WPF 文本溢出

And*_*rew 1 c# wpf textblock word-wrap

我目前正在尝试这样做,以便当我接受一个字符串时,它会填满第一个文本块,直到它溢出,然后它应该从文本块 2 开始。目前,我将它的字符串切成两段最后一个单词的最后一个结尾,我猜是可以放入文本块 1 的最大字符数,后半部分是 2,但我遇到的问题是永远不可能弄清楚在哪里切断文本,因为当它换行时,剩下的空间会占用不同的大小。所以我只剩下 textblock 1 在末尾有一些被截断的文本,这使得两者之间似乎缺少一些单词。有没有办法以编程方式找到文本块上的溢出?

ps- 文本块是在运行时在 C# 中创建的,而不是 wpf 标记。

这就是我所做的。我使用 myDescription 并尝试根据我近似的大小将其放入 myDesc[0] 和 [2] 中。问题是,如果我猜测大小阈值太大,它会给 myDesc[0] 留下一个 ... 或截断的词,如果我把它估计得太小,它就会有巨大的尴尬差距。我切断的任何数字都没有。

TextBlock[] myDesc = new TextBlock[2];
string myDescription = infoLoader.games[gameID].description[currentLanguage];
        string[] myWords = myDescription.Split(' ');

        string firstPart = "";
        string secondPart = "";


        int currentWord = 0;


        // New and improved way
        int currentLine = 0;
        int charsInLine = 0;
        while (currentWord < myWords.Length)
        {
            // Determine the size of the word based on the number of characters and size of certain characters in it.
            int myWLength = myWords[currentWord].Length;
            int iCount = 0;
            for (int i = 0; i < myWords[currentWord].Length; i++)
            {
                if (myWords[currentWord][i] == 'm' || myWords[currentWord][i] == 'M')
                {
                    Console.Write("M or m. ");
                    myWLength++;
                }
                else if (myWords[currentWord][i] == 'i' || myWords[currentWord][i] == 'l' || myWords[currentWord][i] == 'I' || myWords[currentWord][i] == 'j' || myWords[currentWord][i] == 'í' || myWords[currentWord][i] == 't')
                {
                    iCount++;
                }
            }
            iCount = (iCount / 2);
            myWLength -= iCount;
            if (myWords[currentWord] == "SKIP")
            {
                firstPart += "\n";
                currentLine++;
                currentWord++;
            }
            else if (currentLine < 4)
            {
                // firstPart.
                if (charsInLine + myWLength < 20)
                {
                    // Add It.
                    firstPart += myWords[currentWord];
                    firstPart += " ";
                    charsInLine += myWLength;
                    charsInLine += 1;
                    currentWord++;

                }
                else
                {
                    // New Line.
                    //firstPart += " " + currentLine + " ";
                    firstPart += "\n";
                    charsInLine = 0;
                    currentLine++;
                }
            } else if (currentLine < 6) 
            {
                if (charsInLine + myWLength < 21)
                {
                    // Add It.
                    firstPart += myWords[currentWord];
                    firstPart += " ";
                    charsInLine += myWLength;
                    charsInLine += 1;
                    currentWord++;

                }
                else
                {
                    // New Line.
                    //firstPart += "\n";
                    charsInLine = 0;
                    currentLine++;
                }
            }
            else
            {
                // secondPart.
                secondPart += myWords[currentWord];
                secondPart += " ";
                currentWord++;
            }
        }

myDesc[0] = new TextBlock();
        myDesc[0].Text = firstPart;
        myDesc[0].TextWrapping = TextWrapping.Wrap;
        myDesc[0].TextTrimming = TextTrimming.CharacterEllipsis;
        myDesc[0].Background = descBGBrush;
        myDesc[0].FontFamily = new FontFamily("Arial");
        myDesc[0].FontSize = 12.0;
        myDesc[0].Width = 118;
        myDesc[0].Height = 83;
        Canvas.SetLeft(myDesc[0], 132);
        Canvas.SetTop(myDesc[0], 31);

        myDesc[1] = new TextBlock();
        myDesc[1].Text = secondPart;
        myDesc[1].TextWrapping = TextWrapping.Wrap;
        myDesc[1].Background = descBGBrush;
        myDesc[1].FontSize = 12.0;
        myDesc[1].FontFamily = new FontFamily("Arial");
        myDesc[1].Width = 236;
        myDesc[1].Height = 43;
        Canvas.SetLeft(myDesc[1], 16);
        Canvas.SetTop(myDesc[1], 115);
Run Code Online (Sandbox Code Playgroud)

Zam*_*oni 6

查看与 TextBlock 关联的TextWrapping属性,或许可以使您的代码更简单。

<StackPanel>
  <TextBlock Text="One line of text"/>
  <TextBlock Width="50" TextWrapping="WrapWithOverflow" Text="One line of text"/>
  <TextBlock Width="50" TextWrapping="Wrap" Text="One line of text"/>
</StackPanel>
Run Code Online (Sandbox Code Playgroud)