(_hookID); //Release our hook
Environment.Exit(0); //Exit our program
}
}
else if (nCode >= 0 && wParam == (IntPtr)WM_KEYUP) //KeyUP
{
int vkCode = Marshal.ReadInt32(lParam); //Get Keycode
string theKey = ((Keys)vkCode).ToString(); //Get Key name
if (theKey.Contains("ControlKey")) //If they let go of control
{
CONTROL_DOWN = false; //Unflag control
}
}
return CallNextHookEx(_hookID, nCode, wParam, lParam); //Call the next hook
}
}
}
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