And*_*rew 1 c# wpf textblock word-wrap
我目前正在尝试这样做,以便当我接受一个字符串时,它会填满第一个文本块,直到它溢出,然后它应该从文本块 2 开始。目前,我将它的字符串切成两段最后一个单词的最后一个结尾,我猜是可以放入文本块 1 的最大字符数,后半部分是 2,但我遇到的问题是永远不可能弄清楚在哪里切断文本,因为当它换行时,剩下的空间会占用不同的大小。所以我只剩下 textblock 1 在末尾有一些被截断的文本,这使得两者之间似乎缺少一些单词。有没有办法以编程方式找到文本块上的溢出?
ps- 文本块是在运行时在 C# 中创建的,而不是 wpf 标记。
这就是我所做的。我使用 myDescription 并尝试根据我近似的大小将其放入 myDesc[0] 和 [2] 中。问题是,如果我猜测大小阈值太大,它会给 myDesc[0] 留下一个 ... 或截断的词,如果我把它估计得太小,它就会有巨大的尴尬差距。我切断的任何数字都没有。
TextBlock[] myDesc = new TextBlock[2];
string myDescription = infoLoader.games[gameID].description[currentLanguage];
string[] myWords = myDescription.Split(' ');
string firstPart = "";
string secondPart = "";
int currentWord = 0;
// New and improved way
int currentLine = 0;
int charsInLine = 0;
while (currentWord < myWords.Length)
{
// Determine the size of the word based on the number of characters and size of certain characters in it.
int myWLength = myWords[currentWord].Length;
int iCount = 0;
for (int i = 0; i < myWords[currentWord].Length; i++)
{
if (myWords[currentWord][i] == 'm' || myWords[currentWord][i] == 'M')
{
Console.Write("M or m. ");
myWLength++;
}
else if (myWords[currentWord][i] == 'i' || myWords[currentWord][i] == 'l' || myWords[currentWord][i] == 'I' || myWords[currentWord][i] == 'j' || myWords[currentWord][i] == 'í' || myWords[currentWord][i] == 't')
{
iCount++;
}
}
iCount = (iCount / 2);
myWLength -= iCount;
if (myWords[currentWord] == "SKIP")
{
firstPart += "\n";
currentLine++;
currentWord++;
}
else if (currentLine < 4)
{
// firstPart.
if (charsInLine + myWLength < 20)
{
// Add It.
firstPart += myWords[currentWord];
firstPart += " ";
charsInLine += myWLength;
charsInLine += 1;
currentWord++;
}
else
{
// New Line.
//firstPart += " " + currentLine + " ";
firstPart += "\n";
charsInLine = 0;
currentLine++;
}
} else if (currentLine < 6)
{
if (charsInLine + myWLength < 21)
{
// Add It.
firstPart += myWords[currentWord];
firstPart += " ";
charsInLine += myWLength;
charsInLine += 1;
currentWord++;
}
else
{
// New Line.
//firstPart += "\n";
charsInLine = 0;
currentLine++;
}
}
else
{
// secondPart.
secondPart += myWords[currentWord];
secondPart += " ";
currentWord++;
}
}
myDesc[0] = new TextBlock();
myDesc[0].Text = firstPart;
myDesc[0].TextWrapping = TextWrapping.Wrap;
myDesc[0].TextTrimming = TextTrimming.CharacterEllipsis;
myDesc[0].Background = descBGBrush;
myDesc[0].FontFamily = new FontFamily("Arial");
myDesc[0].FontSize = 12.0;
myDesc[0].Width = 118;
myDesc[0].Height = 83;
Canvas.SetLeft(myDesc[0], 132);
Canvas.SetTop(myDesc[0], 31);
myDesc[1] = new TextBlock();
myDesc[1].Text = secondPart;
myDesc[1].TextWrapping = TextWrapping.Wrap;
myDesc[1].Background = descBGBrush;
myDesc[1].FontSize = 12.0;
myDesc[1].FontFamily = new FontFamily("Arial");
myDesc[1].Width = 236;
myDesc[1].Height = 43;
Canvas.SetLeft(myDesc[1], 16);
Canvas.SetTop(myDesc[1], 115);
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查看与 TextBlock 关联的TextWrapping属性,或许可以使您的代码更简单。
<StackPanel>
<TextBlock Text="One line of text"/>
<TextBlock Width="50" TextWrapping="WrapWithOverflow" Text="One line of text"/>
<TextBlock Width="50" TextWrapping="Wrap" Text="One line of text"/>
</StackPanel>
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