Hun*_*ter 2 rust sdl-2 rust-crates
存储库
https://github.com/hunterlester/rusty_arcade
版本
Rust:1.7.0
sdl2:0.16.1
sdl2_image:0.16.0
错误
src/views/mod.rs:88:13: 93:23 error: mismatched types:
expected `core::option::Option<sdl2::rect::Rect>`,
found `sdl2::rect::Rect`
(expected enum `core::option::Option`,
found struct `sdl2::rect::Rect`) [E0308]
src/views/mod.rs:88 Rectangle {
src/views/mod.rs:89 x: 0.0,
src/views/mod.rs:90 y: 0.0,
src/views/mod.rs:91 w: self.player.rect.w,
src/views/mod.rs:92 h: self.player.rect.h,
src/views/mod.rs:93 }.to_sdl(),
src/views/mod.rs:88:13: 93:23 help: run `rustc --explain E0308` to see a detailed explanation
src/views/mod.rs:94:13: 94:38 error: mismatched types:
expected `core::option::Option<sdl2::rect::Rect>`,
found `sdl2::rect::Rect`
(expected enum `core::option::Option`,
found struct `sdl2::rect::Rect`) [E0308]
src/views/mod.rs:94 self.player.rect.to_sdl()
Run Code Online (Sandbox Code Playgroud)
跟踪
指定文件的第93和94行.
phi.renderer.copy(&mut self.player.tex,
Rectangle {
x: 0.0,
y: 0.0,
w: self.player.rect.w,
h: self.player.rect.h,
}.to_sdl(), // Line 93
self.player.rect.to_sdl() // Line 94
);
Run Code Online (Sandbox Code Playgroud)
我假设这与.to_sdl()方法返回的内容有关.
to_sdl方法
impl Rectangle {
pub fn to_sdl(self) -> SdlRect {
assert!(self.w >= 0.0 && self.h >= 0.0);
SdlRect::new(self.x as i32, self.y as i32, self.w as u32, self.h as u32)
}
Run Code Online (Sandbox Code Playgroud)
to_sdl返回一个在文件顶部使用的SdlRect:
use sdl2::rect::Rect as SdlRect;
Run Code Online (Sandbox Code Playgroud)
sdl2 source
https://github.com/AngryLawyer/rust-sdl2/blob/master/src/sdl2/rect.rs
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct Rect {
raw: ll::SDL_Rect,
}
impl Rect {
pub fn new(x: i32, y: i32, width: u32, height: u32) -> Rect {
let raw = ll::SDL_Rect {
x: clamp_position(x),
y: clamp_position(y),
w: clamp_size(width) as i32,
h: clamp_size(height) as i32,
};
Rect { raw: raw }
}
Run Code Online (Sandbox Code Playgroud)
我没有看到sdl2::rect::Rect预期在core::option::Option枚举类型中包含的位置.
如果您恰好熟悉我正在关注的教程,您会注意到我使用的是sdl2_image与教程中指定的版本不同的版本,因为指定的版本已从Crates中删除.
sdl2_image取决于sdl2我必须匹配的不同版本,以便处理其他错误.
该错误意味着表达式self.player.rect.to_sdl()产生一个SdlRect,但无论使用该值,都应该给出一个Option<SdlRect>.您正在调用copyof sdl2::render::Renderer,其中包含以下参数:
&mut self, texture: &Texture, src: Option<Rect>, dst: Option<Rect>
Run Code Online (Sandbox Code Playgroud)
如你所见,你需要传递两个Option<Rect>s.sdl-crate的文档甚至说明了原因:
将纹理的一部分复制到当前渲染目标.
- 如果
src是None,则复制整个纹理.- 如果
dst是None,则将拉伸纹理以填充给定的矩形.