mma*_*ckh 8 core-image ios cifilter adaptive-threshold cikernel
我已经进行了全面研究,以便找到在iOS上执行自适应阈值处理的内核.不幸的是,我不了解内核语言或其背后的逻辑.下面,我找到了一个执行阈值处理的例程(https://gist.github.com/xhruso00/a3f8a9c8ae7e33b8b23d)
static NSString * const kKernelSource = @"kernel vec4 thresholdKernel(sampler image)\n"
"{\n"
" float inputThreshold = 0.05;\n"
" float pass = 1.0;\n"
" float fail = 0.0;\n"
" const vec4 vec_Y = vec4( 0.299, 0.587, 0.114, 0.0 );\n"
" vec4 src = unpremultiply( sample(image, samplerCoord(image)) );\n"
" float Y = dot( src, vec_Y );\n"
" src.rgb = vec3( compare( Y - inputThreshold, fail, pass));\n"
" return premultiply(src);\n"
"}";
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是否有可能将其重写为自适应阈值内核?我提供给它的图像已经变成B&W并且已经模糊了.你能指点我的资源吗?我想坚持使用CoreImage,因为我的整个堆栈是围绕它构建的.
编辑:我想要实现的最佳示例/参考已在GPUImage的GPUImageAdaptiveThresholdFilter中实现 - https://github.com/BradLarson/GPUImage/blob/c5f0914152419437869c35e29858773b1a06083c/framework/Source/GPUImageAdaptiveThresholdFilter.m
这看起来如何:我使用了CoreImage CIBoxBlur(尽管专用卷积滤波器可能更快)并将其输出传递到我现有的阈值滤波器中.
class AdaptiveThresholdFilter: CIFilter
{
var inputImage : CIImage?
var thresholdKernel = CIColorKernel(string:
"kernel vec4 thresholdFilter(__sample image, __sample threshold)" +
"{" +
" float imageLuma = dot(image.rgb, vec3(0.2126, 0.7152, 0.0722));" +
" float thresholdLuma = dot(threshold.rgb, vec3(0.2126, 0.7152, 0.0722));" +
" return vec4(vec3(step(imageLuma, thresholdLuma)), 1.0);" +
"}"
)
override var outputImage: CIImage!
{
guard let inputImage = inputImage,
thresholdKernel = thresholdKernel else
{
return nil
}
let blurred = inputImage.imageByApplyingFilter("CIBoxBlur",
withInputParameters: [kCIInputRadiusKey: 9])
let extent = inputImage.extent
let arguments = [inputImage, blurred]
return thresholdKernel.applyWithExtent(extent, arguments: arguments)
}
}
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let page = CIImage(image: UIImage(named: "son1.gif")!)
let filter = AdaptiveThresholdFilter()
filter.inputImage = page
let final = filter.outputImage
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我得到了这个结果:
干杯!
西蒙
Simon的滤镜是实现所需效果的正确方法,但是,您必须进行一些修改。
首先,开关的顺序imageLuma和thresholdLuma,因为我们要的黑色字母保持黑色,而不是周围的其他方式。另外,您应该添加一个常数(我选择了0.01)以消除噪声。
var thresholdKernel = CIColorKernel(string:
"kernel vec4 thresholdFilter(__sample image, __sample threshold)" +
"{" +
" float imageLuma = dot(image.rgb, vec3(0.2126, 0.7152, 0.0722));" +
" float thresholdLuma = dot(threshold.rgb, vec3(0.2126, 0.7152, 0.0722));" +
" return vec4(vec3(step(thresholdLuma, imageLuma+0.001)), 1);"
"}"
override var outputImage: CIImage! {
guard let inputImage = inputImage,
let thresholdKernel = thresholdKernel else {
return nil
}
let blurred = inputImage.applyingFilter("CIBoxBlur", withInputParameters: [kCIInputRadiusKey: 5]) // block size
let extent = inputImage.extent
let arguments = [inputImage, blurred]
return thresholdKernel.apply(withExtent: extent, arguments: arguments)
}
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这就是您仅使用Apple的Core Image所获得的,而无需安装任何外部库:)
当然,您可以使用常量和块大小的值进行一些操作。
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