在一个线程中休眠时使用GCD调度并发队列的规则

xi.*_*lin 5 concurrency multithreading objective-c grand-central-dispatch thread-sleep

测试代码如下:

dispatch_queue_t queue = dispatch_queue_create("sc", DISPATCH_QUEUE_CONCURRENT);

dispatch_async(queue, ^{
    [NSThread sleepForTimeInterval:10];
    NSLog(@"10s --- %@", [NSThread currentThread]);
});

dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(5 * NSEC_PER_SEC)), queue, ^{
    NSLog(@"First: 5s --- %@", [NSThread currentThread]);
});

dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(5 * NSEC_PER_SEC)), queue, ^{
    NSLog(@"Second: 5s --- %@", [NSThread currentThread]);
});

dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(5 * NSEC_PER_SEC)), queue, ^{
    NSLog(@"Third: 5s --- %@", [NSThread currentThread]);
});
Run Code Online (Sandbox Code Playgroud)

在这里,我创建了一个并发队列,并使用异步方式睡眠一个线程.

但是,输出是:

2016-03-26 12:17:57.164 TestPlayground[28188:551287] 10s --- <NSThread: 0x7fa080511730>{number = 2, name = (null)}
2016-03-26 12:17:57.165 TestPlayground[28188:551287] First: 5s --- <NSThread: 0x7fa080511730>{number = 2, name = (null)}
2016-03-26 12:17:57.166 TestPlayground[28188:551307] Second: 5s --- <NSThread: 0x7fa080704a80>{number = 3, name = (null)}
2016-03-26 12:17:57.166 TestPlayground[28188:551301] Third: 5s --- <NSThread: 0x7fa080511530>{number = 4, name = (null)}
Run Code Online (Sandbox Code Playgroud)

似乎GCD阻塞第一个线程10秒然后它开始为并发工作创建新线程.

但是,如果我只是用全局并发队列替换自己创建的队列,并且不要更改以下作业

dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
// ... same as before
Run Code Online (Sandbox Code Playgroud)

输出更合理

2016-03-26 12:23:29.496 TestPlayground[28320:558467] First: 5s --- <NSThread: 0x7ff473c08b80>{number = 4, name = (null)}
2016-03-26 12:23:29.496 TestPlayground[28320:558483] Second: 5s --- <NSThread: 0x7ff473f18c50>{number = 2, name = (null)}
2016-03-26 12:23:29.496 TestPlayground[28320:558471] Third: 5s --- <NSThread: 0x7ff473d0a7c0>{number = 3, name = (null)}
2016-03-26 12:23:34.030 TestPlayground[28320:558456] 10s --- <NSThread: 0x7ff473e218e0>{number = 5, name = (null)}
Run Code Online (Sandbox Code Playgroud)

GCD对这类工作的调度规则是什么?为什么自己创建的并发队列与全局队列不同?


如果我在睡觉前加工新工作

dispatch_queue_t queue = dispatch_queue_create("sc", DISPATCH_QUEUE_CONCURRENT);

dispatch_async(queue, ^{ NSLog(@"start --- %@", [NSThread currentThread]); });

dispatch_async(queue, ^{
    [NSThread sleepForTimeInterval:10];
    NSLog(@"10s --- %@", [NSThread currentThread]);
});
// ... same as before
Run Code Online (Sandbox Code Playgroud)

输出是

2016-03-26 12:44:25.728 TestPlayground[28616:571502] start --- <NSThread: 0x7fb7c1604250>{number = 2, name = (null)}
2016-03-26 12:44:35.733 TestPlayground[28616:571511] 10s --- <NSThread: 0x7fb7c1422e40>{number = 3, name = (null)}
2016-03-26 12:44:35.734 TestPlayground[28616:571517] First: 5s --- <NSThread: 0x7fb7c16032d0>{number = 4, name = (null)}
2016-03-26 12:44:35.734 TestPlayground[28616:571511] Second: 5s --- <NSThread: 0x7fb7c1422e40>{number = 3, name = (null)}
2016-03-26 12:44:35.734 TestPlayground[28616:571552] Third: 5s --- <NSThread: 0x7fb7c1608950>{number = 5, name = (null)}
Run Code Online (Sandbox Code Playgroud)

bbu*_*bum 3

考虑以下输出:

00:53:38.852 asdfasdfasdf[11650:2114104] start
00:53:38.854 asdfasdfasdf[11650:2114104] main <NSThread: 0x100206110>{number = 1, name = main}
00:53:38.854 asdfasdfasdf[11650:2114126] Enter sleep block
00:53:38.854 asdfasdfasdf[11650:2114127] bare async
00:53:48.858 asdfasdfasdf[11650:2114126] Sleep block done (10 seconds).
00:53:48.859 asdfasdfasdf[11650:2114126] dispatch_after() 5 --- <NSThread: 0x10020aa00>{number = 2, name = (null)}
Run Code Online (Sandbox Code Playgroud)

因此,睡眠线程不会阻止异步排队块的调用(即使抛出了线程睡眠),但它确实阻止了dispatch_after()的执行。

这让我很困惑。雷达://25373048

    dispatch_queue_t queue = dispatch_queue_create("sc", DISPATCH_QUEUE_CONCURRENT);

    NSLog(@"start");
    dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
        NSLog(@"main %@", [NSThread currentThread]);

        dispatch_async(queue, ^{
            NSLog(@"Enter sleep block");
            [NSThread sleepForTimeInterval:10];
            NSLog(@"Sleep block done (10 seconds).");
        });

        dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(5 * NSEC_PER_SEC)), queue, ^{
            NSLog(@"dispatch_after() 5 --- %@", [NSThread currentThread]);
        });

        dispatch_async(queue, ^{
            NSLog(@"bare async");
        });
    });

    [[NSRunLoop currentRunLoop] run];
Run Code Online (Sandbox Code Playgroud)