如何将纬度和经度映射到 3D 球体

Mic*_*one 5 3d coordinates three.js

尝试将经纬度坐标映射到 3d 球体上。

我从互联网上尝试了三组不同的方程式,但都没有奏效。有谁知道怎么做。

这些是我尝试过但不起作用的方法。

var phi   = (90-lat)*(Math.PI/180),
theta = (lon+180)*(Math.PI/180),
x = -((radius) * Math.sin(phi)*Math.cos(theta)),
z = ((radius) * Math.sin(phi)*Math.sin(theta)),
y = ((radius) * Math.cos(phi));

return new THREE.Vector3(x,y,z);


  var height = 600;
  var phi = (lat)*Math.PI/180;
  var theta = (lon-180)*Math.PI/180;

  var x = -(radius+height) * Math.cos(phi) * Math.cos(theta);
  var y = (radius+height) * Math.sin(phi);
  var z = (radius+height) * Math.cos(phi) * Math.sin(theta);

  return new THREE.Vector3(x,y,z);



 var x = Math.cos(lon) * Math.sin(lat),
     y = Math.sin(lon) * Math.sin(lat),
     z = Math.cos(lat);
 return  new THREE.Vector3(x,y,z);
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Mic*_*one 5

啊实际上这个绝对有效!

var phi   = (90-lat)*(Math.PI/180),
theta = (lon+180)*(Math.PI/180),
x = -((radius) * Math.sin(phi)*Math.cos(theta)),
z = ((radius) * Math.sin(phi)*Math.sin(theta)),
y = ((radius) * Math.cos(phi));

return new THREE.Vector3(x,y,z);
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