dil*_*3pm 81 c# json unity-game-engine
我有一个从PHP文件发送到Unity的项目列表WWW.
的WWW.text样子:
[
{
"playerId": "1",
"playerLoc": "Powai"
},
{
"playerId": "2",
"playerLoc": "Andheri"
},
{
"playerId": "3",
"playerLoc": "Churchgate"
}
]
Run Code Online (Sandbox Code Playgroud)
我[]从哪里修剪额外的string.当我尝试使用它解析它时Boomlagoon.JSON,只检索第一个对象.我发现我已经到deserialize()了列表并导入了MiniJSON.
但我很困惑如何deserialize()这个列表.我想遍历每个JSON对象并检索数据.如何使用C#在Unity中执行此操作?
我正在使用的课程是
public class player
{
public string playerId { get; set; }
public string playerLoc { get; set; }
public string playerNick { get; set; }
}
Run Code Online (Sandbox Code Playgroud)
修剪后[]我可以使用MiniJSON解析json.但它只返回第一个KeyValuePair.
IDictionary<string, object> players = Json.Deserialize(serviceData) as IDictionary<string, object>;
foreach (KeyValuePair<string, object> kvp in players)
{
Debug.Log(string.Format("Key = {0}, Value = {1}", kvp.Key, kvp.Value));
}
Run Code Online (Sandbox Code Playgroud)
谢谢!
Pro*_*mer 199
在5.3.3更新之后,Unity将JsonUtility添加到他们的API中.忘掉所有第三方库,除非你做的更复杂.JsonUtility比其他Json库更快.更新到Unity 5.3.3或更高版本,然后尝试以下解决方案.
JsonUtility是一个轻量级的API.仅支持简单类型.它不支持的集合,如字典.一个例外是List.它支持List和List阵列!
如果您需要序列化Dictionary或执行除简单数据类型的序列化和反序列化之外的其他操作,请使用第三方API.否则,继续阅读.
要序列化的示例类:
[Serializable]
public class Player
{
public string playerId;
public string playerLoc;
public string playerNick;
}
Run Code Online (Sandbox Code Playgroud)
1.一个数据对象(非阵列JSON)
序列化A部分:
使用该public static string ToJson(object obj);方法序列化为Json .
Player playerInstance = new Player();
playerInstance.playerId = "8484239823";
playerInstance.playerLoc = "Powai";
playerInstance.playerNick = "Random Nick";
//Convert to JSON
string playerToJson = JsonUtility.ToJson(playerInstance);
Debug.Log(playerToJson);
Run Code Online (Sandbox Code Playgroud)
输出:
{"playerId":"8484239823","playerLoc":"Powai","playerNick":"Random Nick"}
Run Code Online (Sandbox Code Playgroud)
序列化B部分:
使用public static string ToJson(object obj, bool prettyPrint);方法重载序列化为Json .简单地传递true给JsonUtility.ToJson函数将格式化数据.将下面的输出与上面的输出进行比较.
Player playerInstance = new Player();
playerInstance.playerId = "8484239823";
playerInstance.playerLoc = "Powai";
playerInstance.playerNick = "Random Nick";
//Convert to JSON
string playerToJson = JsonUtility.ToJson(playerInstance, true);
Debug.Log(playerToJson);
Run Code Online (Sandbox Code Playgroud)
输出:
{
"playerId": "8484239823",
"playerLoc": "Powai",
"playerNick": "Random Nick"
}
Run Code Online (Sandbox Code Playgroud)
反序列化A部分:
使用public static T FromJson(string json);方法重载反序列化 json .
string jsonString = "{\"playerId\":\"8484239823\",\"playerLoc\":\"Powai\",\"playerNick\":\"Random Nick\"}";
Player player = JsonUtility.FromJson<Player>(jsonString);
Debug.Log(player.playerLoc);
Run Code Online (Sandbox Code Playgroud)
反序列化B部分:
使用public static object FromJson(string json, Type type);方法重载反序列化 json .
string jsonString = "{\"playerId\":\"8484239823\",\"playerLoc\":\"Powai\",\"playerNick\":\"Random Nick\"}";
Player player = (Player)JsonUtility.FromJson(jsonString, typeof(Player));
Debug.Log(player.playerLoc);
Run Code Online (Sandbox Code Playgroud)
反序列化C部分:
使用该public static void FromJsonOverwrite(string json, object objectToOverwrite);方法反序列化 json .当JsonUtility.FromJsonOverwrite被使用,以将要创建你反序列化对象没有新的实例.它将简单地重用您传入的实例并覆盖其值.
这是有效的,如果可能应该使用.
Player playerInstance;
void Start()
{
//Must create instance once
playerInstance = new Player();
deserialize();
}
void deserialize()
{
string jsonString = "{\"playerId\":\"8484239823\",\"playerLoc\":\"Powai\",\"playerNick\":\"Random Nick\"}";
//Overwrite the values in the existing class instance "playerInstance". Less memory Allocation
JsonUtility.FromJsonOverwrite(jsonString, playerInstance);
Debug.Log(playerInstance.playerLoc);
}
Run Code Online (Sandbox Code Playgroud)
2.多个数据(ARRAY JSON)
您的Json包含多个数据对象.例如playerId出现不止一次.Unity的JsonUtility不支持阵列,因为它仍然是新的,但你可以使用一个辅助类从这个人得到阵列与合作JsonUtility.
创建一个名为的类JsonHelper.直接从下面复制JsonHelper.
public static class JsonHelper
{
public static T[] FromJson<T>(string json)
{
Wrapper<T> wrapper = JsonUtility.FromJson<Wrapper<T>>(json);
return wrapper.Items;
}
public static string ToJson<T>(T[] array)
{
Wrapper<T> wrapper = new Wrapper<T>();
wrapper.Items = array;
return JsonUtility.ToJson(wrapper);
}
public static string ToJson<T>(T[] array, bool prettyPrint)
{
Wrapper<T> wrapper = new Wrapper<T>();
wrapper.Items = array;
return JsonUtility.ToJson(wrapper, prettyPrint);
}
[Serializable]
private class Wrapper<T>
{
public T[] Items;
}
}
Run Code Online (Sandbox Code Playgroud)
序列化Json数组:
Player[] playerInstance = new Player[2];
playerInstance[0] = new Player();
playerInstance[0].playerId = "8484239823";
playerInstance[0].playerLoc = "Powai";
playerInstance[0].playerNick = "Random Nick";
playerInstance[1] = new Player();
playerInstance[1].playerId = "512343283";
playerInstance[1].playerLoc = "User2";
playerInstance[1].playerNick = "Rand Nick 2";
//Convert to JSON
string playerToJson = JsonHelper.ToJson(playerInstance, true);
Debug.Log(playerToJson);
Run Code Online (Sandbox Code Playgroud)
输出:
{
"Items": [
{
"playerId": "8484239823",
"playerLoc": "Powai",
"playerNick": "Random Nick"
},
{
"playerId": "512343283",
"playerLoc": "User2",
"playerNick": "Rand Nick 2"
}
]
}
Run Code Online (Sandbox Code Playgroud)
反序列化Json数组:
string jsonString = "{\r\n \"Items\": [\r\n {\r\n \"playerId\": \"8484239823\",\r\n \"playerLoc\": \"Powai\",\r\n \"playerNick\": \"Random Nick\"\r\n },\r\n {\r\n \"playerId\": \"512343283\",\r\n \"playerLoc\": \"User2\",\r\n \"playerNick\": \"Rand Nick 2\"\r\n }\r\n ]\r\n}";
Player[] player = JsonHelper.FromJson<Player>(jsonString);
Debug.Log(player[0].playerLoc);
Debug.Log(player[1].playerLoc);
Run Code Online (Sandbox Code Playgroud)
输出:
博万
用户2
如果这是来自服务器的Json数组,并且您没有手动创建它:
您可能必须{"Items":在收到的字符串前面添加,然后}在其末尾添加.
我为此做了一个简单的功能:
string fixJson(string value)
{
value = "{\"Items\":" + value + "}";
return value;
}
Run Code Online (Sandbox Code Playgroud)
然后你可以使用它:
string jsonString = fixJson(yourJsonFromServer);
Player[] player = JsonHelper.FromJson<Player>(jsonString);
Run Code Online (Sandbox Code Playgroud)
3.在没有类的情况下反序列化json字符串&&使用数字属性反序列化Json
这是一个以数字或数字属性开头的Json.
例如:
{
"USD" : {"15m" : 1740.01, "last" : 1740.01, "buy" : 1740.01, "sell" : 1744.74, "symbol" : "$"},
"ISK" : {"15m" : 179479.11, "last" : 179479.11, "buy" : 179479.11, "sell" : 179967, "symbol" : "kr"},
"NZD" : {"15m" : 2522.84, "last" : 2522.84, "buy" : 2522.84, "sell" : 2529.69, "symbol" : "$"}
}
Run Code Online (Sandbox Code Playgroud)
Unity's JsonUtility不支持这个,因为"15m"属性以数字开头.类变量不能以整数开头.
SimpleJSON.cs从Unity的wiki下载.
要获得美元的"15m"财产:
var N = JSON.Parse(yourJsonString);
string price = N["USD"]["15m"].Value;
Debug.Log(price);
Run Code Online (Sandbox Code Playgroud)
要获得ISK的"15m"财产:
var N = JSON.Parse(yourJsonString);
string price = N["ISK"]["15m"].Value;
Debug.Log(price);
Run Code Online (Sandbox Code Playgroud)
要获得新西兰元的"15米"房产:
var N = JSON.Parse(yourJsonString);
string price = N["NZD"]["15m"].Value;
Debug.Log(price);
Run Code Online (Sandbox Code Playgroud)
其他不以数字开头的Json属性可以由Unity的JsonUtility处理.
4.TROUBLESHOOTING JsonUtility:
序列化时遇到的问题JsonUtility.ToJson?
得到空字符串或" {}" JsonUtility.ToJson?
一.确保该类不是数组.如果是,请使用上面的帮助程序类JsonHelper.ToJson而不是JsonUtility.ToJson.
乙.添加[Serializable]到要序列化的类的顶部.
Ç.从类中删除属性.例如,在变量中,public string playerId { get; set; } 删除 { get; set; }.Unity无法将其序列化.
反序列化时遇到的问题JsonUtility.FromJson?
一.如果得到Null,请确保Json不是Json数组.如果是,请使用上面的帮助程序类JsonHelper.FromJson而不是JsonUtility.FromJson.
乙.如果NullReferenceException在反序列化时获得,请添加[Serializable]到类的顶部.
C ..其他任何问题,请验证您的json是否有效.在这里访问此站点并粘贴json.它应该显示json是否有效.它还应该使用Json生成适当的类.只需确保从每个变量中删除 remove { get; set; },并添加[Serializable]到生成的每个类的顶部.
Newtonsoft.Json:
如果由于某种原因必须使用Newtonsoft.Json,那么在这里查看Unity的分叉版本.请注意,如果使用某些功能,您可能会遇到崩溃.小心.
回答你的问题:
你原来的数据是
[{"playerId":"1","playerLoc":"Powai"},{"playerId":"2","playerLoc":"Andheri"},{"playerId":"3","playerLoc":"Churchgate"}]
Run Code Online (Sandbox Code Playgroud)
{"Items":在它前面添加然后在它的末尾添加 .}
代码来做到这一点:
serviceData = "{\"Items\":" + serviceData + "}";
Run Code Online (Sandbox Code Playgroud)
现在你有:
{"Items":[{"playerId":"1","playerLoc":"Powai"},{"playerId":"2","playerLoc":"Andheri"},{"playerId":"3","playerLoc":"Churchgate"}]}
Run Code Online (Sandbox Code Playgroud)
要将php中的多个数据序列化为数组,您现在可以执行此操作
public player[] playerInstance;
playerInstance = JsonHelper.FromJson<player>(serviceData);
Run Code Online (Sandbox Code Playgroud)
playerInstance[0] 是你的第一个数据
playerInstance[1] 是你的第二个数据
playerInstance[2] 是你的第三个数据
或里面的类数据与playerInstance[0].playerLoc,playerInstance[1].playerLoc,playerInstance[2].playerLoc......
您可以playerInstance.Length在访问之前检查长度.
注意: 从班级中删除 .如果你有,它不会工作.Unity的确实不与被定义为类成员的工作性质.{ get; set; }player{ get; set; }JsonUtility
Nar*_*yal 15
假设你有一个像这样的JSON
[
{
"type": "qrcode",
"symbol": [
{
"seq": 0,
"data": "HelloWorld9887725216",
"error": null
}
]
}
]
Run Code Online (Sandbox Code Playgroud)
要统一解析上面的JSON,您可以像这样创建JSON模型.
[System.Serializable]
public class QrCodeResult
{
public QRCodeData[] result;
}
[System.Serializable]
public class Symbol
{
public int seq;
public string data;
public string error;
}
[System.Serializable]
public class QRCodeData
{
public string type;
public Symbol[] symbol;
}
Run Code Online (Sandbox Code Playgroud)
然后简单地用以下方式解析......
var myObject = JsonUtility.FromJson<QrCodeResult>("{\"result\":" + jsonString.ToString() + "}");
Run Code Online (Sandbox Code Playgroud)
现在您可以根据需要修改JSON/CODE. https://docs.unity3d.com/Manual/JSONSerialization.html
Narottam Goyal 有一个好主意,将数组包装在 json 对象中,然后反序列化为结构体。下面使用泛型来解决所有类型数组的这个问题,而不是每次都创建一个新类。
[System.Serializable]
private struct JsonArrayWrapper<T> {
public T wrap_result;
}
public static T ParseJsonArray<T>(string json) {
var temp = JsonUtility.FromJson<JsonArrayWrapper<T>>("{\"wrap_result\":" + json + "}");
return temp.wrap_result;
}
Run Code Online (Sandbox Code Playgroud)
它可以通过以下方式使用:
string[] options = ParseJsonArray<string[]>(someArrayOfStringsJson);
Run Code Online (Sandbox Code Playgroud)
Unity 2020 有一个官方的newtonsoft包,它是一个更好的 json 库。