joe*_*elg 3 core-image ios cifilter cikernel
是否存在可用作平滑阈值的现有过滤器?我的意思是像素值应该在两个值之间进行阈值处理,但中间值是内插的.
基本上,我正在尝试实现这个:
https://www.filterforge.com/wiki/index.php/Thresholds#Interpolation_.28.22Blending.22.29
您需要使用Core Image Kernel Language和a编写自己的语言CIColorKernel.
我会使用a smoothstep并传入两个边值以及当前像素的亮度.CIKL看起来像这样:
kernel vec4 color(__sample pixel, float inputEdgeO, float inputEdge1)
{
float luma = dot(pixel.rgb, vec3(0.2126, 0.7152, 0.0722));
float threshold = smoothstep(inputEdgeO, inputEdge1, luma);
return vec4(threshold, threshold, threshold, 1.0);
}
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您可以CIFilter使用以下代码将其包装为:
class SmoothThreshold: CIFilter
{
var inputImage : CIImage?
var inputEdgeO: CGFloat = 0.25
var inputEdge1: CGFloat = 0.75
var colorKernel = CIColorKernel(string:
"kernel vec4 color(__sample pixel, float inputEdgeO, float inputEdge1)" +
"{" +
" float luma = dot(pixel.rgb, vec3(0.2126, 0.7152, 0.0722));" +
" float threshold = smoothstep(inputEdgeO, inputEdge1, luma);" +
" return vec4(threshold, threshold, threshold, 1.0);" +
"}"
)
override var outputImage: CIImage!
{
guard let inputImage = inputImage,
colorKernel = colorKernel else
{
return nil
}
let extent = inputImage.extent
let arguments = [inputImage,
inputEdgeO,
inputEdge1]
return colorKernel.applyWithExtent(extent,
arguments: arguments)
}
}
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请注意,您需要确保inputEdge0小于inputEdge1,否则smoothstep会有点疯狂.你可能也想要saturate它们,以确保它们在0和1之间.
看看CIFilter.registerFilterName哪个允许你创建一个SmoothThreshold熟悉语法的实例,虽然这样可以正常工作:
let image = CIImage(image: UIImage(named: "monalisa.jpg")!)!
let filter = SmoothThreshold()
filter.inputImage = image
let final = filter.outputImage
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干杯!
西蒙
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